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2020-12-19Cleanup: Rename BKE_sequencer functionsRichard Antalik
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
2020-12-19Fix T83868: Button animation states no longer visible without embossHans Goudey
This bug was caused by making it so that non-embossed modifier icon buttons could become an operator button and retain their red highlight for disabled modifiers. The icon button needs emboss turned off, but in earlier versions of Blender, `UI_EMBOSS_NONE` would be overridden by animation or red alert states. Instead of abusing "NONE" to mean "none unless there is animation or red alert", this commit adds a new emboss flag for that situation, `UI_EMBOSS_NONE_OR_STATUS`, which uses no emboss unless there is an animation state, or another status. There are only a few situations where this is necessary, so the change isn't too big. Differential Revision: https://developer.blender.org/D9902
2020-12-19Cleanup: Remove unused variables from the bNode structHans Goudey
In some cases the variables were set but never used anywhere. Differential Revision: https://developer.blender.org/D9889
2020-12-18Cleanup: Declare variables where initializedHans Goudey
Also decrease scope of some variable declarations.
2020-12-18Cleanup: Use bool instead of intHans Goudey
2020-12-18UI: Redesigned data-block selectorsJulian Eisel
The previous design is rather old and has a couple of problems: * Scalability: The current solution of adding little icon buttons next to the data-block name field doesn't scale well. It only works if there's a small number of operations. We need to be able to place more items there for better data-block management. Especially with the introduction of library overrides. * Discoverability: It's not obvious what some of the icons do. They appear and disappear, but it's not obvious why some are available at times and others not. * Unclear Status: Currently their library status (linked, indirectly linked, broken link, library override) isn't really clear. * Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to invoke alternative behaviors. This is not a usual pattern in Blender. This patch does the following changes: * Adds a menu to the right of the name button to access all kinds of operations (create, delete, unlink, user management, library overrides, etc). * Make good use of the "disabled hint" for tooltips, to explain why buttons are disabled. The UI team wants to establish this as a good practise. * Use superimposed icons for duplicate and unlink, rather than extra buttons (uses less space, looks less distracting and is a nice + consistent design language). * Remove fake user and user count button, they are available from the menu now. * Support tooltips for superimposed icons (committed mouse hover feedback to master already). * Slightly increase size of the name button - it was already a bit small before, and the move from real buttons to superimposed icons reduces usable space for the name itself. * More clearly differentiate between duplicate and creating a new data-block. The latter is only available in the menu. * Display library status icon on the left (linked, missing library, overridden, asset) * Disables "Make Single User" button - in review we weren't sure if there are good use-cases for it, so better to see if we can remove it. Note that I do expect some aspects of this design to change still. I think some changes are problematic, but others disagreed. I will open a feedback thread on devtalk to see what others think. Differential Revision: https://developer.blender.org/D8554 Reviewed by: Bastien Montagne Design discussed and agreed on with the UI team, also see T79959.
2020-12-18Geometry Nodes: support randomly picking instances from collectionJacques Lucke
This uses the "id" attribute to randomly pick instances from a collection for each point. There is one issue. When the collection is updated (e.g. when an object is added to it), the nodes modifier is not automatically updated. It seems like we don't have the infrastructure to support this dependency yet. The same issue exists in the Boolean modifier and with collision collections. This should be solved separately soonish. When "Whole Collection" is disabled, one direct child of the input collection is instanced at each point. A direct child can be an object or a collection. Currently, all objects are picked approximately equally often. In the future, we will provide more control over which point gets which instance. Differential Revision: https://developer.blender.org/D9884 Ref T82372.
2020-12-18GPencil: Fix potential error in interpolate frameAntonio Vazquez
As now it is using a duplicated frame, the untag must be done before copying the frames.
2020-12-18Fix T83916: Cannot drag link from socket if node is inside framePhilipp Oeser
Caused by rB7470c10601d0 where iterating nodetree nodes was changed from backwards to forwards by mistake. Maniphest Tasks: T83916 Differential Revision: https://developer.blender.org/D9890
2020-12-18Fix T83716: Dope Sheet, incorrect scaling of channel UI elementsVincent Blankfield
Change the top coordinate of the animation channel list UI elements to `rect->ymin` so they correctly span from `rect->ymin` to `channel_height`. Some buttons in the dope sheet channels didn't scale properly with the `Keyframe Scale Factor` preferences setting. This was caused by using the `ymid` value (`ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH`) to position the buttons that supposed to fill all vertical space in the channel (with `channel_height` height). The `ymid` value is only appropriate for the UI elements that with `ICON_WIDTH` height. Maniphest Tasks: T83716 Reviewed by: sybren Differential Revision: https://developer.blender.org/D9841
2020-12-18Function Nodes: Input VectorDalai Felinto
Ref: T82651 Normally people use "Combine XYZ" to input a vector, but it is more interesting to have an explicit vector input. So this is basically "Combine XYZ" without any input sockets, the values are stored in the node itself. Differential Revision: https://developer.blender.org/D9885
2020-12-18Fix T82591: Performance regression when rendering at very high resolutionJeroen Bakker
This patch introduces a partial update of GPUTexture. When rendering a large image the GPUTexture could have been scaled. The old implementation would rescale the image on CPU and create a new GPUTexture. This resulted in flooding the PCI bus. The new solution would only scale and upload the parts of the GPUTexture that has been changed. It does this by keeping track of areas of 256x256 pixels. When something changes the tiles that cover that changes will be rescaled and uploaded the next time the GPUTexture is requested. Test situation: Default Cube, 4 samples, 19200x10800 tile size 512. Blender 2.83.9: 4m27s. Blender 2.91: 20+m (regression) This patch: 1m01s. There is still room for more optimizations: * Reduce the time that an image is locked. ** Use task scheduling to update the tiles of an image. ** Generic optimization of the ImBuf scale method. Maniphest Tasks: T82591 Differential Revision: https://developer.blender.org/D9591
2020-12-18Outliner: Set active modifier on clickHans Goudey
The outliner already expands the panel for the modifier you click on, this just extends that idea to also set it active, which is consistent with behavior of active and selected items elsewhere in Blender.
2020-12-18Fix T82960: Inaccurate selection on collapsed outliner rowsNathan Craddock
After rB15083d9e1 the outliner tree is not rebuilt after expanding or collapsing rows. Because the tree is no longer rebuilt the positions and flags of the elements are not cleared when collapsing a row. This caused hover highlights and selections on the collapsed child icons to be incorrect in many cases. For example, only the direct children of a collapsed element are drawn inline. If any grandchild elements had been previously icon row flagged they would continue to be evaluated as icon row elements despite being hidden. In this case the x coordinates of the child and grandchild would overlap causing selection to appear erratic. Now the flags for inline row icons are explicitly cleared, which was previously only done because the tree was rebuilt on collapsing rows.
2020-12-18Cleanup: Use LISTBASE_FOREACH macro in outliner codeNathan Craddock
No functional changes.
2020-12-18UI: Don't use abbreviations in label textYevgeny Makarov
Expand abbreviations for words like "Bright" (instead of "Brightness"), "Premul", "Lib", "Dir", etc. Differential Revision: https://developer.blender.org/D9862
2020-12-17Cleanup: renaming and code deduplication for color space clarity in pickerBrecht Van Lommel
Ref T68926
2020-12-17Color Management: use scene linear HSV for number buttons in color pickersBrecht Van Lommel
Previously these HSV values were in the color picking space, which meant the relation to the scene linear RGB values was confusing. The new situation: * RGB number buttons: scene linear color space * HSV number buttons: scene linear color space * Picker widgets: color picking color space * Hex: sRGB color space Fixes T69562, T83853, Ref T68926
2020-12-17Geometry Nodes: Point separate and attribute compare nodesHans Goudey
This patch adds two related nodes, a node for separating points and mesh vertices based on a boolean attribute input, and a node for creating boolean attributes with comparisons. See the differential for an example file and video. Point Separate (T83059) The output in both geometries is just point data, contained in the mesh and point cloud components, depending which components had data in the input geometry. Any points with the mask attribute set to true will be moved from the first geometry output to the second. This means that for meshes, all edge and face data will be removed. Any point domain attributes are moved to the correct output geometry as well. Attribute Compare (T83057) The attribute compare does the "Equal" and "Not Equal" operations by comparing vectors and colors based on their distance from each other. For other operations, the comparison is between the lengths of the vector inputs. In general, the highest complexity data type is used for the operation, and a new function to determine that is added. Differential Revision: https://developer.blender.org/D9876
2020-12-17Fix T83888: Ctrl F in Asset Browser crashes blenderPhilipp Oeser
In case of being in Asset browsing mode, the search field is located in the header (RGN_TYPE_HEADER not RGN_TYPE_UI as for file browsing mode). To be future proof, now iterate all regions and act if the "filter_search" can be activated. Maniphest Tasks: T83888 Differential Revision: https://developer.blender.org/D9882
2020-12-17Fix T83875: Converting Proxy to override crashes blender.Bastien Montagne
Some weird proxies apparently can have a local collection instancing... Not sure this is even really valid for proxies, but in any case we cannot override that, just detect and properly cancel the operation then. Should be backported to 2.91.1 should we do it.
2020-12-17Geometry Nodes: add Attribute Color Ramp nodeJacques Lucke
Differential Revision: https://developer.blender.org/D9861 Ref T82585.
2020-12-17Fix T83878: Crash right-clicking in Asset Browser with no asset activeJulian Eisel
Data of the File Browser context callback needs to be validated and return `CTX_RESULT_NO_DATA` if the context member is valid but not set in the current context.
2020-12-17Fix T83869: Crash when creating Sequencer in new sceneRichard Antalik
Crash on null dereference in `SEQ_timeline_boundbox()`. This function was generalized in rB9e4a4c2e996c to work on arbitrary `seqbase`. Fixed by refactoring `SEQ_timeline_boundbox()` functions to return default sane values if `seqbase` is `NULL` Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D9878
2020-12-16Fix T83856: Sculpt: anchored brushes with spherical falloff ignore topology ↵Philipp Oeser
automasking Anchored brushes with spherical falloff start off with zero radius, thus we have no pbvh nodes on the first brush step. This would prevent initializing the automasking cache [which only happens on the first brush step]. Maniphest Tasks: T83856 Differential Revision: https://developer.blender.org/D9873
2020-12-16Allow vertex tools to operate on weight groups when armature is in object modeGaia Clary
Since a few versions (even before 2.79) we have an option that allows to restrict the vertex tools to operate only on deform groups. This was originally implemented for working with vertex groups for skeletal animation. In that case it is fortunate to have weight tools operate only on deforming vertext groups (vgroups assigned to bones) In previous versions of Blender (up to 2.79) we have been able to use this option in Mesh Edit mode regardless of the armature mode. The current implementation (since 2.80 as far as i know) enables this option only when the associated armature is in pose mode. this has a bad consequence: It is not at all intuitive that you have to put the armature into Pose mode before you can make use of the option in mesh edit mode. Besides this it is not even necessary in the case when the user wants to restrict the tool only to all pose bones. In that case the armature can safely be kept in Object mode. However, when the tool shall apply only to selected pose bones, then it actually makes sense to have the armature in pose mode (as it is implemented right now) I do not know why this feature has been restricted as described above. It must have got lost somewhere on the way to Blender 2.90 This patch fixes the issue as it allows to select the "restrict to pose bones" option when the armature is in any mode. I see no downsides of this change, actually this is a fix for a feature that once worked and apparently got forgotten in newer releases. Reviewed By: sybren, campbellbarton Differential Revision: https://developer.blender.org/D9658
2020-12-16VSE: Improve motion-picture workflowRichard Antalik
This commit resolves problem introduced in e1665c3d3190 - it was difficult to import media at their original resolution. This is done by using original resolution as reference for scale. All crop and strip transform values and their animation is converted form old files. To make both workflows easy to use, sequencer tool settings have been created with preset for preffered scaling method. This setting is in sequencer timeline header and add image or movie strip operator properties. Two new operators have been added: `sequencer.strip_transform_fit` operator with 3 options: Scale To Fit, Scale to Fill and Stretch To Fill. Operator can fail if strip image or video is not loaded currently, this case should be either sanitized or data loaded on demand. `sequencer.strip_transform_clear` operator with 4 options: Clear position, scale, rotation and all (previous 3 options combined). Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D9582
2020-12-16Geometry Nodes: Poisson disk point distribution node/methodDalai Felinto
This patch does two things: * Introduce a Seed to the random distribution method * Bring in a new distribution method for the point scattering node Patch Review: https://developer.blender.org/D9787 Note: This commit doesn't not handle doversion. Which means that users need to manually update their files that were using the Point Distribute node and reconnect inputs to the "Maximum Density" socket. Original patch by Sebastian Parborg, with changes to not rely on the cy libraries and overall cleanup. Patch review by Jacques Lucke, besides help with the new "heap" system that was required for this algorithm. Based on Cem Yuksel. 2015. Sample Elimination for Generating Poisson Disk Sample. Sets. Computer Graphics Forum 34, 2 (May 2015), 25-32 http://www.cemyuksel.com/research/sampleelimination/
2020-12-16Sculpt: Multires Displacement SmearPablo Dobarro
This tool implements smearing for multires displacement over the limit surface, similar to how smearing for colors and topology slide works. When used the displacement values of the vertices "slide" over the topology, creating the effect of smearing the surface detail. As the brush just modifies displacement values instead of coordinates, the total displacement of the affected area doesn't change. This means that this smearing effect can be used multiple times over the same area without generating any artifacts in the topology. When the brush is used with the pinch or expand smear modes, displacement differences are pushed into the same area, creating hard surface effects without pinching the topology. As any other brush that relies on the limit surface (like displacement erasers), this will work better after using apply base. Reviewed By: sergey, JulienKaspar, dbystedt Differential Revision: https://developer.blender.org/D9659
2020-12-16Cleanup: Remove unused crop field from RenderResult.Jeroen Bakker
The `crop` field was used by Blender Internal to do an overscan per tile and merge it back to the render result.
2020-12-16Asset Browser: For assets without preview, show type icon in sidebarJulian Eisel
Otherwise it would just show empty space where the icon is supposed to be. Unfortunately this icon is upscaled quite a bit and doesn't look too great. Would be good to improve but not a high priority.
2020-12-16Fix T83843: Crash in Asset Browser sidebar with geometry asset selectedJulian Eisel
No icon should be created if the preview doesn't exist.
2020-12-16Fix T83801: UVEditor translation ignores "Pixel Coordinates" and aspectPhilipp Oeser
ratio Caused by rB4eda60c2d82d. T83801 reported not moving in pixel space, but even without that toggle above commit caused the translation to not take apsect ratio into account properly [a translation of 1 on the x axis for example on an image with non 1:1 aspect ration caused the UVs to not end up in the same place on the next 'tile'] Above commit removed 'removeAspectRatio()' [the counterpart of applyAspectRatio -- which does the pixel coord correction internally] from 'applyTranslation()'. This was also reported in T83352 [which was closed by rBf3b08af24c9f -- but that only solved the displax in header, not the actual transformation] Now bring back 'removeAspectRatio()'. Maniphest Tasks: T83801 Differential Revision: https://developer.blender.org/D9869
2020-12-16Geometry Nodes: rename node to Attribute RandomizeJacques Lucke
Previously, the node was called Random Attribute. For consistency reasons, we move the "Attribute" part of the name to the front.
2020-12-16Fix possible crash with custom (add-on defined) iconsEric Cosky
This change is a simple null check on the ID provided to icon_set_image() which appears to be a legitimate value for the ID when used by some addins (discovered with PowerSave shortly after syncing to main). Differential Revision: https://developer.blender.org/D9866 Reviewed by: Julian Eisel
2020-12-16UI: Indicate asset data-blocks with an icon in Outliners & search menusJulian Eisel
It's useful to easily see which data-blocks are assets and which not. So just like we usually show the library linking/override icons, we show the asset icon there (these are mutually exclusive data-block states). Uses the `'MAT_SPHERE_SKY` icon, which wasn't used before (except by an add-on!) and is sorta fitting, but not quite. We should either change this one or add an own asset icon. Meanwhile this isn't too bad :) Also adds an internal macro to check if a data-block is an asset, consistent to how we do it for libraries and library overrides.
2020-12-16Assets: Add operator & button to regenerate the automatic previewJulian Eisel
This makes it possible to trigger a refresh of the data-block preview, available next to the preview in the Asset Browser sidebar. The previews get easily outdated and automatically refreshing it all the time is not an option because it would be a consistently running, quite expensive process. So a button to cause a refresh should be reasonable. This button can also be used to switch back from a custom preview to a generated one. Although that may not be clear, and we should probably think of a way to explain that better. Addresses T82719.
2020-12-16Cleanup: Rename Asset Browser context member from "active_id" to "id"Julian Eisel
This is the same name we use elsewhere for the focused/active ID context member, so this should follow it.
2020-12-16Cleanup: sort struct blocksCampbell Barton
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-16Cleanup: clang-formatCampbell Barton
2020-12-16Cleanup: use static declarationsCampbell Barton
2020-12-16Fix warnings introduced in previous commitRichard Antalik
2020-12-16VSE: Add Overlay popover panelsPeter Fog
Add panels with overlay settings for strips and preview and overlay enable/disable button. Entries from the View menus moved to the overlay panels, which will simplify cluttered View menus. Additional options have been added: - Strip Name - Strip Source(ex. path) - Strip Duration So users can now select what info they need to see on the strips. When No text is displayed, waveforms are drawn in full height. Reviewed By: ISS, HooglyBoogly, pablovazquez Differential Revision: https://developer.blender.org/D9751
2020-12-16VSE: Paste strips after playhead by defaultPeter Fog
Paste copied strips after playhead, because this is more intuitive. Previous functionality is still available by enabling "Keep Offset" property, or under shortcut Ctrl+Shift+V. Reviewed By: ISS Differential Revision: https://developer.blender.org/D9734
2020-12-16GPencil: Improve interpolation of strokes with unequal lengthsFalk David
Use the BKE_gpencil_stroke_uniform_subdivide function to subdivide strokes before interpolation. When the target/source stroke is smaller than the other stroke, it is subdivided until the lengths match. This improves the overall quality of the interpolation of different sized strokes. Before/After video: {F9511779} Reviewed By: #grease_pencil, antoniov, pepeland, mendio Differential Revision: https://developer.blender.org/D9839
2020-12-15VSE: Move remove gaps operator logic to module codeRichard Antalik
Logic was broken into finding gaps and ofsetting strips. Functions were modified so they work on explicitly defined seqbase, so they can be used as python API functions. Functional changes: - Improve performance by calculating gap length and offseting strips at once. Previously strips were offset by one frame. - Calculate gap from start frame. Previously gap was considered only inbetween strips. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9730
2020-12-15Fix various issues with temporary, maximized File BrowsersJulian Eisel
If Preferences > Interface > Temporary Editors > File Browser is set to "Maximized Area", opening a File Browser from a File or Asset Browser as regular editor would cause some issues. For example after closing the temporary File Browser, the regular browser would take over the file path and display settings from the temporary one. This is because they used to share the same area data. Some similar issues may have happend with temporary image editors. Now, this commit finally separates the space data of temporary maximized editors from the regular ones. So the editor data is entirely independent now, as it should be.
2020-12-15Sculpt: Fair Face Sets operation for Face Set EditPablo Dobarro
This implements a mesh fairing algorithm and implements the fair operations for Face Set edit. This edit operations create a smooth as possible geometry patch in the area of the selected Face Set. The mesh fairing algorithm is designed by Brett Fedack for the addon "Mesh Fairing": https://github.com/fedackb/mesh-fairing, with some modifications: - The main fairing function in BKE_mesh_fair.h does not triangulate the mesh. For the test I did in sculpt mode results are good enough without triangulating the topology. Depending on the use and the result quality needed for a particular tool, the mesh can be triangulate in the affected area before starting fairing. - Cotangents loop weights are not implemented yet. The idea is to also expose the vertex and loop weights in a different function in case a tool needs to set up custom weights. This algorithm will also be used to solve the limitations of line project and implement the Lasso Project and Polyline Project tools. It can also be used in tools in other areas of Blender, like Edit Mode or future retopology tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9603
2020-12-15Fix T83504: Cancel trim operators when there is no geometryPablo Dobarro
The boolean solver crashes when there is no geometry in the mesh. Also, using the trimming tools without a valid intersection in the PBVH will make the orientation and position functionality of the trimming shape not work, so this is the safer solution. Reviewed By: mont29 Maniphest Tasks: T83504 Differential Revision: https://developer.blender.org/D9777