Age | Commit message (Collapse) | Author |
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active index was not reset to 'nothing' in case actual active item was filtered out.
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For now leave precision at half a pixel until we have real fix.
Resolves T48023.
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Rewrote to work with ngons and and more complex topology, now uses separate function.
Fixes T48009.
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in uv panels (t, n)
Epic fail in recent rB2c3985 :/
To be backported to 2.77a!
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only goes from the index value down, instead of keying all
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Also added NULL-checks for RNA paths, though they might be a bit paranoid.
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Would return OPERATOR_RUNNING_MODAL for non-modal operator.
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Regression in d5f1b9c22,
threading deadlock rendering a scene from the OpenGL preview.
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This option selects all paths between source/destination which are no longer than the path found.
Handy for selecting meshes with a grid-topology.
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While this didn't show up as a bug, the center2d was being calculated with a zero aspect,
causing TransInfo.center2d to be NAN.
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As noted by Antonio and Daniel, performing smoothing on the pressure values
for new strokes doesn't work that great. From an artist POV, it is apparently
"very strange that line thickness shrink suddenly after drawing it".
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mapping behaviours (modal vs manual)
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From T33052 by Harley Acheson (harley)
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* This includes the "manually create" modes, which correspond to the previous behaviour
for setting up drivers. This is necessary when the current screen layout is not
well suited to having multiple property editors open (e.g. small screen or heavily
subdivided screen).
* Only the modes relevant for the current property type (i.e. array vs single)
will be shown
* The "Add Driver" entries in the RMB context menu have now been replaced by a
submenu which will list all the available mapping types.
* NOTE: The code for the ANIM_OT_button_driver_add() operator is perhaps a bit hairy.
However, it currently allows us to have the desired behaviour. It can always get
cleaned up later though.
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from non-3DView region
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Caused by rBc24be7ec6e5.
Before rBc24be7ec6e5, wm_handlers_do always called handlers a second time with event value KM_PRESS in case of a double click. After it, this was only the case for non-LEFTMOUSE events.
Since ui_popup_handler (almost) always returned WM_UI_HANDLER_BREAK, the second handler iteration with KM_PRESS wouldn't run. This fix just makes sure we return WM_UI_HANDLER_CONTINUE for double click events instead (causing second iteration to run).
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Increment the seed on each use,
otherwise calling again selects the same order, unless you manually adjust the seed.
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This operator is intended to be used by drag-n-drop, no user invocation
is expected to happen here. Use Add->Search to quickly add nodes instead.
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make it easier to navigate
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This never really worked that well, and often ended up being far too strong
to be of practical use. The new options do similar things, but with greater
control, so removing this old method now.
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On second thought, these might be better names for these... I'm still not 100%
happy with these, but they will do for now.
(Best results currently seem to be with smooth 0.7, and subdivision steps 1 or 2)
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exceeds GP_STROKE_BUFFER_MAX
Assuming that this subdivision + smoothing mostly only happens at the end of a stroke
anyway, enforcing this max-points limit in some cases was resulting in strokes that
weren't quite getting subdivided properly as the others.
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Improve the quality of current grease pencil strokes adding a new dynamic smooth and subdivision. The level of smooth and subdivide can be adjusted using UI parameters. These options are disabled by default in order to keep the grease pencil stroke compatible with any existing add-on.
Both parameters are defined at layer level.
Reviewers: aligorith
Differential Revision: https://developer.blender.org/D1866
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The "UI_OT_eyedropper_id" operator only actually works in the 3D view,
so change the tooltip to match that
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When linking a rotation property to a non-rotation property (going in either
direction - i.e. rot -> normal, normal -> rot), the driver expression will
now be set so that the new drivers behave as expected (i.e. you get the values
you see, instead of "weird" values that seem several orders of magnitude off).
This may not be that great for everyone (i.e. the rare users out there who
actually like to look at their rotations in radians), but they usually know
what they're doing anyway, so this will be easy to correct.
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Although it isn't currently exposed, this allows for the old behaviour,
where an "empty" driver was added (without any target assigned yet).
For this reason, it's also referred to as the "Manual" mode.
There are also some attempts at improving the tooltips + names for the
other modes (again, not shown anywhere yet)
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used for other eyedroppers
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"blank") names
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This commit brings some long requested improvements to the workflow for setting up
drivers, which should make it easier and faster to set up new drivers in a more
interactive fashion.
The new workflow is as follows:
1) Hover over the property (e.g. "Lamp Energy" or "Y Location") or properties ("Rotation")
you wish to add drivers to. We'll refer to this as the "destination"
2) Ctrl-D to active the new "Add Drivers" eyedropper
3) Click on the property you want to use as the source/target. The property under the
mouse will be used to drive the property you invoked Ctrl-D on.
For example, to drive the X, Y, and Z location of the Cube using the Y Location of the Lamp,
hover over any of the X/Y/Z location buttons, hit Ctrl-D, then click on the Y-Location
button of the Lamp object. Drivers will be added to the X, Y, and Z Location properties
of the Cube; each driver will have a single variable, which uses the Y-Location Transform
Channel of the Lamp.
Tips:
- Transform properties will automatically create "Transform Channel" driver variables.
Everything else will use "Single Property" ones
- Due to the way that Blender's UI Context works, you'll need two Properties Panel instances
open (and to have pinned one of the two to show the properties for the unselected
object). It's slightly clunky, but necessary for implementing a workflow like this,
as the UI cannot be manipulated while using eyedroppers to pick data.
- The eyedropper operator implemented here actually has three modes of operation.
1) The "1-N" (one to many) mode is the default used for Ctrl-D, and "Add Driver to All"
in the RMB Menu. This is the behaviour described above.
2) There's also a "1-1" (one to one) mode that is used for the "Add Single Driver" in the
RMB Menu.
3) Finally, there's the "N-N" mode (many to many), which isn't currently exposed.
The point of this is to allow mapping XYZ to XYZ elementwise (i.e. direct copying)
which is useful for things like locations, rotations, scaling, and colours.
Implementation Notes:
- The bulk of the driver adding logic is in editors/animation/drivers.c, where most of
the Driver UI operators and tools are defined
- The property eyedropper code is in interface_eyedropper.c along with all the other
eyedroppers (even though they don't share much actual code in common). However, this
turns out to be necessary, as we can't get access to many of the low-level buttons API's
otherwise.
Todo:
- It may be necessary to restore a way to access the old behaviour (i.e. "manual setup")
in case it is not practical to immediately pick a property.
- Other things to investigate here include extra hotkeys (e.g. Ctrl-Shift-D for Add Single?),
and to expose the N-N mode.
- Other things we could try include interactively applying scaling factors, picking
multiple targets (e.g. for location difference and rotation difference drivers),
and/or other ways of using these property picking methods.
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previously just DKEY)
Just using DKEY for this was resulting in too many drivers being accidentally created
by users drawing using Grease Pencil. This change also works better with the following
workflow changes to the driver setup process.
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search menu
Steps to reproduce were:
* Go to edit mode, select geometry
* Spacebar -> search for bevel OP
* Activate *using enter key*
* Immediately stops when releasing enter key
To fix we simply make sure the initial release event is ignored. For mouse events that wasn't an issue since activating an element is done on key release in menus. An alternative fix would be to do the same for enter key, but that's more risky. Also, checking event value is highly recommended anyway.
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This reverts commit fe0ca82b232dcab29030c4a20b8bd1b033d1d346.
This is a design issue, needs more thinking, for now just revert back to old behavior.
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This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
stop in helper functions too, and jumping to a finalize label instead of raw return, to
allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).
Reviewers: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D1869
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Would match middle of words which wasn't very useful in most cases.
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This patch adds support for coloring point density textures based on several mesh vertex attributes.
* Vertex Color: Use a vertex color layer for coloring the point density texture
* Vertex Weight: Use a weights from a vertex group as intensity values. (for Blender Render engine the additional color band is used)
* Vertex Normals: Use object-space vertex normals as RGB values.
The vertex color source enum is stored separately from the particle color source, to avoid invalid values when switching.
Note that vertex colors are technically "corner colors" (MLoop), so each vertex can have as many colors as faces it is part of.
For the purpose of point density the mloop colors are simply averaged, which is physically plausible because corners can be viewed
as multiple points in the same location.
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Regression in fix for T43896, using screen-space precision here is very problematic,
using lower precision here works for both reports.
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