Age | Commit message (Collapse) | Author |
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* Attempt to better filter file systems, it displayed all kinds
of devices which are not interesting to the user. The trick
used is now to use mounts starting with "/dev".
* Add / at the end to properly highlight directories in the list.
* Fix for non-linux unixes, this now falls back to showing / again.
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Removed all related code. Talked with Ton about this and agreed to postpone it at indefinite time in the future, when things get more relaxed.
Files saved since my first commit should not break although I'm not 100% sure.
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Two bugfixes, reported by Sebastian Skejo in IRC:
- File operator poll wasn't secure, search for it crashed
- Knife tool depends on having view3d context, fixed poll for it
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On 2nd thought: added back undopushes on every button use.
Operator re-use works with it now!
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Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
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- Change name of OBJECT_OT_object_add operator
- Use new OBJECT_OT_object_add operator in space_info.py
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- It is possible to work with MetaBalls in edit mode now
- Added basic UI to the button window (feel free to change it :-))
- Header menus should work
- Undo & redo should work
- Removed global variable editelems and lastelem (moved it to the MetaBall struct)
- All tools from old editmball.c was converted to the operators
- Added lastelem to the RNA
- Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode.
Tested with scons at Linux and mac OS X
TODO:
- Recalc data after Undo or Redo
- Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold)
- Fix orientation of manipulator in "Normal mode"
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to have more consistent layout
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Small fix: SHIFT+D caused transform to move with more precision, as if
shiftkey was pressed.
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Readded scrubbing.
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to reduce stroke complexity.
Divergence limit is 4 pixels (could be tweakable but 4 is a nice number).
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- povray file removal was uncommented
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* small tweak for tab completion of directory: make TEX button interactive again
Note1: only TAB key triggers update (see ui_do_but_textedit, line 1599)
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The option of Texture or Bitmap font is working again, yes it's really
uuuuugly right now, but it work.
On the next commit I go to put this at the same level that texture font.
Change this from User Preferences -> Language -> Textued Fonts, save
the preferences and run blender again.
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* Image window only show game properties in game mode.
* Fix image window render info drawing wrong with alpha enabled.
* Win32 editmode cursor now uses a different one than the system
cursor, that one is barely visible, especially in the new theme
colors.
* Center text in operator header print.
* Fix sequencer unlock shortcut key.
* Fix uv layer / vertex color active render button now graying out.
* Workaround to get default zoom level 1:1 again for new buttons
(will try to fix properly later, is due to scrollbars).
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output path or fluidsim path.
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Sequencer audio update, still not perfect, but improving.
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Bugfix: scrollwheel in left panel area should pan, not zoom.
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* Bugfix: keep the filename when changing directory, either by clicking on it or by selecting a bookmark
* MSVC uninitialized variable runtime check fix in widget_draw_text
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Bugfix: revert to previous behaviour of BLI_rename, is used for safe blendfile saving.
Added guard in file browser though to prevent user from invoking this.
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* Text editing in buttons now hides the label, to give more space.
* Tweak slider buttons text clipping, happened a bit too early.
* Move editing text closer to the left, because the < > buttons
are not visible then anyway.
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OSX fix:
carbon code can not be included in blender code, it conflicts with struct ID
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Keymap feature: RightMouse in pulldown menus allows to assign
a new hotkey.
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* Side panels now use list widgets.
* Enabled theme colors for side panel.
* Add button in bookmarks panel.
* Operator panel title now uses operator name.
* For unix, added / to system, and home and desktop to bookmarks.
* For opening fileselect with filter, cleaned up the code a bit,
adding WM_operator_properties_filesel instead of duplicating code.
* Also added filter for all operators calling fileselect, only image
and file open did it before.
* Hide . files by default, and also hide files ending with ~.
* Added back .. (but not .) in the file list, I really missed this.
* File highlight now only happens when you're actually over a file,
instead staying after you move the mouse away.
* Fix some redraw/refresh issues.
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instead of casting everywhere.
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made ctrl+space operator find and autocomplete in the console, need a bette way to make these key bindings co-exist.
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Exposed toggles (defined on AnimData) that will mute the evaluation of that AnimData block's NLA stack. It's active action will then be the only thing that gets evaluated.
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* Cleaned up some parts of the code that were unused/could be done a bit nicer
* Added a new option for only showing the keyframes of the selected F-Curves in the Graph Editor, as another way of reducing the clutter.
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The code has been ported to the operator+rna system, however, there are currently issues related to how the pointer-rna's work for use as operator properties. (NOTE: RNA_property_pointer_set only takes into account builtin props for now, but not id-props, while the corresponding get method seems to take them into account)
The alternative to using pointer-properties for the operator, is to store strings and look up the relevant objects later, but there should be a nicer way...
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New:
* added filter and display to some operator properties. Now file browser opens showing only .blend files and folders on file->open and on image->open changes to image display and only shows images and movies.
Fixes:
* fixed stupid removal of wrong prototype in last commit
* fixed a few warnings
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* fix some notifiers, so directory is correctly shown
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* operator for create new directory activated (IKEY)
* operator for rename (works on files and directories so far) (CTRL+LMB)
Note: fail to rename is rather quiet, no message popup, just doesn't rename if it can't.
So far checked that (On Windows Vista) rename fails on system directories, which I think acceptable.
Note: I removed the code that (silently) deletes file if I rename file to an existing one. Considered harmful :)
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First step towards keymap editor!
Before getting too excited:
- doesn't save yet
- no rna properties can be defined
- no insert/remove keymap options yet
- no option yet to set 'key press/release'
But what does work;
- Keymap list is in outliner, new category
(Keymaps are listed in order as being created now)
- enable/disable a keymap entry: click on dot icon
- it displays python api names for ops
- browse new operator for keymap (menu button)
- set keymap to use other keys, mouse or tweak events
- four modifier key options
I first intent to test it all well, there are still
quite some modal map conflicts (like border select) and
there's problems assigning items to tweaks
Another issue is that a visual editor for keymaps might be
quite hard to use... the amount of data and options is just not
so fun for a buttons menu. There are ways to improve this though.
Maybe do this via a script?
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Bugfixes:
* crash when loading file that has filebrowser open
* file size over 2GB/4GB? shows negative number
Other:
* tried to improve drawing speed a bit by only drawing the files actually shown and improving refresh behaviour a bit.
Note: Solution I found so far is to use the non-standard _stat64, as far as I could see, WIN64 should work without that patch (Genscher, please check and if needed you can enable this too by removing the !defined(WIN64) )
This probably needs to be fixed in at least one other place (BLI_filesize), will look into this once this fix proves stable enough)
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* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm.
* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).
* Added some missing special (transform) operators to the menus + keymaps
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* fixed a bug in the OpenAL Device resulting in a crash when exiting while sounds are playing
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- copy coperator for the console (Ctrl+C and from the menu)
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In the future, it might be a good idea to look for more efficient alternatives...
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Various fixes for painting, sculpting and particle edit, still
much to be done...
* Move RNA paint and sculpt structs into rna_sculpt_paint.c,
* Added Particle Edit RNA.
* Some tweaks to existing Paint RNA.
* Put texture paint and particle edit object in context.
* Fix some errors in the brush layout, properly doing None
checks, fixing some wrong property identifiers.
* Added tool enum for texture paint and particle edit in panels.
* Allow editing brush textures in the texture buttons, still with
a stupid toggle, ideas for how to make the connection better are
welcome.
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* Fix crash entering particle mode, and particles not showing.
Janne, please check the changes I made in psys_cache_paths,
I'm not confident they are correct.
* Fix some warnings
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Commit of basic architecture. Sorry, nothing fun to play with yet.
Added two events: MOUSEDRAG and MOUSEDROP. MOUSEDRAG is sent when left-mouse clicking and then moving the cursor and every time the cursor is moved until the user releases the mouse button, thus generating a MOUSEDROP.
Also added two dummy drag operators in view3d and outliner (place holders for now).
Brecht and Ton: feel free to check/edit especially the event system code. I'm not sure that's the right way to do it. Also, I'm getting some mem leaks which I suspect are caused by my code.
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Fix in previous commit:
Outliner data view, rna levels didn't open/close correctly.
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Outliner: brought back to near full functioning:
- proper operators, like for open/close items, exec operations
(note: select is still same operator as activate, should
become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again
Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages
UI:
- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
active state, and gets removed when used. Needed for editing
names in outliner.
Andrea: check outliner.c for uiButActiveOnly(), very easy to use!
Also:
- Added posemode operator, CTRL+TAB tied to it.
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* Armature:
- added: fill, merge, separate
- renamed: duplicate, align
* Pose:
- added: apply pose
* Armature Edit menu has been converted to use operators/layout now
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- shift+b in the console would do border zoom (rather then upper case B), fixed by making v2d's border zoom check if the v2d's zoom is locked.
- blender in debug mode registers all operators, useful for testing.
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editor.
Tiny bug fix too: Had forgotten particle child length setting from do_versions so old files with child hair showed all hair with zero length.
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