Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-10Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-10Fix T95613: remove anonymous attributes when converting objectJacques Lucke
This is the same behavior as when applying a geometry nodes modifier that adds anonymous attributes.
2022-02-10Refactor: Move PBVH update tag out of MVertHans Goudey
This is part of the project of converting `MVert` into `float3`. (more details in T93602), The pbvh update flag is removed and replaced with a bitmap stored in the PBVH structure. This patch is similar to D13878. This is mainly setup for an eventual performance improvement by removing the extra data from mesh vertices, but if it's consistent with testing in the other patch doing the same thing for another "temp tag", then it may actually increase the speed of sculpt code slightly, since less memory needs to be loaded when checking/changing the flags. Differential Revision: https://developer.blender.org/D14000
2022-02-10Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-10Fix T95664: missing update after changing active output nodeJacques Lucke
2022-02-10GPencil: Update-on-write using update cacheFalk David
This implements the update cache described in T95401. The cache is currently only used for drawing strokes and sculpting (using the push brush). **Note: Making use of the cache throughout grease pencil will have to be done incrementally in other patches. ** The update cache stores what elements have changed in the original data-block since the last time the eval object was updated. Additionally, the update cache can store multiple updates to the data and minimizes the number of elements that need to be copied. Elements can be tagged using `BKE_gpencil_tag_full_update` and `BKE_gpencil_tag_light_update`. A full update means that the element itself will be copied but also all of the content inside. E.g. when a layer is tagged for a full update, the layer, all the frames inside the layer and all the strokes inside the frames will be copied. A light update means that only the properties of the element are copied without any of the content. E.g. if a layer is tagged with a light update, it will copy the layer name, opacity, transform, etc. When the update cache is in use (e.g. elements have been tagged) then the depsgraph will not trigger a copy-on-write, but an update-on-write. This means that the update cache will be used to determine what elements have changed and then only those elements will be copied over to the eval object. If the update cache is empty or the data block was tagged with a full update, we always fall back to a copy-on-write. Currently, the update cache is only used by the active depsgraph. This is because we need to free the update cache after an update-on-write so it's reset and we need to make sure it is not freed or read by other depsgraphs. Co-authored-by: @yann-lty This patch was contributed by The SPA Studios. Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio Maniphest Tasks: T95401 Differential Revision: https://developer.blender.org/D13984
2022-02-10Fix T84486: NLA, disable "Sync Length" after splitBrad Clark
Turn off "Sync Length" when splitting an NLA strip. The NLA Strip-Action Clip has a setting called "Sync Length" that is on by default and helps to update the length of the clip to the current actions keyframes so the strip shows the entire actions stored animation. When you split one of these strip-action clips in the NLA to trim it shorter or to move it somewhere else in the NLA tracks to blend or work with, the "Sync Length" setting stays checked on. You can have many strips in the NLA that all look to the same action, if you split one strip , you now have two strips showing or linked to the same action. To see or edit keyframes on a strip, you enter tweak mode. When you exit tweak mode, if "Sync Length" is active on the strip-action clip settings, the strip length is changed/reset to match the action keys. When you have many clips, this causes all of them to evaluate and update no matter where they are in the NLA. This destroys/undoes all the user work to trim down and place the clips in the NLA. **Description of the proposed solution:** This patch/change would turn off, the "Sync Length" setting when the split tool was used on a strip/action clip to help protect the users choice to trim and keep the clip that length. It doesn't change the ability to turn the setting back on or off, it just makes sure that the user doesn't accidentally or unknowingly loose work. The same process happens when an action is created that has a "manual range" set that is different than the length of the actions start-end keyframes. It makes sense to do the same thing for the split tool. **Alternative solutions:** While the user could know this and turn off this setting by hand, it is easy to forget and or the user might think that it only happened to the one clip they were editing and not realize it happened to all the trimmed versions, changing the users choice without the user knowing it happened. **Limitations of the proposed solution:** It only fixes the split tool, if another tool was created and some how impacted the clip length we would need to have that tool also take the sync length into account. Reviewed By: sybren Maniphest Tasks: T84486 Differential Revision: https://developer.blender.org/D10168
2022-02-10Cleanup: copyright in headers, spelling in commentsCampbell Barton
- Order year consistently. - Minor consistency (case, double-spacing). - Correct typos.
2022-02-09VSE: Fix sound strip not aligned with movie stripRichard Antalik
Strip aligning wasn't done when length of 2 strip is equal, but since these strips are aligned according to position in stream this can produce offset.
2022-02-09Cleanup: non-standard license formatting, minor changesCampbell Barton
2022-02-09Cleanup: make file headers more consistentCampbell Barton
Also some descriptive text into doc-strings.
2022-02-09Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-09Fix T95640: missing null check in previous commitJacques Lucke
2022-02-09Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-09Fix T91840: do not create invalid links when inserting a nodeJacques Lucke
Differential Revision: https://developer.blender.org/D14050
2022-02-09Cleanup: move file descriptions into doxygen file sectionCampbell Barton
Continuation of 19100aa57d847699d17527b76c2fab1f4ab88885.
2022-02-09Cleanup: move file descriptions into doxygen file sectionCampbell Barton
Also other minor corrections & reformat particle system copyright.
2022-02-09Cleanup: simplify copyright headers for sequence & imbufCampbell Barton
2022-02-08Fix T91871: Symmetrize Armature on custom bone shapePaolo Acampora
Symmetrize Armature now also symmetrizes the transform of custom bone shapes. Adds a new property to `bpy.ops.armature.symmetrize`: //Parameters//: - **direction **(enum in ['NEGATIVE_X', 'POSITIVE_X'], (optional)) – **Direction**, Which sides to copy from and to (when both are selected) - **custom_shape **(enum in ['SYMMETRIZE_SAME', 'SYMMETRIZE_ALL', 'SYMMETRIZE_NONE'], (optional)) – **Custom Shapes**, Wether to symmetrize non symmetric custom bone shapes, all custom shapes, or none at all //Rationale//: Reviewed By: #animation_rigging, Mets, sybren Maniphest Tasks: T91871 Differential Revision: https://developer.blender.org/D13416
2022-02-08BLF: Enable Filtering of woff and woff2 FontsHarley Acheson
Add files with extension ".woff" and ".woff2" to FILE_TYPE_FTFONT file type. Allows selecting and using these types of font files. See D13822 for more details. Differential Revision: https://developer.blender.org/D13822 Reviewed by Campbell Barton
2022-02-08LibOverride: Add 'hierarchy root ID' info.Bastien Montagne
This change will make handling of liboverrides hierarchies (especially resyncing) much easier and efficient. It should also make it more resilient to 'degenerate' cases, and allow proper support of things like parenting an override to another override of the same linked data (e.g. a override character parented to another override of the same character). NOTE: this commit only implements minimal changes to add that data and generate it for existing files on load. Actual refactor of resync code to take advantage of this new info will happen separately.
2022-02-08Merge branch 'blender-v3.1-release'Philipp Oeser
2022-02-08Fix T94415: Nodes: poor selection behavior inside frame nodesPhilipp Oeser
Previously, node selection made no distinction between a frame node and other nodes. So a frame node would be selected by their whole rect or center (depending on box/lasso/circle select). As a consequence of this, box and lasso could not pratically be started inside a frame node (with the intention to select a subset of contained child nodes) because the frame would be selected immediately and tweak-transforming started. Circle selecting would always contain the frame node as well (making transforming a subset of nodes without also transforming the whole frame impossible). Now change selection behavior so that for all selection modes only the border [the margin area that is automatically added around all nodes, see note below] of a frame node is considered in selection. This makes for a much more intuitive experience when arranging nodes inside frames. note: to make the area of interest for selection/moving more obvious, the cursor changes when hovering over (as is done for resizing). note: this also makes the resize margin consistent with other nodes. note: this also fixes right resize border (was exclusive instead of inclusive as every other border) Also fixes T46540.
2022-02-08Mesh: add option to select vertices by similar vertex creaseKévin Dietrich
This adds an option to the "Select Similar" operator in edit mode to select vertices based on vertex crease similarity. The implementation follows that of the edge crease, with a 1-dimensional KD-tree used to store and retrieve vertex indices base on crease values. To maintain compatibility with old files (scripts), the `SIMEDGE_CREASE` enumeration identifier remains `CREASE`, while the one for the new `SIMVERT_CREASE` is `VCREASE` to follow the naming convention of other enum values. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D14037
2022-02-08UI: Change computation of node socket position to align with labelDominik Fill
This Diff changes the computation of the input and output socket position to being always aligned with its corresponding label. Reviewed By: campbellbarton Ref D14025
2022-02-08Cleanup: clang-formatCampbell Barton
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-07Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-07Fix: missing null checkJacques Lucke
This fixes https://github.com/JacquesLucke/animation_nodes/issues/1827.
2022-02-07Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-07Fix T95578: missing update when linking selected nodesJacques Lucke
This removes a "narrow" update in `snode_autoconnect` in favor of the more general update in `node_make_link_exec`.
2022-02-07Nodes: Dynamic node class for Map Range nodeCharlie Jolly
This patch makes it possible to set the UI color of a node's header bar and override the default from the node's typeinfo. Currently the color is taken from the `.nclass` member of the node's bNodeType->TypeInfo struct. This is created once when registering the node. The TypeInfo is used for both UI and non-UI functionality. Since the TypeInfo is shared, the header bar for the node can't be changed without changing all nodes of that type. The Map Range node is shown as a `Converter` or blue color by default. This patch allows this to be changed dynamically to `Vector` or purple. This is done by adding a `ui_class` callback to node typeinfo struct. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13936
2022-02-07Fix asset-view template ignoring "Asset Indexing" debug optionJulian Eisel
If the "Asset Indexing" option was disabled in Preferences > Experimental > Debugging, the asset-view template (used by pose libraries for example) would still use the indexing.
2022-02-07Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-07Cleanup: clang-formatCampbell Barton
2022-02-05BLF: Cleanup blf_glyph_cache_find & blf_font_sizeHarley Acheson
Removes unnecessary calls to blf_glyph_cache_find, simplifies blf_font_size, and reduces calls to it. blf_glyph_cache_new and blf_glyph_cache_find made static. See D13374 for more details. Differential Revision: https://developer.blender.org/D13374 Reviewed by Campbell Barton
2022-02-05Partially pevert "Fix error in b1b1a74af15b4eaa0757ad88acfbcac73b9a64fe"Germano Cavalcante
This partially reverts commit 81d2eda2bf8a0d73ed7bbf077c9fa4ffcf54aa6c. That commit introduced unrelated changes.
2022-02-05Fix error in b1b1a74af15b4eaa0757ad88acfbcac73b9a64feGermano Cavalcante
`op` --> `op->customdata`
2022-02-05Cleanup: set 'op->customdata' out of 'viewops_data_create'Germano Cavalcante
Setting the `op->customdata` out of `viewops_data_create` makes the usage of the function clearer thus making the code easier to read.
2022-02-05Cleanup: merge functions with similar usageGermano Cavalcante
`viewops_data_alloc` allocates and stores some pointers in `ViewOpsData` while `viewops_data_create` reuses already stored pointers and also stores others in `ViewOpsData`. The similar names and usages can confuse and in this case it also creates a dependency on the order in which these functions are called. Merging these functions simplifies usage and deduplicates code.
2022-02-04Cleanup: Grammar in comments and tooltipsHans Goudey
- "own" -> "its own" - "it's" -> "its" - Use proper plural
2022-02-04Merge branch 'blender-v3.1-release'Clément Foucault
2022-02-04Fix T94410: stopping Cycles render in 3D viewport quad view keeps using CPUBrecht Van Lommel
Only one of the four renders was being stopped.
2022-02-04Attributes: Infrastructure for generic 8-bit integer data typeHans Goudey
This commit adds infrastructure for 8 bit signed integer attributes. This can be useful given the discussion in T94193, where we want to store spline type, Bezier handle type, and other small enums as attributes. This is only exposed in the interface in the attribute lists, so it shouldn't be an option in geometry nodes, at least for now. I expect that this type won't be used directly very often, it should mostly be cast to an enum type. However, with support for 8 bit integers, it also makes sense to add things like mixing implementations for consistency. Differential Revision: https://developer.blender.org/D13721
2022-02-04Fix wrong use of region size without pixel-size appliedJulian Eisel
Didn't cause visible issues, because the layout uses spacers to right-align text, which happens to use the region size with pixel-size applied for calculations.
2022-02-04View3D: move some of the early returns from operators to the poll functionGermano Cavalcante
Some navigation operators check flags like `RV3D_LOCK_ROTATION` in the invoke function to see if the operation can be performed. As the comment indicates, these checks should be in the poll function. This avoids redundant initialization. Note that this brings functional changes as now operators with context `EXEC_DEFAULT` will also be affected by the flag. (There doesn't seem to be a problem with the current code). Differential Revision: https://developer.blender.org/D14005
2022-02-04Fix: Missing translations from operator descriptionsHans Goudey
The strings in the `get_description` functions for operators need translation, they are not found by the translation system automatically, and there is no translation applied afterwards either (as far as I could tell). Some used `N_` before, but most did nothing. Differential Revision: https://developer.blender.org/D14011
2022-02-04Fix T81541: Symmetrize Transform Constraint, Y rotational axis unexpected ↵Sebastian Parborg
results The case where Y rotation is mapped to Y rotation was not handled. This is now fixed. Also added an automated test to make sure that the symmetrize operator functions as intended. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D9214
2022-02-04Remove internal proxy code, and deprecate related DNA data.Bastien Montagne
Part of T91671. Not much else to say, this is mainly a massive deletion of code. Note that a few cleanups possible after this proxy removal were kept out of this commit to try to reduce a bit its size. Reviewed By: sergey, brecht Maniphest Tasks: T91671 Differential Revision: https://developer.blender.org/D13995