Age | Commit message (Collapse) | Author |
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Adds a new overlay called "Timings" to the Geometry Node editor.
This shows the node execution time in milliseconds above the node.
For group nodes and frames, the total time for all nodes inside
(recursively) is shown. Group output node shows the node tree total.
The code is prepared for easily adding new rows of information
to the box above the node in the future.
Differential Revision: https://developer.blender.org/D13256
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Currently the geometry nodes evaluator always stores a field for every
type that supports it, even if it is just a single value. This results in a lot
of overhead when there are many sockets that just contain a single
value, which is often the case.
This introduces a new `ValueOrField<T>` type that is used by the geometry
nodes evaluator. Now a field will only be created when it is actually
necessary. See D13307 for more details. In extrem cases this can speed
up the evaluation 2-3x (those cases are probably never hit in practice
though, but it's good to get rid of unnecessary overhead nevertheless).
Differential Revision: https://developer.blender.org/D13307
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The Blender icon must not be used to refer to anything that is not
Blender itself. Using the Blender icon on its own to refer to .blend
files or the currently open file is a no-go, which was brought up by
Ton.
This does the following changes to the icon file:
* Add new "Current File" icon
* Change the .blend file icon to contain a file icon with the Blender
logo, but not merely the Blender logo.
* Change the backup .blend file icon accordingly.
The new "Current File" icon is used in the Asset Browser, but
could/should be used in the Outliner as well. That needs more design
discussion though.
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Conflicts:
source/blender/editors/transform/transform_generics.c
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Silenciate warnings of usage of 'else' after 'return'
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Fix clang-tidy warnings introduced by a recent commit on the release
branch.
No functional changes.
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Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.
The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.
The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.
The Asset Catalogs from the asset bundle are merged into the target
asset library.
The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13312
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This was probably broken by rB5c2330203e11e0d916960218b07d88d2193bf526.
For now just add the padding back in a spreadsheet specific way.
Differential Revision: https://developer.blender.org/D13315
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For some users, dropping assets into preview area may be more practical
due to space constraints or it may be just more intuitive.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D13311
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For using the Outliner and/or the Asset Browser as scene independent
tools to organize a/v source material is necessary for the users to be
able to drag and drop data blocks into the VSE. This was also an
unfulfilled design target for the Outliner Gsoc project.
Datablocks won't be used directly. Path to file will be passed to strip
add operator instead.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D13304
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Fixes a warning caused by freeing a const pointer.
This commit removes the const modifier.
Differential Revision: https://developer.blender.org/D13321
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We already supported previews for lights, just didn't actually use them
when making a light object an asset. They were only used when making the
light data itself an asset.
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Mistake in e7bea3fb6ed0.
We should only skip preview generation for objects that don't support
preview rendering, not completely forbid accessing preview data of such
IDs.
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Use a map to speed up search for UI block names.
Time to redraw the node editor was decreased from
around 75-120ms to 40-70ms in a tree with many
Geometry Nodes.
Differential Revision: https://developer.blender.org/D13225
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According to Blender selection rules, selections should be flushed
to containing elements. Added an EDMB_select_flush() after edit
mode booleans or intersects are done. Hopefully this doesn't break
any scripts that might have been depending on the old (broken) behavior.
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This patch separates the static-part from the dynamic-part when
generate brush masks. This makes the generation of brush masks 2-5 times
faster depending on the size of the brush.
More improvements can be done, this was just low hanging fruit.
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It seems that update_from_old assumed there would be an old
tree view available in the old block. This works for the asset browser
because the tree is always drawn, but for the spreadsheet that depends
on having an active object, which isn't necessarily always true.
Differential Revision: https://developer.blender.org/D13301
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Was not taking into account curve points at all.
Maniphest Tasks: T93198
Differential Revision: https://developer.blender.org/D13281
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Generating curve mask for 2d texture painting had some hard-coded
parameters that eventually weren't used in the algorithm (hardness and
rotation of the brush). This patch removes these parameters.
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Curve mask generation is done during 2d texture painting. There are some
performance issues in this part of the code. Before addressing those we
move the code to CPP.
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liboverride."
This reverts commit 6eaa69c66c98d291b80331330391664415f759a4.
Committed by nistake, sorry for the noise.
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New drag&drop reordering code would call constraints reordering operator
with the generic context, and not the one from the panel's layout.
missing the "constraint" member which is mandatory for poll function to
properly deal with override vs. local constraints.
This commit fixes it by generating a temp bContextStore in the panel
re-ordering callback.
NOTE: this fix will have to be extended to modifiers (which happen to
work currently because they have an 'active' status), and gpencil
modifiers (which are also broken currently).
Differential Revision: https://developer.blender.org/D13291
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This allows the use of better/more readable data structures,
and will also make some refactors to the search button easier.
The build completed on the buildbot for all platforms.
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Although this function only runs on the main thread, it seems safer to
clear the flag only after setting the result.
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Same fix as rB0a3b4d4c64f1, but this time for greasepencil.
To repeat: dopesheet in greasepencil mode was ignoring the temporariy
visibility flag of collections. As a result, even though the dopesheet
was supposed to show animation data of visible greasepencils only was
still showing such data of greasepencils that were hidden by hiding
their collection.
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There is no need to multiply the "dash_width" by `UM.pixel size` since the "viewport_size" is already being divided by the DPI.
Ref {rBfb0ea9}
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This patch removes a bunch of specific code for drawing the spreadsheet
data set region, which was an overly specific solution for a generic UI.
Nowadays, the UI tree view API used for asset browser catalogs is a much
better way to implement this behavior.
To make this possible, the tree view API is extended in a few ways.
Collapsibility can now be turned off, and whether an item should
be active is moved to a separate virtual function.
The only visual change is that the items are now drawn in a box,
just like the asset catalog.
Differential Revision: https://developer.blender.org/D13198
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This isn't a problem in 3.0 or master, but I'm porting the spreadsheet
data set region to a tree view and ran into this. This line needs to
whether the function is empty before calling it.
Differential Revision: https://developer.blender.org/D13197
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All `ARegion` variables should be called `region` unless there is
a good reason not to, since that is the convention.
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Now that `node_intern.hh` is a C++ header, we can use C++ types
there. This patch replaces the linked list of dragged links with a
vector. Also, the list of drag operator custom data, `nldrag`, doesn't
seem to need to be a list at all, so I just made it a unique pointer.
Differential Revision: https://developer.blender.org/D13252
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Use the `GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR` shader instead of `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`.
This is just a partial solution as "protected" fcurves still use the dashed shader.
Differential Revision: https://developer.blender.org/D13290
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After rB97533eede444217b, instances have their own attribute domain,
but the spreadsheet code worked under the assumption that the component
used the point domain. Old files have to re-select the instances data
source to make it properly active
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Datablocks marked as asset, linked from another file, were shown in the
"Current File" asset library. This is now resolved.
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The old code did not work when there were multiple ids with
the same name (which can happen when ids are linked in).
The solution is to use the session ids instead. Those are different
even when two ids have the same name.
Differential Revision: https://developer.blender.org/D11116
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