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1. Text can be selected along the mouse pointer by dragging the cursor .
2. After the selection we can toggle the style of the selected region.
3. Word can be selected using double click.
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1)Text can be selected along the mouse pointer by dragging the cursor .
2) After the selection we can toggle the style of the selected region.
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No functional changes.
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The poll function with same semantic was defined in both screen and
mask space modules. The only reason for this seems to be that the
image editor needed a mask poll function which was private to the
mask module.
Make the mask editing poll functions public, avoiding code duplication.
Also, added a brief explanation about what the poll functions are
checking for.
No user-level changes are expected to happen.
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The old Python OBJ importer had a (somewhat confusingly named) "Keep
Vertex Order -> Poly Groups" option, that imported OBJ groups as
"vertex groups" on the resulting mesh. All vertices of any face were
assigned the vertex group, with a 1.0 weight.
The new C++ importer did not have this option. It was trying to do
something with vertex groups, but failing to actually achieve
anything :) -- the vertex groups were created on the wrong object
(later on overwritten by "nomain mesh to main mesh" operation);
vertex weights were set to 1.0/vertex_count, and each vertex was only
set to be in one group, even when it belongs to multiple faces from
different groups. End result was that to the user, vertex groups were
not visible/present at all (see T98874).
This patch adds the import option (named "Vertex Groups"), which is
off by default, and fixes the import code logic to actually do the
right thing. Tested on file from T98874; vertex groups are imported
just like with the Python importer.
Reviewed By: Howard Trickey
Differential Revision: https://developer.blender.org/D15200
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Whenever the user edits the query in a search box, the active (highlighted)
result resets to the first. Previously, it would remain at the last
highlighted result, jumping around as the results update.
This is better than the previous behavior. If a user highlights a choice either
on purpose or by accidental mouse movement and continues to type, it is likely
that they are not looking for the currently highlighted choice, so setting it
to the top search result is more useful.
Differential Revision: https://developer.blender.org/D15211
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Allow use of multiple fonts acting together like a fallback stack,
where if a glyph is not found in one it can be retrieved from another.
See D12622 for much more detail
Differential Revision: https://developer.blender.org/D12622
Reviewed by Brecht Van Lommel
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This splits out the code that samples points on a surface and the
code that initializes new curves. This code will be reused by D15134.
Differential Revision: https://developer.blender.org/D15216
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This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.
Reviewed by: Jacques Lucke, Julian Eisel
Differential Revision: https://developer.blender.org/D15196
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Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views
Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.
Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
(solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
column, rather than leaving a big empty block at the right if there's
not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.
No user visible changes expected since the grid views aren't used for
anything yet.
This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.
Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
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The `SpaceClip *sc` got incorrectly renamed to `SpaceClip *screen`
in the ad85989a3f88.
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There were two problems here:
1) Console warnings due to brush was None.
2) It was impossible to recreate a brush.
This patch fixes both issues and it is now possible to recreate any brush.
Differential Revision: https://developer.blender.org/D15213
Reviewed by: @dflelinto
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This commit:
* Removes the popup to choose the root collection when called with a
linked object selected (in typical cases there is only one valid
option, if more then the operator fails and report to the user).
* Ensures that the linked reference of newly overridden collections are
also removed from the ViewLayer (i.e. their local parent collections).
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of the Outliner.
Regression from recent rB717ab5aeaecc.
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- Avoid ambiguity which caused these values to be confused, use `mval`
for region relative mouse coordinates, otherwise `event_xy`.
- Pass region relative coordinates to sample_detail_dyntopo &
sample_detail_voxel as there is no reason to use screen-space values.
- Rename invalid use of mval for screen-space coordinates.
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Both operations used screen-relative coordinates when region-relative
coordinates were expected.
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Originally reported in T75007.
Differential Revision: https://developer.blender.org/D15199
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Error in a4a7af47326.
To allow deleting tree elements while iterating, the new iterators would
get needed data out of the tree element before calling the iterator
callback. This included the info if the element is open or collapsed. So
if the callback would open or collapse elements, the iterator wouldn't
respect that change. Luckily the way the open/collapsed state is stored,
we can still query it after the callback is executed, without having to
access the (possibly freed) tree element.
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I'm using the tool icons for the brush themselves.
Note: This includes a few brushes that are only defined in D15134.
Those are simply the icons rendered with a world background of #282828.
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This commit doesn't add the brush icons themselves, but
it fix the code that allow them to be used.
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While dragging assets over a catalog, we would show both the name and
the full catalog path in the drag tooltip. For catalogs at the root
level (catalogs without parents) the name and the full path are the
same, so it would just display the name twice. This is more confusing
than helpful. Now skip displaying the full path in that case.
Reviewed by: Julian Eisel
Addresses T92855
Differential Revision: https://developer.blender.org/D15190
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Those tools will get renamed to follow the standard we have
for the other tools (i.e., add sculpt_ in their name).
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Re-organize de-selection so that there is less conflict between tracking
and masking operators.
Still not fully ideal: the LMB selection does not de-select everything
now since the `mask.select` with `deselect_all` is only added to the
keymap when the RMB is the select mouse. While this is sub-optimal, this
seems to be how mask selection behaved in the Image Editor in 3.1.
Not sure it worth looking into a more complete fix, as it will likely be
too big to be safe for a corrective release.
Differential Revision: https://developer.blender.org/D15183
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Function `SEQ_transform_handle_overlap` was declared in sequencer module
header file, but it was defined in editor/transform module.
Move definition to sequencer module.
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Function `SEQ_transform_seqbase_shuffle_time` did not have access to
strip effects, and therefore could not handle their animation. Since
now transformation knows what strips can't be directly moved, but their
position depends on other strips, this collection of strips is passed as
argument, so animation can be offset correctly.
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Copy animation for strips that are inside metas.
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Caused by oversight in 7afcfe111aac - code relied on fact, that strip
boundary holds old value until updated.
Calculate new offsets based on stored orignal offsets.
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It's potentially possible that the attribute duplication could fail,
for whetever reason. There is no great reason not to be safe in
this high-level code.
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Use a name argument, for the same reasons as 6eea5f70e3b79e3c668.
Also reuse the layer and unique name creation in `BKE_id_attribute_new`
instead of reimplementing it. Also include a few miscellaneous cleanups
like using const variables and `std::string`.
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The callback would just assume that it's only called on materials, which
may in fact not be the case. It could also be called for other ID types
and layer collections (see `outliner_do_libdata_operation()`). Properly
check this now.
Also avoid faling silently when the object or object-data to unlink from
couldn't be determined. Report this to the user. Operators that just do
nothing are confusing.
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This issue was only exposed by ba49345705a3. The ID pointer of the
material's parent tree-element wasn't actually pointing to an ID, but to
the list-base containing the IDs. It was just unlikely to cause issues
in practice, although an assert was thrown.
Just don't do anything if the object or object-data to unlink the
material from could not be found. The following commit will introduce a
error message about this.
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The internal function relies on `CustomData_copy_data_layer` currently,
which doesn't work for BMesh. Support could be added as a special case
for BMesh, but in the meantime avoid bugs by just changing the poll.
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Instancing with geometry nodes uses just the evaluated Mesh, and ignores the
Object that it came from. That meant that it would try to look up the subsurf
modifier on the instancer object which does not have the subsurf modifier.
Instead of storing a session UUID and looking up the modifier data, store a
point to the subsurf modifier runtime data. Unlike the modifier data, this
runtime data is preserved across depsgraph CoW. It must be for the subdiv
descriptor contained in it to stay valid along with the draw cache.
As a bonus, this moves various Mesh_Runtime variables into the subsurf runtime
data, reducing memory usage for meshes not using subdivision surfaces.
Also fixes T98693, issues with subdivision level >= 8 due to integer overflow.
Differential Revision: https://developer.blender.org/D15184
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The value of disabled buttons shouldn't be changed through dropping onto
it. Check for the disabled state in the drop operator poll, so the
dragging code will change the cursor to show that dropping isn't
possible at the given cursor location.
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Adds support for vertex colors to OBJ I/O.
Importer:
- Supports both "xyzrgb" and "MRGB" vertex color formats.
- Whenever vertex color is present in the file for a model, it is
imported and a Color attribute is created (per-vertex, full float
color data type). Color coming from the file is assumed to be sRGB,
and is converted to linear upon import.
Exporter:
- Option to export the vertex colors. Defaults to "off", since not
all 3rd party software supports vertex colors.
- When the option is "on", if a mesh has a color attribute layer,
the active one is exported in "xyzrgb" form. If the mesh has
per-face-corner colors, they are averaged on the vertices.
Colors are converted from linear to sRGB upon export.
Reviewed By: Howard Trickey
Differential Revision: https://developer.blender.org/D15159
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Before this, we would build the sub-trees of some elements, just to
remove them afterwards. In big files, this would sometimes build ten
thousands of elements unnecessarily. Now support not building those
sub-trees in the first place.
Performance tests in a Sprite Fright production file (release build):
- View Layer display mode, reduced Outliner tree rebuilding from ~45ms
to 12-17ms
- Library Overrides display mode, Hierarchies view, reduced tree
rebuilding from 5-6s(!) to 220ms
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The knife BVH raycast functionality was missing a check to discard
points which were clipped.
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Apply scale factor when preview aspect ratio is not 1:1.
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Moves code for managing dragging data from buttons to a separate file.
This way all this closely related code is in one location, making it
easier to see how it all relates, and easier to find.
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