Age | Commit message (Collapse) | Author |
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Change data structure of keylists. Reducing the balancing overhead and therefore increases performance.
| **Function** | **Master** | **Patch** |
|`draw_summary_channel`| 0.202105s| 0.083874s |
When adding items to the keylist it will store it in a linked list. This linked list is
accompanied with the length (key_len) and a `last_accessed_column`. last_accessed_column is a cursor
that improve the performance when adding new items as they are mostly ordered by frame numbers.
last_accessed_column is reset when a new fcurve/mask/... is added to the keylist.
Before searching or array access. the listbase needs to be converted to an array.
`ED_keylist_prepare_for_direct_access`. After that the caller can use
`ED_keylist_find_*` or `ED_keylist_array*` functions.
The internal array can also be accessed via the `ED_keylist_listbase` function.
The items inside the array link to the previous/next item in the list.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D12052
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to forcibly set autosmooth_fset_slide to zero
(i.e. treat face set boundaries as hard edges
and not project them on the surface).
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This implements the initial core framework for fields and anonymous
attributes (also see T91274).
The new functionality is hidden behind the "Geometry Nodes Fields"
feature flag. When enabled in the user preferences, the following
new nodes become available: `Position`, `Index`, `Normal`,
`Set Position` and `Attribute Capture`.
Socket inspection has not been updated to work with fields yet.
Besides these changes at the user level, this patch contains the
ground work for:
* building and evaluating fields at run-time (`FN_fields.hh`) and
* creating and accessing anonymous attributes on geometry
(`BKE_anonymous_attribute.h`).
For evaluating fields we use a new so called multi-function procedure
(`FN_multi_function_procedure.hh`). It allows composing multi-functions
in arbitrary ways and supports efficient evaluation as is required by
fields. See `FN_multi_function_procedure.hh` for more details on how
this evaluation mechanism can be used.
A new `AttributeIDRef` has been added which allows handling named
and anonymous attributes in the same way in many places.
Hans and I worked on this patch together.
Differential Revision: https://developer.blender.org/D12414
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View operations that left the cursor over a gizmo were not being updated
because the mouse-move event was added while the view was animated
instead of once the animation had completed.
Mouse-move events were also missing when smooth-view was disabled.
This fixes a glitch with the 3D view navigation gizmo where multiple
clicks on the view aligned axis failed to switch to the opposite side
unless the user moved the cursor between clicks.
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Add a warning to quickly pinpoint the problem.
This would have simplified tracking down this problem in D12105.
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* Collapse now uses code from decimate to detect
degenerate cases.
* Remaining, unknown (and rare) degenerate cases
are now detected (via presence of duplicate verts
in faces) and fixed.
* DynTopo fills in undo size properly now,
so undo memory limiting works.
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* BLI_table_gset now internally uses a SmallHash instead of
a GHash. Profiling revealed this to be quite a bit
faster.
* This is something of a stopgap until C++-afication of
pbvh, when we'll have our pick of a bunch of
really nice C++ hashmap libs.
* pbvh_collapse_edge bites the dust; dyntopo now uses
BM_collapse_edge. Of the three topology operations
(subdivide edge, collapse edge, dissolve 3/4 valence
vertex) only dissolve still has a dyntopo-specific
implementation.
* Fixed a bunch of annoying memory corruption bugs.
* Non-manifold triangles are now detected in more
places.
SmallHash changes:
* Enabled removal
* Fixed infinite loop bug caused by
improperly counting free*d* cells
versus free cells.
* Added a BLI_smallhash_ensure_p method
that works just like the GHash version.
Sculpt replay system
* Roughed out a simple system to record and
play back sculpt strokes using a simple
text format.
* This is exclusively for
performance profiling and unit tests.
* For each brush stroke the system saves a copy
of the active StrokeCache and PaintStroke
and parts of Sculpt.
This should make profiling DRAM thrashing a lot
easier.
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This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.
For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.
The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.
Reviewed By: fclem, Severin
Differential Revision: https://developer.blender.org/D12190
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Operator combines more features and it wasn't very transparent which
properties are used in which feature and how they are used.
Features linked_time, side_of_frame and linked_handle are
isolated, logic moved into own function.
deselect_all property was removed as it practically equals to
!extend in all cases.
Functional change: Dragging existing selection will not change active
strip. Previously this could happen if click happened on strip that
wasn't active.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12320
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Even if `snap_targets` `SeqCollection` is empty, there can be static
snap points defined, so don't condition snapping on non-zero target
count.
Differential Revision: https://developer.blender.org/D12400
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This patch implements the generic slider from
`ed_draw.c` to the `GRAPH_OT_decimate` operator
This draws a useful UI and enables precision mode and stepping
Overshoot is disabled
The status message is moved to the workspace footer
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9361
Ref: D9361
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Caused by {rBb0d9e6797fb8}
Ideally `td->loc` should always be set and point to a 3d array.
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This patch just changes the mouse cursor to a "stop sign" when dragging
to an unsupported location during Join or Split operations.
See D11396 for details and examples.
Differential Revision: https://developer.blender.org/D11396
Reviewed by Campbell Barton
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Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.
This should not affect files that do not use the new kind of instances.
The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.
A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.
Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.
For users, the only thing that changed is that the Point Instance node now
has a geometry mode.
This also fixes T88454.
Differential Revision: https://developer.blender.org/D11841
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Designed by @mendio
The new icons are:
* Dot-Dash modifier
* Length Modifier
* Line Art modifier
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The color was not converted to Linear from Brush color.
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Screen area maintenance "Close" function allowed to be scripted.
See D12307 for usage example.
Differential Revision: https://developer.blender.org/D12307
Reviewed by Campbell Barton
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Support extracting identifiers RNA paths into fixed size buffer
since the maximum size of the identifier is known all cases.
- Add BLI_str_unescape_ex to support limiting the destination buffer.
- Add BLI_str_quoted_substr to copy values into a fixed size buffer.
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This patch fixes the issue described in T88411, that the text in frame nodes is only shown, when the node has a label. This has been caused by rB8f04ddbbc626, because `node_draw_frame_label` not only draws the label, but also all the other text. Therefore skipping it, when the label is empty, also skips drawing the other text.
This is fixed by moving the check for the empty label into `node_frame_draw_label`.
**Patch:** Frame nodes show text despite not having a label.
{F10286204, size = full}
**Same setup in master:**
{F10128099, size = full}
**Test file**
{F10128102}
Reviewed By: #user_interface, pablovazquez
Maniphest Tasks: T88411
Differential Revision: https://developer.blender.org/D11315
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When joining two strokes in paint mode using the auto merge option, the join was very hard if the thickness was too different.
This patch adds a smooth to the join in order to get better transition.
Also fixed the problem to join existing strokes very far from actual stroke.
Some cleanup and rename of old code is included in order to make code more readable.
Reviewed By: pepeland
Differential Revision: https://developer.blender.org/D12362
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Without an explanation the sequencer logic looked wrong since
other selection checks don't skip data that can't be found.
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* Changed brush defaults a bit. New defaults
are for organic modeling.
* autosmooth_fset_slide now defaults to 1, so
face set boundaries are smoothed but stick to mesh
surface (if 0 they would function as hard edges).
* Weight by area smooth mode is on by default for all
brushes.
* Cleaned up versioning code and made it
kick in at 3.00:21, with some simple checks to
try and detect existing data from beta testers.
* Also fixed a small crash bug.
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Calling undo in from Python background-mode would raise an exception
without any information about how to initialize undo.
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Failure to calculate normals caused an assertion since face
tessellation was being calculated with invalid normals.
In practice the rip-drag action would recalculate normals anyway,
however mesh tessellation should always be performed with valid normals.
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Callers that require lazy initialization can use SEQ_editing_ensure.
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* Wrote a simple fix for drawing face sets
in inverse (ctrl) mode with face set automasking
on.
* Various fixes related to hard edges and smoothing.
* Started writing some code to defragment bmesh mempools.
Need to figure out how to avoid triggering excessive
PBVH node rebuilds.
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Context members of the file space would not be shown in the context API
docs.
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Since recently it's possible to query the active file (as object, not
just the name), but it's quite useful for scripting to have access to
all selected files.
This introduces `bpy.context.selected_files`, returning a list of file
objects representing files in the File Browser.
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Use BLI_str_quoted_substr_range instead of in-line
quote extraction to resolve:
- Bone names containing quotes caused flip to fail.
- Missing NULL check if a matching quote could not be found.
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Rely on BLI_str_quoted_substrN to detect if the prefix exists since
this function exists early there is no need to check before calling.
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Image Editor
When changing to another texture paint slot, the texture displayed in
the viewport changes accordingly (as well as the image displayed
in the Image Editor).
When changing the active texture in the Node Editor though, only the
texture displayed in the viewport changes.
This was mentioned in T88788 and I am not 100% sure this is desired in
all scenarios (or at all), it should be seen in tandem of D11497. This
change makes it so that the Image Editor changes to the image we changed
to in the Node Editor (keeping them in sync).
If this is not desired in all cases, this could be made an option.
ref T88788
ref D11496
ref D11497
Maniphest Tasks: T88788
Differential Revision: https://developer.blender.org/D11498
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active paint slot
When changing to another texture paint slot, the texture displayed in
the viewport changes accordingly (as well as the image displayed
in the Image Editor).
When changing the active texture in the Node Editor though, only the
texture displayed in the viewport changes.
This _can_ be confusing because you can end up painting on a texture
that you are not looking at in the viewport (so you dont have any
feedback whatsoever). Not 100% sure this is desired in all scenarios,
but this change makes it so that the active paint slot changes to the
one that uses the texture we chaged to in the Node Editor (keeping them
in sync).
If this is not desired in all cases, this could be made an option.
ref T88788
ref D11496
Maniphest Tasks: T88788
Differential Revision: https://developer.blender.org/D11497
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This was left over from when changing the image set the faces texture.
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Support axis constraints for the measure tool.
Press X, Y or Z to restrict the dimension to that axis,
it's also possible to toggle between orientations matching transform.
Reviewed By: campbellbarton
Ref D10872
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This makes it possible to calculate orientation from functions
that don't have the context.
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Many callers expanded a PointerRNA argument,
so add a version of these functions that takes a PointerRNA.
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Assigning a shortcut to bone layers for example,
raised a Python exception when used.
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Only append RNA_path_from_ID_to_struct to context attributes if those
paths resolve to ID types.
Also simplify creating RNA paths by adding utility functions:
- WM_context_path_resolve_property_full
- WM_context_path_resolve_full
Part of fix for T90723.
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Selection was already accessible but not active.
Add utility functions:
- ANIM_nla_context_track to access the active track,
following the convention of ANIM_nla_context_strip.
- ANIM_nla_context_*_ptr versions of these functions,
needed to for creating context members to access the ID pointer.
Part of fix for T90723.
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I might write a paper on this. Topology rake now locally
updates a vector field, which it uses to smooth the input
and constrain to mesh (including face set) boundaries.
This can make an enormous difference for things like
smoothing.
Note that this is different from the existing 'curvature rake'
mode, which also builds a field and which is fed into the input
of this new one.
The only oddity is that the field is stored in a CD_PROP_COLOR
since we don't have a CD_PROP_FLOAT4, and this shows up in the UI
(not sure if I'm messing up the CD_TEMPORARY flags or if the UI
doesn't check for them).
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This is an alternative to context.scene.sequence_editor.active_strip
which could be verbose, especially with additional None checks.
Part of fix for T90723, extracted from D12297.
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Now if the frame does not exist in destination layer, the frame type of merge layer is used.
For existing frames in destination layer, the existing type is not changed.
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* Fixed crash in dyntopo collapse. The
loops around vertex iterator dyntopo uses
doesn't actually work on non-manifold meshes,
or meshes with invalid normals, this was not
being checked in pbvh_bmesh_collapse_edge.
* Rotate tool now works with dyntopo.
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