Age | Commit message (Collapse) | Author |
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Conflicts:
source/blender/blenkernel/intern/object.c
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Add option to ommit strip name and info display.
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Draw outer ring with quad strip instead of line
(line width would vary across the ring)
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Draw overdrop on top of post-draw call back.
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on the sequence they are toggled between play-pause.
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Now file open operator also sets a temporary flag for collapse. This
allows the user to configure the option to always collapse files and the
editor will remember the setting and not reset it back after finishing a
collapsed file open.
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Selected animation sequences will play back their thumbnails now.
We'll probably need a way to scrub here, will investigate that next.
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Now getting an "animation" preview should be pretty easy.
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Conflicts:
source/blender/blenkernel/intern/key.c
source/blender/blenlib/intern/path_util.c
source/blender/editors/object/object_shapekey.c
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We need to clear the collapsed flag when it does not apply anymore, so
files get displayed properly.
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Python had no ability to remove shape keys
Original D1169 from @lichtwerk, with edits
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It could still crash if the window was freed and another was activated. see T44688.
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D1339 from @scorpion81
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The view would jump each time, now compensate by adjusting the cursor panning.
Less jarring and helps avoid problems when the cursor gets outside the view, see: T40353
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animators in heavy scenes)
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* Icon of collapsed images is same as a movie
* Size displayed is cummulative size of all images
* Frame range is displayed in the filename
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This is only supported for mesh objects so far.
Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...).
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filenames.
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Conflicts:
source/blender/makesdna/DNA_object_types.h
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filenames.
Added BLI_path utility functions to decompose a path name and
extract the frame number. It should be useful in autocollapse
feature as well
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Already committed similar fix (rBbeaed66f292dd) but saw it appearing on
other peoples screens a few times since them. Never was able to recreate
though.
This should make sure everything is initialized fine, so if we see it
appearing again, then it's likely because of manual tweaks or the
version saved in the .blend.
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Very dirty feature that will have to be reimplemented when the new asset engine makes it into blender.
This commit tweaks the filebrowser to detect sequences of images that form parts of a movie. The
files need to be in the format <number>filelame.ext or <number>.filename.ext
There is a new option next to hidden file option that makes it so this collapsing takes place.
When collapsing is on, any movie files that have the same filename will be collapsed to the first
detected file in the sequence. Selecting that file will select all files in the sequence.
There is a shortcut in the sequence editor in the Add menu, "Image Sequence" that enables collapsing
by default. Unfortunately, selecting multiple movies will not add multiple sequences to the sequencer,
at least for now, but it should make it quite easier for people to quickly select the whole range of
images for a movie. Importing the image sequence into the sequencer will use placeholders, so any missing images
will display as black.
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Conflicts:
intern/cycles/kernel/svm/svm.h
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The string may have many '|' characters, only the last is clipped.
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Would crash trying to access outside the 3D view.
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Alembic archives.
Two separate property groups for metadata are used (so that reading
caches does not overwrite metadata for output caches).
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description).
Cache library output archives now have a description string next to them
that gets written into the archive.
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Related to T44688, note supporting this case isn't so nice,
but seems it can be made to work.
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