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2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-10Cleanup: Declare variables where initializedHans Goudey
2020-10-09Cleanup: Declare variables where initializedHans Goudey
Also use LISTBASE_FOREACH macro in a few places.
2020-10-09Cleanup: alias: use const, remove unused variable.Ankit Meel
`targetIsDirectory` slipped through the code review of {D6679}/{rBafb1a64ccb81}. `BLI_is_dir` exists to check for directory status of a file. Remove some `else-after-return`s. Use `r_` prefix for return value arguments, and move it to the end in the list of arguments.
2020-10-09Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""Clément Foucault
This reverts commit f23bf4cb109cb8f39f873c4f80acbec3f33b098c.
2020-10-09UI: Fix node label overflow on high-DPIYevgeny Makarov
Ref D9099
2020-10-09UI: use Ctrl-TrackPad to cycle valuesYevgeny Makarov
Minor change missing from 9bfea67751dc59554c8928802b4e1f04278ab537 Ref D8530
2020-10-08UI: Fix opacity of the popover arrow outlineYevgeny Makarov
Due to the old AA method, it was necessary to add transparency to the outline of the popover arrow to match the box outline opacity. This is no longer required after rB15dda0115c78. See the differential for before and after screenshots. Differential Revision: https://developer.blender.org/D9026
2020-10-08Fix T81529: Can't move with constraint to a zero-size local axisGermano Cavalcante
To fix the problem, it was necessary to create a fallback for the zero-sized axis in local orientation. This also affects the gizmos.
2020-10-08Cleanup: Move transform_orientations functions to separate headerGermano Cavalcante
Improves the organization and identification of the API.
2020-10-08Cleanup: Simplify transform_orientation_matrix_getGermano Cavalcante
This simplifies obtaining the parameters for internal functions. (switch was complicating a little) Also removes ureachable code.
2020-10-08Cleanup: Simplify use of 'Snapping Gears'Germano Cavalcante
This commit removes `t->snap[0]` and `t->snap_spatial[0]`. They were not actually being used, and could add overhead for transformation without snap.
2020-10-08Revert "BGL: Workaround broken bgl usage caused by GPU refactor"Clément Foucault
This reverts commit f12b0373f322b710b9fa5cebb67bdf363ff90e9f.
2020-10-08UI: Add icons for new sculpt trim toolsRahul Chaudhary
This patch adds missing icons for the new trim tools in sculpt mode. Although these tools recently got "add geometry" modes, it's more essential to highlight the most important feature of the tool, trimming, than to try to portray everything they can do. Differential Revision: https://developer.blender.org/D8963
2020-10-08UI: Add icons for new face set toolsRahul Chaudhary
This patch adds missing icons for the new sculpt face set tools, and updates the mask icons to be more consistent with the changes. Currently draw face sets and draw mask icons are inconsistent and don't relate to drawing/painting masks or face sets. This commit makes the icons consistent and reusable for future tools like sculpt vertex colors. Differential Revision: https://developer.blender.org/D8875
2020-10-08BGL: Workaround broken bgl usage caused by GPU refactorClément Foucault
This directly adress the issues caused by rB536c2e0ec916. Since the state tracking is done at a lower level, using the bgl functions needs to be safegarded by the state manager. The current workaround is to bypass `apply_state` when inside a callback that used a `bgl` function. Related to T80730. This fix T81003. Also this fix the default blend equation for callbacks. Fixes T80169 T81289.
2020-10-08Cleanup/Refactor: Shapekey: Get rid of `BKE_key_copy_nolib()`Bastien Montagne
Once again, no behavioral change expected here.
2020-10-08Hair: Remove warning about undo when Delete EditDalai Felinto
Deleting the particle editmode is fully supported by undo now. No need to warn the user about that anymore.
2020-10-08Fix sculpt raycast function returning wrong valuePablo Dobarro
When sampled normals were disabled SCULPT_cursor_geometry_info_update was returning false instead of the value from the raycast data.
2020-10-07Cleanup: Remove redundant if-conditionGermano Cavalcante
2020-10-07Fix T81480: Input 0 to scale in redo panel resets to 1Germano Cavalcante
Checking if `t->values[i] != 0.0f;` is not the best solution for all transform cases.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07Refactor `BKE_id_copy_ex` to return the new ID pointer.Bastien Montagne
Note that possibility to pass the new ID pointer as parameter was kept, as this is needed for some rather specific cases (like in depsgraph/COW, when copying into already allocated memory). Part of T71219.
2020-10-07UI: Fix Incorrect Workspace Tab SizingHarley Acheson
Changes Workspace tabs so that the text size and tab width are both set by style.widget.points. Differential Revision: https://developer.blender.org/D9108 Reviewed by Julian Eisel
2020-10-07UV/Image Editor: Overlay PopoverJeroen Bakker
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful. The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport. Popover has * UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode) * Udim tiles when no image is available. Like the 3d viewport, there will be a editor toggle to enable/disable the overlays For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes. Reviewed By: Julian Eisel, Pablo Vazquez Differential Revision: https://developer.blender.org/D8890
2020-10-07Fix T81490: GPencil merge layer duplicated all strokesAntonio Vazquez
There was a wrong duplication of all strokes and this accumulated all previous data for each frame. Also a cleanup has been done in order to clarify what means each variable.
2020-10-07Fix / cleanup panel category tab drawingYevgeny Makarov
The panel category tabs (In the 3D view N-panel) did not look great when zoomed in or with high DPI screens, with multiple overlapping outlines, and roundness that didn't match elsewhere in Blender. In addition, there was some unecessarily low-level drawing code in the panel code. This commit uses an existing function `UI_draw_roundbox_4fv`to draw the tabs instead. There are some slight visual differences, though these are easily adjusted with theme colors. Differential Revision: https://developer.blender.org/D9045
2020-10-07Fix T76595: Indicate the Active Keyframe in Graph EditorHans Goudey
In the graph editor there is a panel that says "Active Keyframe" for numerically editing a keyframe's values, but in the code there is no concept of the "active keyframe." Since this is a useful concept to have for some other features anyway, this commit adds an active keyframe index value to FCurves. It also displays it with a theme color for the active vertex (which didn't exist before) if the FCurve is active. The active keyframe in the graph editor is treated similarly to the active vertex in the 3D view. It is the keyframe most recently selected with a single click, and it is always selected. For now, the only real functional change is that the active keyframe appears in white and it should be more predictable which keyframe is being edited in the sidebar panel. Differential Revision: https://developer.blender.org/D7737
2020-10-07UI: Improve labels in "Convert To" menuYevgeny Makarov
Move the information about the type of the source objects to the item descriptions instead of the names. The extra information in the names made the labels cluttered, and it's less important information. Differential Revision: https://developer.blender.org/D8352
2020-10-07UI: Fix capitalization in various placesYevgeny Makarov
Follow the MLA style, agreed upon in T79589. This means "from" within UI labels should be lowercase. Differential Revision: https://developer.blender.org/D8345
2020-10-07UI: Use property split in various pop-up dialogsYevgeny Makarov
The settings in these popups are not animateable, so also turn off property decorate. And also use better widths in order to fit the full text. Differential Revision: https://developer.blender.org/D9060
2020-10-07Fix T67776: Animation/value keyframe slider doesn't appear in dope sheetChristoph Lendenfeld
Avoid overwriting user-chosen `SACTION_SLIDERS` flag when switching the Dope Sheet editor to Shape Key mode. The Shape Key mode now ignores the flag, and always shows the sliders. The obvious limitation is that you can't hide the sliders in the Shape Key editor anymore Reviewed By: looch, sybren Differential Revision: https://developer.blender.org/D9121
2020-10-07Refactor: Remove `BKE_XXX_localize()`, in favor of using regular ID copying ↵Bastien Montagne
code. Besides the NodeTree case (which remains unchanged), the localize code is only used in one place (to generate previews of shading data-blocks). This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID creation/copying, which essentially implements the behavior of the removed `BKE_XXX_localize()` functions into regular mainstream ID copy code. When this option is set: - new ID is tagged with `LIB_TAG_LOCALIZED`; - Some ID copying callbacks have specific behaviors, mainly the root nodetree of shading IDs gets duplicated with specialized `ntreeLocalize()` function. Note that I would not consider getting rid of `ntreeLocalize` for now, this function is recursive, which should ideally never happen within ID management copying code (this introduces all kind of complications). No behavioral change expected from this commit.
2020-10-07Fix T81461: Weight paint crash with "Vertex Groups X Symmetry" optionPhilipp Oeser
In that case, weightpainting would still be done threaded, but current mirroring code cannot be run in parallel. Caused by rB5502517c3c12 [which was checking mesh 'flag', needs to be 'editflag' -- thus test was always true]. Reviewers: pablodp606 Maniphest Tasks: T81461 Differential Revision: https://developer.blender.org/D9126
2020-10-06Fix T81465: Snapping to edge center doesn't work as expected when using axis ↵Germano Cavalcante
locking The result was being affected by the view alignment correction. Regression introduced in rB4eda60c2d82d
2020-10-06Fix T81488: Deleting an Object Constraint crashes BlenderHans Goudey
The edit_constraint_property_get function was using bone constraints in pose mode even for object constraints. This change mirrors the code in `uiTemplateConstraints` as well. Differential Revision: https://developer.blender.org/D9128
2020-10-06Sculpt: Union and Join mode for trim toolsPablo Dobarro
This enables a union boolean mode for the trimming gestures tools which adds geometry to the mesh instead of cutting it. It also adds a Join mode, which adds the geometry directly without using a boolean operation. Depending if you plan to use dyntopo or not, it is useful to have both options available. This is using the full depth of the object from the camera view for the depth of the geometry, but options for controlling the trimming depth in all modes are going to be added in later patches Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9066
2020-10-06Fix T81470: Buttons in closed panel visible during searchHans Goudey
The buttons hide when the search finishes based on whether they are in the "panel header" group. These buttons were not protected with a new group. This adds a new group for operator button calls, and also makes it so a new group is always created after the header buttons.
2020-10-05Sculpt: Remove mask datalayer after extracting the objectPablo Dobarro
When extracting a mask, the new object is going to have the same mask on the same vertices, so it can't be sculpted without clearing the mask first. It makes more sense to delete the mask datalayer from the new object. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9070
2020-10-05Fix T81343: Smooth shading normals not updating with line project toolPablo Dobarro
Just a missing update flag Reviewed By: mont29 Maniphest Tasks: T81343 Differential Revision: https://developer.blender.org/D9077
2020-10-05Sculpt: Modify damping using the simulation factor of the cloth brushPablo Dobarro
This helps blending artifacts with dynamic simulation areas as the damping increases when the vertex. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9084
2020-10-05Sculpt: Preview the active side of the line gesturesPablo Dobarro
This adds a small gradient to the right side of the line to preview which side of the mesh is going to be affected by the gesture operation. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9106
2020-10-05Fix T81380: Playback set start/endframe operators can set negativePhilipp Oeser
rendering range The Allow Negative Frames option, introduced in rB21a2350248fd, allows for negative frames, but this should only apply for playback and animations, the rendering range should still be clamped to MINFRAME / MAXFRAME, because rendering does not allow for negative frames. Preview range should not be affected afaict (I am not aware of operators that allow for rendering this range). Maniphest Tasks: T81380 Differential Revision: https://developer.blender.org/D9112
2020-10-05Outliner: Move collection exclude button to restrict columnsNathan Craddock
Move the collection exclude checkbox to be with the other restrict buttons. This makes the button consistent with the other restrict buttons, and it makes the visual hierarchy more clear with the contents of a collection properly indented under the collection name, rather than the collection icon. Differential Revision: https://developer.blender.org/D8928
2020-10-05Cleanup: Use short for properties editor tab listHans Goudey
Because the active context is stored as a short in DNA it's better to use short in the code surrounding it. Also adjusted a comment that reflected an incorrect assumption.
2020-10-05Transform: Use orientation of active object with Auto ConstraintGermano Cavalcante
Fix T81429. This was an intentional change in rBc75a665c442e as it maintains the same behavior as the constraint with or without modifier. But from the user's PoV, it is better to keep the old behavior. This makes drawing and behavior more intuitive.
2020-10-05Insert keyframes while preserving shape of curveSybren A. Stüvel
Apply the De Casteljau algorithm to split the Bèzier curve at the X coordinate where the new key is inserted, and uses the result to update both the newly inserted and surrounding handles. For curves that use Auto keyframes this has been largely addressed by the new algorithm from D2884. This commit extends this to non-auto handles. This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov). Manifest Task: https://developer.blender.org/T81353
2020-10-05Cleanup: Declare variables where initializedHans Goudey
Declaring variables where they are initialized and used makes their scope much more explicit and it aids readility since types are visible. This commit doesn't touch the ID template code since there is an active patch in that area.
2020-10-05Move sequencer sources from blenkernelRichard Antalik
This is first step of refactoring task T77580. Next step will be breaking up files into smaller ones. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D8492