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2018-10-11Cleanup: indentationCampbell Barton
2018-10-10Revert "Cmake build missing geom icons"Dalai Felinto
This reverts commit 468474a653c976615306254dfcc33a85a0b872a1.
2018-10-10Fix diagonal line artifact in view navigate icons.Brecht Van Lommel
Thanks to Clément for finding the fix!
2018-10-10Cmake build missing geom iconsDalai Felinto
The icons themselves (their .dat) still need to be updated. But this will make sure they are part of the pack next time the icons are updated.
2018-10-10Fix for VIEW3D_OT_snap_selected_to_activeDalai Felinto
There is no active bone data in the cowed edit armature. This was introduced on rBe12df10120a0, back when we hoped the depsgraph would fullfill all our hopes and dreams. Before the single-context-editing depsgraph reality came crashing on us.
2018-10-10Fix for ARMATURE_OT_layers_show_all in pose modeDalai Felinto
2018-10-10UI: show confirmation for metaball deleteCampbell Barton
Matches other modes.
2018-10-10Multi-Objects: ARMATURE_OT_layers_show_allDalai Felinto
2018-10-10Multi-Objects: ARMATURE_OT_revealDalai Felinto
2018-10-10Multi-Objects: ARMATURE_OT_hideDalai Felinto
2018-10-10Empty Image: use draw size instead of object scaleCampbell Barton
Object scale has implications for parenting, use draw size instead. Also use add-empty view_align option instead of a separate operator.
2018-10-10Removal of "extend" option for ARMATURE_OT_select_linkedDalai Felinto
This property (even in 2.7) was not working. In fact it behaves as extended when extended was FALSE. Besides all that, the operator is not affected my multi-objects, so it is good to go.
2018-10-10UI: reduce greying out of icons in radio and toggle buttons.Brecht Van Lommel
With the monochrome icons this reduced the contrast too much.
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-09GP: Add Shift+F to change Drawing Brush strengthAntonioya
2018-10-09Fix T57122: Sample color during texture painting not working.Bastien Montagne
Stupid +1/-1 fiddling of mat indices (between MPolys and object...). Initial investigation and patch by @dfelinto, thx.
2018-10-09GP: Improve center object in viewport when press .Antonioya
Before when press . (view_select) the object was centered at the dummy, but now it's centered with the strokes bounding box size. Also fixed some problems in edit mode when the object origin was not in view origin.
2018-10-09CleanupDalai Felinto
2018-10-09Fix T55202: 3D Cursor Snapping not working correctly in Edit Mode.mano-wii
Use `mesh_eval_final` in this case.
2018-10-09Fix build error on windows/MSVCDalai Felinto
2018-10-09Image Empties: Usability improvements and fixesJacques Lucke
- new "Align to View" option when loading a new image - automatically align to view when dropping an image into a viewport - larger default size for image empties - fix image empty gizmo in orthographic view - new "Align Objects to View" operator Reviewer: brecht Differential: https://developer.blender.org/D3778
2018-10-09Fix T57115: buttons drawing wrong after recent icon drawing changes.Brecht Van Lommel
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09Cleanup: namingCampbell Barton
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
2018-10-09Cleanup: namingCampbell Barton
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-08Fix incorrect alpha blending for icon drawing outside buttons.Brecht Van Lommel
This was not so noticeable for old icons with black outline, but with white outline it's problematic.
2018-10-08Fix tool panel not refreshing when updating colorDalai Felinto
2018-10-08Fix T57083: Grease Pencil / Texture Paint Crash in 2.8Antonioya
The brush of texture paint hadn't gp_icon
2018-10-07Cleanup: styleCampbell Barton
2018-10-06Vertex Paint: support switching to secondary color temporarily holding CtrlPhilipp Oeser
while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint. fixes T56994 Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: JulienKaspar Tags: #sculpting_and_painting Maniphest Tasks: T56994 Differential Revision: https://developer.blender.org/D3753
2018-10-06Pseudo-fix for ARMATURE_OT_autoside_names and x-mirrorDalai Felinto
It now works like 2.7x. That said this operator is kind of incompatible with x-mirror (the way it is implemented anyways). But if people were happy with this in 2.7x they will be multi-object happier. That said, do turn off x-mirror before using this or select all bones, or just stop using this operator altogether ;) Jokes aside, the operator can also be fixed. It shouldn't be hard.
2018-10-06Fix for ARMATURE_OT_flip_names and x-mirrorDalai Felinto
There was a reason this was using CTX_DATA_BEGIN in the first place. Issue introduced on 47cf8bd92847c6837e7af5bd0edbfe1d62fdcaf5.
2018-10-06Multi-Objects: ARMATURE_OT_parent_clearDalai Felinto
2018-10-06Multi-Objects: ARMATURE_OT_symmetrizeDalai Felinto
2018-10-06Multi-Objects: ARMATURE_OT_separateDalai Felinto
2018-10-05Multi-Objects: ARMATURE_OT_splitDalai Felinto
2018-10-05Silence warningDalai Felinto
2018-10-05ARMATURE_OT_fill: cleanupDalai Felinto
Remove nonsensical insanity check. Remove FIXME that would never be addressed anyways.
2018-10-05Multi-Objects: ARMATURE_OT_mergeDalai Felinto
Also removed the insane insanity check. This would fail in the poll function. No point in that level of paranoia. And return OPERATOR_FINISHED regardless. Since this has a parameter (though not used) you may get want to tweak REDO (in the future).
2018-10-05Multi-Objects: ARMATURE_OT_autoside_namesDalai Felinto
2018-10-05Texture Paint: automatically set default color when adding texture slot.Brecht Van Lommel
2018-10-05Multi-Objects: ARMATURE_OT_duplicateDalai Felinto
2018-10-05Multi-Objects: ARMATURE_OT_click_extrudeDalai Felinto
This operator is actually working as expected, but I added some comments explained that it was already "ported".
2018-10-05Fixes for ARMATURE_OT_extrude / ARMATURE_OT_extrude_moveDalai Felinto
* Return OPERATOR_FINISHED only if at least one object succeeded. * Have a per object fork value, otherwise an object may influence the next. (which is why we should use `const foo = ...; foo_iter = foo;`)
2018-10-05Multi-Objects: ARMATURE_OT_extrude / ARMATURE_OT_extrude_moveDalai Felinto
Based on D3384 by Nick Milios.
2018-10-05Multi-Objects: ARMATURE_OT_calculate_rollDalai Felinto
The patch itself was fine (save for sending notifiers for objects instead of ob). But I couldn't apply it, so I re-did from scratch. Based on D3394 by @codemanx
2018-10-05Multi-Objects: ARMATURE_OT_roll_clearDalai Felinto
2018-10-05Transform: hide the Dial3d drawing if the operator has not been called by a ↵mano-wii
Gizmo.