Age | Commit message (Collapse) | Author |
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Just a missing update flag
Reviewed By: sergey
Maniphest Tasks: T79164
Differential Revision: https://developer.blender.org/D8364
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for the first time
When there is no color layer available,
BKE_sculpt_update_object_for_edit creates a new one and tags the mesh
with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the
tool starts. This also deletes the PBVH and when it is created again in
BKE_sculpt_update_object_after_eval, the pmap is not initialized, making
the tool crash.
This moves the color layer creation to a separate function outside
BKE_sculpt_update_object_for_edit, which now runs after the color
layer is available, so it won't need to update again and the pmap will
still be available when the tool is used.
Reviewed By: sergey
Maniphest Tasks: T78242
Differential Revision: https://developer.blender.org/D8135
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doesn't work.
Some modes were working by mere chance in that ugly 'reversed' case, but
the to/from selection modes were not properly swapped...
Should also be safe for 2.83.
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transforming bones.
Data transfer operator was missing tagging DEG for relations updates.
Should be portable to 2.83 as well.
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Showing the Python error without any explanation is often
not enough information and doesn't hint that the error was in the
user input.
The error report from a invalid expression such as '..1' used to be:
('invalid syntax', ('<string>', 1, 1, '..1'))
Now reads:
Error evaluating number, see Info editor for details: invalid syntax
Address issue raised by T78913.
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Also rename ui_but_string_set_eval_num to ui_but_string_eval_number
as it doesn't set any of the buttons values.
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This operator cleanup any frame that is equal to the previous one. This is very handy when convert a mesh animation to Gpencil and the mesh is static for several frames.
Differential Revision: https://developer.blender.org/D8149
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The complete lack of a transform panel was confusing enough to spawn
this question: https://blender.stackexchange.com/q/169074/599
Displaying a message instead of nothing is more consistent with the
behavior of the mesh transform panel anyway.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D8390
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Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
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Operator logic is limited to iterating over selection and executing
same code as python API does.
Functional changes:
- No attempt to preserve effects is made. Dependant effects are deleted.
- No attempt to change meta strip boundaries.
Partially fixes T73828
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D6892
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Add recursion check before assigning strip as a mask for modifier.
Same check is used for recursion check when reassigning effect input, so it
should not be possible to create recursion at all.
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Use C for faster operation on high poly models,
in my tests this gave ~27x speedup.
D8311 by @andreasterrius with edits.
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Needed for unwrapping from the 3D view.
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D8367 by @paul2t with edits.
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The name was misleading as it returns true whenever it intersects the
line represented by the points.
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This is a continuation of fix for T78307. Turns out instancing do not
work at all, so enforce single widget drawing on macOS and Intel GPU.
It was also reported that certain AMD and Mesa driver suffer from
similar issue, so disabled instancing for this configuration as well.
Differential Revision: https://developer.blender.org/D8374
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When "ID Data" -> "Make Single User" is chosen with selected elements
that are not curves, there is a crash. This fix ensures that the id in the
callback function is an Action.
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When interpolate, the temp frames are tagged, and later removed. If for any reason any stroke was tagged in other area of Blender (this tag is used for temp tagging), the stroke could be removed by error when run interpolation.
In a previous fix, the tag was cleared before, but only for the frame range of the interpolation. Now, the clear is done for all frames.
Also, instead to clear for each stroke sampling, now it's done only once at invoke time.
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This is a change I pulled from the property-search-ui branch,
where I have to use the list of tabs to search the inactive tabs
and it makes more sense to use the array directly.
It is also an improvement to have this fundamental code to the
properties editor in the editor code rather than an RNA callback.
There are no functional changes.
Differential Revision: https://developer.blender.org/D8368
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Enhance checks for which ID is valid for the override creation
operation.
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Also cleanup naming in outliner's override callbacks.
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Regression from d6cefef98f87a
This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
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The name was misleading as the length is for char32_t, not wchar_t.
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Silently activate the backface culling when the viewport is using.
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Optionally use the surface normal under the mouse cursor.
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Regression from d99b343b31e76
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While UV doesn't yet support edge selection, it can
when sync select is enabled.
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This impacts GHOST/Wayland which draws windows using alpha.
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This adds extra deform modes to the slide mode of the Topology
Slide/Relax brush (both slide and smear are almost identical).
This is useful to move topology to a specific area to add more localized
details
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8349
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This allows to use pen pressure modulation in hardness, wet mix, wet
persistence, flow and density, as well as inverting the modulation (more
pressure, less density...). With this, it is possible to create brushes
that mix paint or apply a new color based on the pressure.
Reviewed By: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D8267
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