Age | Commit message (Collapse) | Author |
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D1381 by @johnroper100 with edits
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Had assert creating cheat sheet
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Have reconsidered and feel it best to try matching previous behavior
(doing "loop slides" where possible) as default. This will avoid the
need to change regression tests, among other things.
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Current behavior of bevel is to 'loop slide' along unbeveled edges
when possible, but this produces uneven bevel widths sometimes,
so this option lets user choose between having the loop slide effect
or having more even bevel widths. Trying it out with default being
'no loop slide', so different from current behavior. May reverse this
choice later, depending on user reactions.
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Was invalid in perspective view
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Move dissolve into own operator (as with mesh/armature)
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intended.
Looks like a typo in rB1b8069bd?
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for them.
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We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).
This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.
Thanks to Campbell for revisions & suggestions. :)
Differential Revision: https://developer.blender.org/D780
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This commit adds a new operator that will compile the list of text
strips into an srt file. No positioning is supported yet but will
be added later.
The operator can be found in the effect panel in the strip properties.
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This could only be done with certain rotations.
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Is pretty much what it says :)
Easy subtitles for everyone!
Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.
Now you can go wild with long spanish names
in your soap opera videos.
Will probably be refined as days go by,
but at least it's now ready for testing.
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The cleanup function was a bit too much aggressive here, made it much more
conservative. It means memory usage will not be so low anymore, and to
address this we'll need to make this function depsgraph aware.
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This prevented the BGE from being started from the command-line,
the exec() function checked already.
Also use API calls to find area, region.
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- place return args last position
- move crazyspace function out of DerivedMesh header
- use bool for args
- flow control on own lines to ease debugging
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Excuse the trashing here, but seems users prefer this most (though both can be useful).
Note that the UI remains the same,
so this is an option for 'Incremental' snapping instead of a new snapping mode.
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Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number
comparison.
This should allow us to add new non-effect types in between
effect types (every 8 indices).
Dirty, but alternative of separating type/subtype means we lose
forward compatibility.
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locked
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Add option to render strip metadata to final result, bypassing current
scene metadata.
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D1344 with edits
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This ensures that vertices are grid-aligned while transforming,
instead of just snapping the input values for translate.
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An attempt to treat @sebastian_k's blood pressure a bit.
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Angular velocity clamping was missing from the BGE. It is implemented
similarly to the linear velocity clamping. It is needed to be able to
drive physical simulations of systems that have a limited rotational
speed.
Reviewed by: campbellbarton, panzergame, ton
Differential Revision: https://developer.blender.org/D1365
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D910 by @donfabio with edits
New icon for menu is still TODO
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the string.
Now you can define `end` pointer as right limit of the string (allows to easily search
in substring, especially useful when searching from right).
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store global center in transform struct,
some code was calculating all the time, this is useful to keep available.
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Transform code had duplicate aspect checking,
now store aspect in TransInfo.aspect for reuse.
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This reverts commit 0e02ad8b6495b2755598a24b487041a3ed8e0116.
Initial commit was done so visual result fits with animation cursor
in timeline but this makes it so it looks like one extra frame is
rendered. Other idea would be to render one less frame for sequencer
but this is not so nice either. Generally here's no way to be
fully consistent here, but at least let's be workflow-consistent
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Closed loops missed last line
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Improved behavior
- can smooth # iterations
- option to expand/contract weights
- optionally mix with all/selected/unselected
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