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2020-07-21Bevel: Refactor "Vertex Only" to an enumHans Goudey
This matches the change that was done to the bevel modifier so that the interface for the modifier, the active tool, and the operator are consistent. This commit extends the refactor to the bmesh implementation too, so that the parameters in the implementation don't stray too far from what is exposed. Tests are adjusted and still pass.
2020-07-21Fix T79056: Topology automasking artifacts in multiresPablo Dobarro
Both to_v and form_v need to be included. From_v is needed to include the active vertex when there is only one vertex in the radius of the brush, to_v needs to be included to add all grids duplicates Reviewed By: sergey Maniphest Tasks: T79056 Differential Revision: https://developer.blender.org/D8347
2020-07-21Fix T79007: Smooth brushes crasing in dyntopoPablo Dobarro
The custom smooth functions for bmesh and meshes where removed and replaced by a generic smooth function using the sculpt API, which needs to initialize the bmesh indices in order to be used Reviewed By: sergey Maniphest Tasks: T79007 Differential Revision: https://developer.blender.org/D8333
2020-07-21Cleanup: move 'int i' declarationGermano Cavalcante
It is preferable that the value used for interators is defined close to where it is used.
2020-07-21UI: Use consistent layout for custom operator UIHans Goudey
Operators are one of the last places in Blender to use older UI designs that don't fit in with recent style conventions. This commit updates these custom operator UI callbacks for consistency and clarity. Some of the code is also simplified a lot. Some of the older operator layouts were much more complex (in terms of code) than they needed to be. See the differential revision for a before and after screenshot of each operator. Differential Revision: https://developer.blender.org/D8326
2020-07-21UI: Add an outer boundary for edge panning, use in outlinerHans Goudey
Currently if you drag and drop an item from the outliner elsewhere in the Blender window, the outliner will scroll the entire time, even if the mouse is far away. This commit adds optional behavior for the edge pan operator that makes it only act if the mouse is close enough to the region. Differential Revision: https://developer.blender.org/D8193
2020-07-21Fix (unreported) broken code in recent override operator enhancements.Bastien Montagne
When overriding a whole linked collection from a single object in 3DView, said 'reference' object would be removed by code. We only want that behavior when overriding from an instanciating Empty.
2020-07-21Fix T78994: Clear selected pose doesn't work without animationHans Goudey
It looks like the code left this as a todo, but the basic solution is to add an extra parameter to BKE_bose_rest to check whether bones are selected before reseting them. I also corrected the operator description which said it acted on only selected bones even when there is an option to turn that off. The "act on selected" is generally implied for Blender's operators anyway. Differential Revision: https://developer.blender.org/D8319
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
This is to match the option name and to avoid confusion with workbench xray mode.
2020-07-21Fix T79112: Redo shrink/fatten uses negative valuesCampbell Barton
The numbers in the redo panel were negated compared to the value entered while transforming.
2020-07-21Fix T72621: Transform object origin support for grease-pencilSebastian Parborg
Added support for transforming only origins with greasepencil objects. The new functions is based on BKE_gpencil_transform. That is why there is FIXME statements in there. Reviewed By: Campbell, Antonio Differential Revision: http://developer.blender.org/D8303
2020-07-21Fix (unreported) bad handling of detection of what to override from 3DView ↵Bastien Montagne
in some cases. Having a directly linked object does not always mean it should be considered as really overridable...
2020-07-21Cleanup: spellingCampbell Barton
2020-07-21Fix UV edge/face sync selection from recent sticky select cleanupCampbell Barton
2020-07-21Cleanup: simplify sticky UV selectionCampbell Barton
Use BMesh connectivity information instead of looping over all geometry to flush the sticky selection.
2020-07-21UV: remove selection threshold for nearby coordinatesCampbell Barton
Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold.
2020-07-20Fix weird placement of "Motion Tracking" in 3D View overlay popupJulian Eisel
There was a weird looking gap between the checkbox and the "Motion Tracking" label. Plus, the label could not be clicked to change the value, unlike usually. Issue is that the row is actually a sub-panel header. The checkbox being drawn with the draw_header() callback, and the label being added as separate item by the popover panel code. This adds a hack so the checkbox can add the panel label itself (the popup drawing skips adding the label then). That addresses mentioned issues.
2020-07-20Python API: option to use OpenGL context in RenderEngine.renderMiguel Pozo
When bl_use_gpu_context is set, an OpenGL context will be available for OpenGL based render engines. Differential Revision: https://developer.blender.org/D8305
2020-07-20Fix T78960: 2.83.2 not opening a 2.82a project correctly.Bastien Montagne
That project cannot be opened correctly ayway, it has recursive collections intanciating themselves... But at least now we have a check at startup to detect and 'fix' those nasty cycles in collections.
2020-07-20Fix T70455: Knife Tool failing to cut edgesGermano Cavalcante
Analyzing the cuts, the points shown in the viewport (indicating the previous and current cuts) do not correspond to the final cuts. Sometimes a point, even snapped to a vert, is a point that cuts an edge and sometimes a point, even snapped to an edge, is a point that cuts only the face. This is because the detection of snapping vertices from mouse is different from the "snap" that detects vertices that are cut. So small projection inaccuracies can result in detection failures. The solution for this is simply to confirm the cuts whose vertices indicate the `prev` ou and `cur` point. The tolerance distance does not need to be calculated in these cases.
2020-07-20T77086 Animation: Passing Dependency Graph to DriversSybren A. Stüvel
Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-20Fix T79089: Crash changing themesCampbell Barton
Regression from 2840782d8478f.
2020-07-20Fix T79077: Off-screen rendering ignores shading argumentCampbell Barton
Thumbnails used the 3D view shading mode when a camera wasn't used.
2020-07-20UI: use "Recalculate" instead of "Recalc"Yevgeny Makarov
2020-07-19Fix T78624: Crash running operators from Python in background modeCampbell Barton
2020-07-19Cleanup: unused argument warningCampbell Barton
2020-07-19Cleanup: spellingCampbell Barton
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672. Differential Revision: https://developer.blender.org/D7557 Reviewed by Julian Eisel
2020-07-18UV: edge-ring selection supportCampbell Barton
Matches edit-mesh edge-ring selection.
2020-07-18Cleanup: split UV loop select out of mouse picking functionCampbell Barton
2020-07-18UV: utility functions for sticky select settingCampbell Barton
Support setting vert/edge/face selection, using the sticky option without performing a second loop over all faces to flush selection. Existing selection code didn't take advantage of BMesh connectivity since the logic is from before BMesh was included.
2020-07-18Cleanup: spellingCampbell Barton
2020-07-18Cleanup: UV selectionCampbell Barton
Remove commented code, move penalty calculation into own function.
2020-07-18Cleanup: KnifeTool: Replace glPolygonOffset by GPU_polygon_offsetClément Foucault
2020-07-18Cleanup: GPU: Encapsulate clipDistancesClément Foucault
This also remove some non functionnal state changes that were left from legacy code.
2020-07-18Cleanup: GPU: Encapsulate glProvokingVertexClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glFrontFaceClément Foucault
2020-07-18Cleanup: GPU: Encapsulate Backface cullingClément Foucault
2020-07-18Cleanup: View3D: Encapsulate OpenGL callsClément Foucault
Removes GL_DEPTH_RANGE query as it is not changed anywhere.
2020-07-18Cleanup: GPU: Encapsulate scissor testClément Foucault
2020-07-18Cleanup: GPU: Encapsulate glViewport callsClément Foucault
2020-07-18Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_stateClément Foucault
Also go back to default value of 0 after usage.
2020-07-18Cleanup: Sequencer: Use GPUTexture instead of opengl callsClément Foucault
2020-07-18Cleanup: glutil: Use GPUTexture in immDrawPixelsTexScaled_clippingClément Foucault
This also cleanup the code for readability.
2020-07-18Cleanup: ClipDraw: Use GPUTexture api and fix a vmem leakClément Foucault
Leak was silent as it was an opengl handle.
2020-07-18Cleanup: ClipDraw: Remove usage of GPU_SHADER_3D_IMAGE_MODULATE_ALPHAClément Foucault
2020-07-18Cleanup: PaintCursor: Use GPUTexture instead of opengl callsClément Foucault
2020-07-18Cleanup: GPU: Make icon drawing use GPUTextureClément Foucault
This remove all gl function calls. Adds a new sampler only for icon drawing.
2020-07-18Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offsetClément Foucault
And move it to GPU module.
2020-07-18Cleanup: GPU: Replace glBlendFunc by GPU equivalentClément Foucault