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2018-07-02Merge branch 'blender2.8' into temp-tab_drag_droptemp-tab_drag_dropSeverin
2018-07-02Cleanup: Refactor button-group codeSeverin
* Split generic button-group code from specific application * Move button-group API to interface.c. * Avoid struct abuse by using wrapper structs * Naming, comments, etc.
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Keymap: use Page Up/Down for workspace switchingCampbell Barton
These are common keys for changing tabs, leaving tab free to be used for tools/mode switching.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Screen: support splitting from floating menuCampbell Barton
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-02Fix error in reordering after new items were added.Severin
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01Cleanup: right shift in interface codeCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-07-01Cleanup: remove num argument prefixCampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-30Merge branch 'blender2.8' into temp-tab_drag_dropSeverin
2018-06-30UI: support check-boxes in quick menuCampbell Barton
Could support other RNA types, however menus don't work well in this case.
2018-06-30UI: Support status-bar hidingSeverin
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging its edge. We display a small line with the editor outline color then, so there is something that can be dragged up to un-collapse the area again. This collapsed state is not written to files yet.
2018-06-30UI: correct menu label comparisonCampbell Barton
2018-06-30Fix corrupt screen when splitting areas after collapsing top-barSeverin
2018-06-30DNA: rename operator idnameCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: remove unused context arg to menuCampbell Barton
2018-06-30UI: support adding menu's to favouritesCampbell Barton
2018-06-30UI: move queries into interface_query.cCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30UI: Add 'interface_query.c'Campbell Barton
Interface files are increasingly mixing up too much functionality, add a file only to handle queries. More functions can be moved/added here.
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: rename bmesh_queries -> bmesh_queryCampbell Barton
Other files with the same purpose already used 'query'.
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30Cleanup: Move area geometry management into an own fileSeverin
Area geometry management is quite complex and not easy to get into. We should gradualy build an API that abstracts away this complexity.
2018-06-30Fix a number of small errors in area coordinate handlingSeverin
For example collapsing the lower part of the topbar with 2x interface scale would hide the top-bar header region. There were also more asserts when changing window size and moving area edges afterwards (same assert as in T55298). Fixes are similar to e626998a262ebe4f. With all the recent fixes I've done, area geometry handling should be stable again. Let's hope I'm right :)
2018-06-29Cleanup: Add/use function to get area width/height from area verticesSeverin
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors.
2018-06-29Fix T54524: keyframe and driver colors not showing in shape key list.Brecht Van Lommel
This reverts commit 357b72e0a7d4a270bf1273102595446ccca16259 which caused the issue, we need a better fix for that cosmetic issue from T50862. For now displaying keyframes and drivers is the more important one.
2018-06-29Fix memory leak when using scroll-barsSeverin
2018-06-29Cleanup: Remove unused argument in recursive functionSeverin
2018-06-29Fix unnecessary empty space in shading popover.Brecht Van Lommel
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-29Fix T55645: broken particle Use Count option for instancing objects.Brecht Van Lommel
There is now a manual refresh button on the panel to update the list of objects in case it changes, and it also gets refreshed when changing the collection or toggling the use count option. This is a bit more manual but the previous code of refreshing the list while evaluating the depsgraph was unreliable. This also fixes it to take properly take into account visibility, and to work with linked collections for which index writing was missing.
2018-06-29Keymap: re-enable object apply transformCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Refactor static override code to pass Main around.Bastien Montagne
Access to main database is actually rarely needed, but some custom 'apply' functions do need it (like Collections' overriding of objects or children collections).
2018-06-29Cleanup: some moar DM kicking, in armature edit code.Bastien Montagne
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-29Fix: Moving area edge could corrupt screen in very specific caseSeverin
Caused by ca8f787349dcdf5. This issue is in master actually. Fixing it there would cause conflicts so won't do that unless needed ;) Steps to recreate were: * Split properties editor into two (default startup.blend) * Move both properties editors to the bottom, so only their headers are visible * Move the upper edge of the upper properties editor up and down Although it doesn't happen everytime, you may see the edge between the timeline and the 3D view move, while the region drawing doesn't update. What happened is area edge snapping allowed to snap the edge outside of window bounds (we snap to a 4px grid by default), which screen_vertices_scale interpreted as window scaling and thus run area size updates.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-28Change earlier fix to work with hiDPISeverin
Referring to ca8f787349dcdf5. Thought in this case the simple `+ 1` would be correct, but we need to make the same pixel adjustment as we do in other places.