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2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-25Outliner: Make search always workDalai Felinto
This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense.
2018-06-25UI: Right align check-box for extra text spaceCampbell Barton
See: T54951
2018-06-25Cleanup: code styleCampbell Barton
2018-06-25Merge branch 'master' into blender2.8Campbell Barton
2018-06-25Add back header needed win32Campbell Barton
2018-06-24UI: internal changes to user-menu storageCampbell Barton
- Use per context menu lists to support menu editing. - Support for different kinds of menu items since this may be needed in the future. Only use operator types for now.
2018-06-24Fix most of 'disappearing' first letter in right-aligned labels.Bastien Montagne
BLF' blf_font_width_to_strlen() could easily generate strings with up to nearly two pixels length over requested limit! Note that the fiddling between floats and ints values make things really confusing here... :/ There is still a few limit cases where, even though computed str length is now always below reauested limit, we still get first letter disappearing, no idea why currently.
2018-06-24Lamps: Make default size more usableClément Foucault
This way the area light shapes are more visible (and usable) by default. Changes were discussed with @venomgfx
2018-06-24Merge branch 'master' into blender2.8Campbell Barton
2018-06-24Cleanup: move UI context menus into own fileCampbell Barton
2018-06-23Typo in last commitCampbell Barton
2018-06-23UI: Add user defined context menuCampbell Barton
- Add/Remove from RMB context menu. - Stored in user preferences. - Access from Q key. See T55027.
2018-06-23Keymap: Add F3 key back for searchCampbell Barton
Keeping tilder, adding back F3 since some platforms still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-23Manipulator: fix issue refreshing transform toolCampbell Barton
Changing manipulator types failed.
2018-06-23Merge branch 'master' into blender2.8Campbell Barton
2018-06-23UI: alternate fix for empty context menuCampbell Barton
block and layout could be NULL and checking this everywhere wasn't practical. Instead of lazy initializing, add UI_popup_menu_end_or_cancel which cancels empty popup menus.
2018-06-23UI: naming of cursor optionsCampbell Barton
2018-06-22Tool System: transform can now toggle loc/rot/scaleCampbell Barton
2018-06-22Cleanup: Moar DM busting from editor code area.Bastien Montagne
2018-06-22Cleanup: nuke another DM usage in paint code.Bastien Montagne
2018-06-22Add depth and orientation options to 3D cursor toolCampbell Barton
2018-06-22Modifiers: Remove remaining parts of md->sceneSergey Sharybin
2018-06-22Subsurf: Move away from using scene from modifier dataSergey Sharybin
2018-06-22Multires: Move away from using scene from modifier dataSergey Sharybin
2018-06-22Cleanup: move cursor rotation into own functionCampbell Barton
2018-06-22Outliner: Aggregate ID types and object types together with numbersDalai Felinto
We draw small numbers over the icon of multiple objects of the same type. Also, we make all inlined elements to be non-clickabled. For modifiers we still do it the old way. In this case it is more important to see the order then the ammount. Reviewers: brecht, campbellbarton Subscribers: billreynish, venomgfx Design task and mockup: T54707 Differential Revision: https://developer.blender.org/D3497
2018-06-22Merge branch 'master' into blender2.8Campbell Barton
2018-06-22Cleanup: rename 3D cursor calculation varsCampbell Barton
2018-06-22Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/makesrna/intern/rna_image.c source/blender/makesrna/intern/rna_object.c source/blender/makesrna/intern/rna_object_force.c source/blender/makesrna/intern/rna_screen.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/makesrna/intern/rna_space.c source/blender/python/bmesh/bmesh_py_types.c source/blender/python/generic/bpy_internal_import.h source/blender/python/intern/bpy_rna_anim.c source/blender/python/intern/gpu_offscreen.c
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
There was a Full Shading bool that was shared across the WP, VP and TP modes. This commit makes some changes: - Replace the bool with a factor. This gives the user more control on the visibility. - Also draw it on top of the Material and Rendered mode so the user can control what he needs. In certain cases you don't want to see the final rendered material, but the actual texture. - Removed the skipping of objects when in paint modes. As now the paint modes are blended.
2018-06-22Fix T55547: "Fit camera to selected" failsCampbell Barton
2018-06-21Edit Mode: Bevel Op: Offset Soft Max to 100Aaron Carlisle
This is consistent with the modifier
2018-06-21Cleanup: get rid of dual DM/Mesh versions of mirror topology code.Bastien Montagne
Easy to switch to only use (evaluated) mesh instead!
2018-06-21Cleanup: ED_mesh_pick_vert: DM -> me_eval.Bastien Montagne
2018-06-21Cleanup: remove DM from 'join as shape' operator.Bastien Montagne
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here...
2018-06-21Fix own error making outliner rename not embossCampbell Barton
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-06-21Cleanup: nuke useless BKE_DerivedMesh.h includes.Bastien Montagne
2018-06-21Merge branch 'master' into blender2.8Campbell Barton
2018-06-21UI: don't show empty button context menuCampbell Barton
2018-06-21Fix T55555: Crash when select material propertiesAntonioya
This error is only in Windows and Mac when select in properties the material tab. This commit revert dc856be8399242f4ee3a2ce0450b7ac5a20b35f6 Preview: Add own opengl context to render preview images.
2018-06-21Fix T55525: "Only Keyframes from Selected Channels" option in Timeline was ↵Joshua Leung
being ignored I was originally going to just expose the filtering options fo the timeline too (via popover), to provide full access to the filtering options here too. However, investigating further, that would've caused problems when trying to use the Next/Prev Keyframe operators in other editors (see comment in code). For now, the simpler solution is to just sync the scene-level flag (used for this option) back to the dopesheet settings (used for generating the summary channel used for displaying keyframes), to buy some time to investigate more carefully.
2018-06-21Merge branch 'master' into blender2.8Campbell Barton
2018-06-21UI: preference for developer extrasCampbell Barton
Currently only used for "Edit Source" feature.
2018-06-21Fix T55573: Mode rotate on local axis crashesCampbell Barton
2018-06-21Merge branch 'master' into blender2.8Campbell Barton
2018-06-21Fix T55491: Double click fail in menu popupsCampbell Barton