Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2015-01-13error in last commitCampbell Barton
2015-01-13FileBrowser: Add an 'hidden file' icon, and use it instead of named checkbox ↵Bastien Montagne
for 'show hidden' param.
2015-01-13Fix T42459: Knife fails at small scaleCampbell Barton
Occluding geometry failed when near overlapping (or cutting small objects).
2015-01-13Cleanup: consistent arg order in bmeshCampbell Barton
2015-01-13Fix T43229: Knife-project regression (broke knife-project)Campbell Barton
There have been quite a few issues with knife precision, tested reports (T43229, T42864, T42459, T41164) and this works with all.
2015-01-13Fix T43128: Headerless panels are reorderable on Windowsjulianeisel
Seems like a weird issue, but to sort panels "qsort" is used, which works slightly different on Windows. So all I had to do was cleaning up the logic in find_highest_panel so that headerless panels are sorted, but that it absolutly not allows headerless panels to be above normal panels. I made sure it works fine on Linux as well.
2015-01-12Fix: Don't show filesel buttons when no operators runningCampbell Barton
2015-01-12Fix T42754: File-Selector lost on fullscreen exitCampbell Barton
There was a hard-coded check to exit the fileselector when restoring a view. Now, when space types differ, flag areas as temporary and switch back to the previous type only in this case. This means you can select a file while having a file-selector space type open, and not loose it every time.
2015-01-12Second try to fix missing previews of mat/tex/etc. in .blend files.Bastien Montagne
This time, it's a dedicated operator user has to run before saving the file. And it recursively check all IDs linked from each scene, therefore rendering materials etc. previews using a scene they are used in. Note the renderengine issue is not completely addressed this way (existing code for icon previews seems to ignore completely other engines, and IDs not linked anywhere (fake-user ones) will be rendered with current scene's engine as fallback, also you can get a material linked to an hidden object in a scene, etc.). Reviewers: sergey, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D980
2015-01-12Cleanup: rename BKE's 'object_data_transfer' to 'data_transfer' to avoid ↵Bastien Montagne
same file names with ED_object's one.
2015-01-12Cleanup: styleCampbell Barton
2015-01-12revert part of 7a1dc20Campbell Barton
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-11Fix T43208 material flickering in edit mode.Antony Riakiotakis
Happens because material setting now occurs in the derived mesh drawing routine as it should. However that means that it also happens during selection and that influenced the drawing state somehow. In 2.72 this did not occur because material setting happened during draw setting (skip or draw) instead of after the draw setting passed (so selection would skip it by use another draw setting function). Of course this violated design but worked. Made it now so backbuffer selection does not enable materials (it's redundant in those cases anyway). This could be ported to a possible 'a' release but as is classic with display code there may be some other places that it could backfire. Tested fix with texture/vertex painting and selection which use backbuffer for both subsurf and regular meshes and it seems to work OK.
2015-01-11Cleanup: quite some harmless but noisy warnings from gcc...Bastien Montagne
2015-01-11Transfer data: cleanup: Remove 'vertex_group_transfer_weight' operator.Bastien Montagne
We can now use 'generic' data transfer instead. Note new one is not an exact replacement, it should be able to do everyting old op could do though, and more.
2015-01-11Data transfer: make operator able to work 'reversed' (i.e. transfer from ↵Bastien Montagne
selected objects to active). Needed to replace weight transfer modifier in WeightPaint mode... Note this is not exposed to users in UI, shall remain technical intern parameter imho. Esp. since behavior when several sources is a bit 'random' (merely uses each source in selection order...). Also, this correct a bug, where 'lib' linked objects/meshes could not be used as source...
2015-01-11Fix three issues reported by coverity in own recent code. Including two ↵Bastien Montagne
potential crashers.
2015-01-10Fix building with very strict flags, use size_t rather than int for string ↵Bastien Montagne
length. Reported on bf-committers.
2015-01-10GPencil Editing: FKEY now controls the eraser size when in Stroke Edit ModeJoshua Leung
2015-01-10cleanup: style & warningsCampbell Barton
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2015-01-10Fix: Delkey didn't activate the Grease Pencil strokes delete operator like ↵Joshua Leung
XKEY does
2015-01-09Transfer Data: add main core code and operators.Bastien Montagne
This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09Fix texture sampling with generative modifiers - sample backbufferAntony Riakiotakis
returns indices in mesh face range
2015-01-09BLI_string: BLI_str_ends_with -> BLI_str_endswithCampbell Barton
Loosely following Python str convention.
2015-01-09Fix rotate around selection only working if object is at origin forAntony Riakiotakis
texpaint
2015-01-09Gooseberry animation request: Paste flipped pose in actionAntony Riakiotakis
and graph editor. This was a tricky commit that was not so straightforward to make work. The information for bones is not easy to come by in the animation curves, however we do have some string manipulation tricks to make it happen. Testing in gooseberry worked for the rigs there, commiting to master now
2015-01-08Fix T43154: Extrude edges ignored isolated vertsCampbell Barton
Also cleanup extrude code. - remove normal calculation. - remove return values for transform type. - use enums. Thanks to Psy-fi for finding the initial fix.
2015-01-08Fix crash in texture paint sampling when sampling materials withoutAntony Riakiotakis
textures slots
2015-01-08Fix for wrong boolean flag checkSergey Sharybin
This fixes obvious overflows when checking bitflags, who knows how much undiscovered issues exists in the code still..
2015-01-08Better check that preview seq is cleared on exitCampbell Barton
2015-01-08cleanup: styleCampbell Barton
2015-01-08Fix invalid memory access in gradient brushes - could cause a crash inAntony Riakiotakis
MacOS. This looks like an oldie and should not influence release, but if we do make an 'a' build it's safe to include. Report by Craig Jones, thanks!
2015-01-07PyAPI: Call to get the pixel x,y in a text blockMartin Felke
This allows scripts to request the screen location of any (line, column) pair.
2015-01-07Ugh, forgot to invert that one in previous commit, sorry for the noise...Bastien Montagne
2015-01-07Ensure mat/tex/etc. previews are generated/saved in .blend files when ↵Bastien Montagne
enabled in userprefs. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D970
2015-01-07Fix for bool flag useCampbell Barton
2015-01-07cleanup: de-duplicate codeCampbell Barton
2015-01-07Fix: Segfault in Image Editor when transforming GPencil StrokesJoshua Leung
2015-01-07Fix: Missing updates for UI panels and main region when using Grease Pencil ↵Joshua Leung
in Image Editor
2015-01-07Fix: Restored "Draw Poly" to D Ctrl RMB, as D Alt LMB was blocked by Alt-D ↵Joshua Leung
(duplicate) keymap
2015-01-06Remove slurph shape-key featureCampbell Barton
This is an old option which wasn't working in over a year without complaint.
2015-01-06Sequencer: show extensions when preview enabledCampbell Barton
2015-01-06cleanup: warningsCampbell Barton
2015-01-06UI: refactor button string get/set into functions.Campbell Barton
2015-01-06Correction to previous commitjulianeisel
Just realized menu buttons are using hardmin and hardmax for a bad hack which will make the assert fail :/
2015-01-05Fix/cleanup very ugly and unsafe usage of but->str in ui_but_update().Bastien Montagne
Currently, but->str should never be smaller than but->strdata, but code shall not rely on this. Further more, but->strdata is 'only' 128 chars, this could become limit with some translations, if the org label is already rather long, leading to truncated str (Chinese e.g. can only store about 40 chars in strdata).
2015-01-05Fix T43111: Node Editor (Slider) Draw Glitchjulianeisel
* don't allow Node Editor input max value to be less then min value * avoid the num slider drawing glitch if softmin equals softmax * assert if softmax/hardmax is smaller than softmin/hardmin With this, we sort of allow softmin/hardmin and softmax/hardmax being the same.
2015-01-05More border clamping removed.Antony Riakiotakis