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2018-06-01Cleanup: some more G.main removal from editor code.Bastien Montagne
2018-05-31Cleanup: Remove G.main from some editor files.Bastien Montagne
2018-05-31Cleanup: remove G.main from BKE mball code.Bastien Montagne
2018-05-31Cleanup: get rid of last G.main usages in BKE library code.Bastien Montagne
2018-05-31Cleanup: remove G.main from BKE modifier.Bastien Montagne
2018-05-31Cleanup: remove G.main from BKE objectBastien Montagne
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
2018-05-31Cleanup: nuke G.main out of BKE PackedFile code.Bastien Montagne
2018-05-30Fix missing movieclip ID type in allowed ones for Outliner...Bastien Montagne
2018-05-30Edit Mode: add success return valueCampbell Barton
Also remove fix for T6614, since BKE_object_obdata_is_libdata no longer checks proxy.
2018-05-30DNA: add OB_DATA_SUPPORT_EDITMODE macroCampbell Barton
2018-05-29Cleanup: Get rid of G.main in BKE_material.Bastien Montagne
Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here...
2018-05-27UI: center align number buttons w/o textCampbell Barton
This makes supporting split properties and text possible, see T54951
2018-05-27UI: replace BLI_strncpy w/ memcpyCampbell Barton
Size is already checked.
2018-05-273D View: minor change to NDOF view orbitCampbell Barton
This change is needed for 2.8, where the NULL check isn't a reliable way of testing if dynamic offset is needed.
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543
2018-05-25Add number and memory size formatting throughout the UIDiego Gangl
This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested. Reviewers: Severin Tags: #user_interface Differential Revision: https://developer.blender.org/D1248
2018-05-25UI: fix assertCampbell Barton
Replace hard-coded button size check with UI_UNIT_X. Caused icon-only buttons to have strings assigned based on UI-scale.
2018-05-253D View: add pixelsize function w/o UI scaleCampbell Barton
2018-05-243D View: remove poll 3D view for copy/pasteCampbell Barton
These operators only need selected objects.
2018-05-24Fix T55034: Setting duplication group for multiple selected items onlyPhilipp Oeser
affects one item UI editing multiple selected items missed the case of PROP_POINTER properties Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3373
2018-05-24Fix Extend property of Lasso select tool in Mask editor not workingPhilipp Oeser
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3361
2018-05-24Fix T54336: Extend property of Lasso select tool in Node editor does notPhilipp Oeser
work Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3360
2018-05-23Cleanup: strip trailing space from interface filesCampbell Barton
2018-05-21Cleanup: use const for transform internal APICampbell Barton
2018-05-18Fix crash drawing polygon curvesCampbell Barton
2018-05-15Fix assert using '//' on an unsaved fileCampbell Barton
Annoying for debug builds.
2018-05-15Undo System: remove nested edit-mode undo callsCampbell Barton
Regression in recent undo system changes, This caused T55048. When each mode had its own undo stack it was important to initialize it when entering edit-mode.
2018-05-13Cleanup: trailing spaceCampbell Barton
2018-05-11EditMesh: remove duplicate rip macroCampbell Barton
Change the fill setting in the keymap, this allows tool access the macro with either setting.
2018-05-09Fix T54997: simple typo in property descriptionPhilipp Oeser
2018-05-08Tracking: Use bmain from contextSergey Sharybin
2018-05-07Cleanup: rename char/float conversion functionsCampbell Barton
- FTOCHAR -> unit_float_to_uchar_clamp - F3TOCHAR3 -> unit_float_to_uchar_clamp_v3 (swap args) - F4TOCHAR4 -> unit_float_to_uchar_clamp_v4 (swap args) - FTOUSHORT -> unit_float_to_ushort_clamp - USHORTTOUCHAR -> unit_ushort_to_uchar
2018-05-07Fix Movieclip editors 'graph' and 'dopesheet' view using themes regionPhilipp Oeser
background setting mentioned in T54942 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3200
2018-05-07More tweaks to strict compiler flagsSergey Sharybin
2018-05-07Silence compilation error around possible fall-throughSergey Sharybin
2018-05-07Fix T54324: remove stencil entries from weight paint keymapPhilipp Oeser
Reviewed By: mont29 Differential Revision: http://developer.blender.org/D3178
2018-05-06Nodes: show node labels (like image name) in material properties node view.Brecht Van Lommel
2018-05-06Cleanup: split rotation_from_viewCampbell Barton
Add a function that takes only a quat, instead of the 3D view. Allows for using non-view orientations.
2018-05-06Object Snap: add object & matrix to view ray castCampbell Barton
Some snap functions already exposed this.
2018-05-04Mesh Lapacian: Use `isect_ray_tri_watertight_v3` instead of Epsilons to ↵Germano
prevent corners errors in raycast. Using FLT_EPSILON can fail with large coordinate values. This commit also avoids storing bvhtrees with different settings in BVHCache.
2018-05-03Particle Edit: Shape Cut: Create and use bvhtree with AABB hull.Germano
This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull.
2018-05-03BKE bvhtree: Add `tree_type` parameter to `bvhtree_from_mesh_get`.Germano
This will allow greater control of the bvhtrees that are obtained, and helps identify problems. It is also an additional step to unify the functions.
2018-05-03Cleanup: split out extrude spin/screwCampbell Barton
Since these will have their own manipulators, its more convenient to keep them separate.
2018-05-01Refactoring: bvhutils: Use a function that gets the bvhtree through an ↵Germano
identifier type. Reviewed By: @campbellbarton Differential Revision: https://developer.blender.org/D3192
2018-04-30Add support for area lights to the Apply Transform operatorLukas Stockner
Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size. Of course, applying location or rotation does not work. If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle.
2018-04-30Fix Merge > To CursorDalai Felinto
In master this is working fine, but in 2.8 ob->imat was identity matrix. Committing this in master to simplify merging.
2018-04-30UV editing: Make 'Select Linked' work consistent to 3D ViewJulian Eisel
Don't see a good reason for the old behavior, so better have it consistent.
2018-04-30BLI Color: YUV to/from rgb colorspace optionAaron Carlisle
This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h`
2018-04-28Fix vertex paint alpha brush setting color blackCampbell Barton
2018-04-28Cleanup: meaningful names for color blendingCampbell Barton