Age | Commit message (Collapse) | Author |
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These operators only need selected objects.
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affects one item
UI editing multiple selected items missed the case of PROP_POINTER
properties
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3373
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Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3361
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work
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3360
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Annoying for debug builds.
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Regression in recent undo system changes,
This caused T55048.
When each mode had its own undo stack it was important
to initialize it when entering edit-mode.
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Change the fill setting in the keymap,
this allows tool access the macro with either setting.
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- FTOCHAR -> unit_float_to_uchar_clamp
- F3TOCHAR3 -> unit_float_to_uchar_clamp_v3 (swap args)
- F4TOCHAR4 -> unit_float_to_uchar_clamp_v4 (swap args)
- FTOUSHORT -> unit_float_to_ushort_clamp
- USHORTTOUCHAR -> unit_ushort_to_uchar
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background setting
mentioned in T54942
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D3200
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Reviewed By: mont29
Differential Revision: http://developer.blender.org/D3178
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Add a function that takes only a quat, instead of the 3D view.
Allows for using non-view orientations.
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Some snap functions already exposed this.
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prevent corners errors in raycast.
Using FLT_EPSILON can fail with large coordinate values.
This commit also avoids storing bvhtrees with different settings in BVHCache.
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This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull.
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This will allow greater control of the bvhtrees that are obtained, and helps identify problems.
It is also an additional step to unify the functions.
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Since these will have their own manipulators,
its more convenient to keep them separate.
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identifier type.
Reviewed By: @campbellbarton
Differential Revision: https://developer.blender.org/D3192
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Since area lights are affected by scaling them, it only makes sense to support applying the scale to the lamp size.
Of course, applying location or rotation does not work.
If a scaling that changes the aspect ratio is applied to a square lamp, the mode is automatically changed to Rectangle.
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In master this is working fine, but in 2.8 ob->imat was identity matrix.
Committing this in master to simplify merging.
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Don't see a good reason for the old behavior, so better have it consistent.
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This commit does two things:
- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.
This affects several areas:
- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
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No functional changes.
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Extrapolation, and Influence
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
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Differential Revision: https://developer.blender.org/D3160
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Confusing when adding non-id icons.
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Make this match editmesh picking more closely
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- Wasn't clear which functions handle edit-bones.
- Mixed both ebone and edit_bone in names.
- Didn't use ED_armature_* prefix for public API.
See P655 to apply to branches.
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Error in 651b8fb14e caused de-duplication to fail.
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It's not just the Graph Editor that needed this - the NLA also uses similar code
and thus suffers from a similar problem.
(My first commit from the Blender Institute v2.0 - Just testing that everything works)
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The previous assert assumed '..' is always there, which isn't necessarily
true (for example when in the root of an Asset Engine repository).
The new code asserts that if '..' is present it should be the first entry
(rather than forcing the first entry to be '..').
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