Age | Commit message (Collapse) | Author |
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This reverts commit 468474a653c976615306254dfcc33a85a0b872a1.
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Thanks to Clément for finding the fix!
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The icons themselves (their .dat) still need to be updated. But this will make
sure they are part of the pack next time the icons are updated.
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There is no active bone data in the cowed edit armature.
This was introduced on rBe12df10120a0, back when we hoped the depsgraph
would fullfill all our hopes and dreams.
Before the single-context-editing depsgraph reality came crashing on us.
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Matches other modes.
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Object scale has implications for parenting, use draw size instead.
Also use add-empty view_align option instead of a separate operator.
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This property (even in 2.7) was not working. In fact it behaves as extended
when extended was FALSE.
Besides all that, the operator is not affected my multi-objects, so it
is good to go.
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With the monochrome icons this reduced the contrast too much.
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Stupid +1/-1 fiddling of mat indices (between MPolys and object...).
Initial investigation and patch by @dfelinto, thx.
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Before when press . (view_select) the object was centered at the dummy, but now it's centered with the strokes bounding box size.
Also fixed some problems in edit mode when the object origin was not in view origin.
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Use `mesh_eval_final` in this case.
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- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator
Reviewer: brecht
Differential: https://developer.blender.org/D3778
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DerivedMesh is now removed from edit-mesh modifier evaluation.
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- immAttrib* -> immAttr*
- immSkipAttrib -> immAttrSkip
Term 'attr' is a convention for GPU module.
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For now we have categories collection, object, object data, modifiers &
constraints, and shading. The icons can be categorized by adding e.g.
DEF_ICON_OBJECT() in UI_icons.h.
Light themes will need to be updated to use darker colors to keep icons
visible in the outliner.
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This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
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This was not so noticeable for old icons with black outline, but with
white outline it's problematic.
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The brush of texture paint hadn't gp_icon
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while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint.
fixes T56994
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Subscribers: JulienKaspar
Tags: #sculpting_and_painting
Maniphest Tasks: T56994
Differential Revision: https://developer.blender.org/D3753
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It now works like 2.7x. That said this operator is kind of incompatible with
x-mirror (the way it is implemented anyways). But if people were happy with
this in 2.7x they will be multi-object happier.
That said, do turn off x-mirror before using this or select all bones, or just
stop using this operator altogether ;)
Jokes aside, the operator can also be fixed. It shouldn't be hard.
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There was a reason this was using CTX_DATA_BEGIN in the first place.
Issue introduced on 47cf8bd92847c6837e7af5bd0edbfe1d62fdcaf5.
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Remove nonsensical insanity check.
Remove FIXME that would never be addressed anyways.
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Also removed the insane insanity check. This would fail in the
poll function. No point in that level of paranoia.
And return OPERATOR_FINISHED regardless. Since this has a parameter
(though not used) you may get want to tweak REDO (in the future).
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This operator is actually working as expected, but I added some
comments explained that it was already "ported".
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* Return OPERATOR_FINISHED only if at least one object succeeded.
* Have a per object fork value, otherwise an object may influence the next.
(which is why we should use `const foo = ...; foo_iter = foo;`)
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Based on D3384 by Nick Milios.
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The patch itself was fine (save for sending notifiers for objects instead of ob).
But I couldn't apply it, so I re-did from scratch.
Based on D3394 by @codemanx
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Gizmo.
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