Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-08-19Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
# Conflicts: # source/blender/python/intern/CMakeLists.txt # source/blender/python/intern/bpy_interface.c
2020-08-19Remove special logic triggering special behaviour from debug flagsMateusz Grzeliński
Special debug logic can be triggered only from command line
2020-08-19Cleanup: spellingCampbell Barton
2020-08-19Cleanup: warningsCampbell Barton
2020-08-19UI Code Quality: Use LISTBASE_FOREACH in interface directoryHans Goudey
I only skipped a few loops in the monstrous ui_handle_menu_event function. Also, I only changed variable names where necessary to prevent redeclarations. Differential Revision: https://developer.blender.org/D8586
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
And use manual save/restore mechanism. The stack method is not used so much to be considered useful.
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Move towards an explicit Blend stateClément Foucault
This make use of the GLStateStack functions for: - `GPU_blend()` - `GPU_blend_set_func()` - `GPU_blend_set_func_separate()` The goal is to unify them using an explicit state setting. This will remove the need to use obscure blend functions
2020-08-18Cleanup: GPUState: remove float variant of GPU_scissor_getClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-18UI: Fix protential stray GPU state preventing correct drawingClément Foucault
Fix potential issue with nodetree introduced in rB47c6f41b8926.
2020-08-18Depsgraph: simplify DEG_evaluate_* APIJacques Lucke
This mainly removes the bmain argument, which can be retrieved from the graph itself. Also, I removed some outdated/unnecessary comments. Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8614
2020-08-18Sculpt: Enable Cloth Simulation Target for Pose and BoundaryPablo Dobarro
This adds a new brush property called "Deformation Target" which controls how the brush deformations is going to affect the mesh data. By default is set to Geometry, which makes the brushes displace the vertices. When set to Cloth Simulation, the deformation of the brush is applied to the cloth solver constraints, so the simulation is responsible to apply the final deformation. This allows to add cloth simulation effects to other sculpt tools with minor modifications to their code. This patch enables Cloth Simulation deformation target for Pose and Boundary brushes, which are tools that are already designed to work in low poly counts and produce large deformations. This allows creating the most common cloth effects, like bending and compressing folds, without relying on collisions. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8578
2020-08-18Sculpt: Erase Displacement Mesh FilterPablo Dobarro
Same concept as the Multires Displacement Eraser Brush but implemented as a mesh Filter. This allows to delete the displacement of an entire area uniformly. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8608
2020-08-18Sculpt: Enhance Details Mesh FilterPablo Dobarro
Exact same operation as D8509, implemented as a Mesh Filter. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8510
2020-08-18Cleanup: Node: Use checker shader for preview backgroundClément Foucault
Removes many drawcalls which might have slowdown the UI.
2020-08-18Sculpt: Invert Smooth to Enhance DetailsPablo Dobarro
This enables the invert mode in the smooth brush as Enhance Details. The operation is similar to the Sharpen Filter intensify details parameter, which consist in applying the laplacian smooth displacement in the opposite direction calculated using the original coordinates. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8509
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18Fix T79714: Projecting texture from camera failsSybren A. Stüvel
The evaluated mesh is now only recomputed when the required data layers are missing. Previously the evaluated mesh was re-evaluated incorrectly, which caused the stippled result and the failing assert. Since now only the evaluated mesh is used, and never a temporary mesh, there is also no more need to keep track of whether the mesh needs freeing or not. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8574
2020-08-18Depsgraph: simplify build APIJacques Lucke
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-18Sculpt: Sculpt Filter Orientation OptionsPablo Dobarro
Previously, the XYZ deform axis of the Mesh Filter were limited to object space (which is the default for sculpt mode). Now it is possible to limit the XYZ displacement in Local, Global or View space. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8582
2020-08-18Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-18Remove (ifdef) RNA for simulation, point cloud and particlesDalai Felinto
For 2.90 release this should not be exposed in the RNA API. In master this needs to be ON by default, that's all. Differential Revision: https://developer.blender.org/D8589
2020-08-18No experimental feature (but debug ones) to work for blender beta/releaseDalai Felinto
Final releases (including beta) should strictly show features that are finalized to prevent loss of data, old API clanging around, and the overall quality of the product (Blender) presented. Note that rendering should never be affected by user preferences, so this is only changing things in the UI level. Development note: This is reset experimental UI on file load. Also note: to hide RNA (needed for hair and particles) will be done as a separate patch. Differential Revision: https://developer.blender.org/D8606
2020-08-18Sculpt: Option to limit the forces axis in the Cloth FilterPablo Dobarro
This uses the same concept of the Mesh Filter but for applying the cloth filter forces, so now it can be limited to a specific axis. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8567
2020-08-18Cleanup: redraw info editor only when neededMateusz Grzeliński
Introduce ND_SPACE_INFO_CLOG tag.
2020-08-18Mesh: merge `mesh_create_eval_final_{view,render}` functionsSybren A. Stüvel
Functions `mesh_create_eval_final_view()` and `mesh_create_eval_final_render()` were doing the exact same thing, except for a hack introduced in d3eb9dddd6b4 (2012-10-08, Better fix for T32846: dupligroup messes up particle instancing on rendering) that appears to be no longer necessary. Besides that, these functions had confusing names. Their functionality changed over time, and whether to do for-render or for-viewport evaluation is now actually determined by the depsgraph evaluation mode. This means that the `..._render` function could evaluate a mesh with viewport settings, and vice versa. The functions are now merged into `mesh_create_eval_final()`, and the hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed entirely (instead of keeping it around as deprecated flag), because it was always only temporarily set on objects during mesh evaluation and thus not saved to the blend file. No expected functional changes as far as users are concerned.
2020-08-18Cleanup: rename bdata to boundaryPablo Dobarro
Reviewed By: sergey Differential Revision: https://developer.blender.org/D8556
2020-08-18Fix Cloth Brush Grab deform types not working with spacingPablo Dobarro
Even the Cloth Brush grab works like a regular grab brush, it makes sense to support spacing just in this brush in order to prevent creating more brush steps that update the simulation. This way, it is possible to create grab brushes that update the simulation constantly while grabbing (using the dots stroke mode) or brushes that only update the simulation when the cursor moves (using spacing). Reviewed By: sergey Differential Revision: https://developer.blender.org/D8568
2020-08-18Cleanup: Remove unused code in the Paint CursorPablo Dobarro
This code was left here after the refactor, it was doing nothing and it was causing an assert. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8579
2020-08-18Fix Face Set Visibility operator using wrong active Face SetPablo Dobarro
The Face Set visibility operator was using the last active Face Set updated by the paint cursor, so when the paint cursor is not used (when using a filter or a transform tool), the active Face Set was not updating and it was hidding the wrong Face Set based on the last cursor position with a brush tool active. Now the Face Set Visitility operator has an invoke callback wich forces a active vertex and face set update regardless of the active tool, so it should always work correctly. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8580
2020-08-18Fix Mask Slice deleting the Face SetsPablo Dobarro
This was a TODO in the code. Previously the Face Set datalayer was deleted and recreated with a constant ID of 0. Now the datalayer is preserved and set to the SculptSession after slicing the mask and a new ID is calculated for the new faces that the slicing operation produced, so they can be easily isolated for further tweaking. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8583
2020-08-18Sculpt: Expose the functions to create and init a SculptClothSimulationPablo Dobarro
This will be used for new features like supporting cloth deformation in other brushes and tools outside of the cloth brush code. No functional changes. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8602
2020-08-18Merge branch 'blender-v2.90-release' into masterBastien Montagne
2020-08-18Fix/cleanup Constraint poll function in liboverride cases.Bastien Montagne
Some constraint-specific operators, like set/clear inverse matrix of childof constraint, are also valid on original, linked/overridden constraints. Similar change to what was done to modifiers poll function a few days ago. Reported by Josephbburg (@Josephbburg) over IRC, thanks.
2020-08-18Cleanup: use view-zoom enum typeCampbell Barton
2020-08-18Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-18Fix incorrect pixelsize use where DPI scale was intendedCampbell Barton
Changing line-width shouldn't scale cursor motion. Related to T79787. Use dpi_fac for scaling curve error threshold & number button drag threshold calculation.
2020-08-18Fix T79787: orbit/zoom sensitivity depends on line-widthCampbell Barton
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity based on the interface scale. Also use dpi_fac for view zoom operator. Thanks to @ISS for investigating.
2020-08-17Merge branch 'blender-v2.90-release'Richard Antalik
2020-08-17Fix T79757: Crash on prefetch when renaming stripsRichard Antalik
Original sequence lookup failed, becase name changed in another thread. Fix is same as 0471349c90df - stop prefetching before changing content of seqbase. I have covered more cases, and added assert so it is more obvious that issue is in lookup, and it shouldn't fail. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8592
2020-08-17USD: Allow exporting of invisible objectsSybren A. Stüvel
The fix for T75936 made it possible to export invisible objects to Alembic. This commit applies the same approach to the USD exporter. The USD and Alembic code is slightly different in terms of where in the exported file the visibility attribute is stored. In USD the visibility is used to prune the scene graph, and thus there are only two options: "hidden" and "inherited". Setting the visiblity of a node in the scene graph to "hidden" immediately hides all its children. To allow hidden parents with visible children, the visibility is stored on the object data (so the geometry/camera/lamp/etc) instead.
2020-08-17Implement log delete operatorMateusz Grzeliński