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2020-07-27Fix T79164: Sculpting with smooth shading doesn't update normalsPablo Dobarro
Just a missing update flag Reviewed By: sergey Maniphest Tasks: T79164 Differential Revision: https://developer.blender.org/D8364
2020-07-27Fix T78242: Crash when using a Sculpt color tools that needs connectivity ↵Pablo Dobarro
for the first time When there is no color layer available, BKE_sculpt_update_object_for_edit creates a new one and tags the mesh with ID_RECLAC_GEOMETRY, so this layer is inmediatly available when the tool starts. This also deletes the PBVH and when it is created again in BKE_sculpt_update_object_after_eval, the pmap is not initialized, making the tool crash. This moves the color layer creation to a separate function outside BKE_sculpt_update_object_for_edit, which now runs after the color layer is available, so it won't need to update again and the pmap will still be available when the tool is used. Reviewed By: sergey Maniphest Tasks: T78242 Differential Revision: https://developer.blender.org/D8135
2020-07-27Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-27Fix T78308: Weight Transfer Operator "Deform Pose Bones" destination setting ↵Bastien Montagne
doesn't work. Some modes were working by mere chance in that ugly 'reversed' case, but the to/from selection modes were not properly swapped... Should also be safe for 2.83.
2020-07-27Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-27Fix T78306: Weight Transfer Operator target mesh doesn't update when ↵Bastien Montagne
transforming bones. Data transfer operator was missing tagging DEG for relations updates. Should be portable to 2.83 as well.
2020-07-27UI: improve errors when evaluating a number button failsCampbell Barton
Showing the Python error without any explanation is often not enough information and doesn't hint that the error was in the user input. The error report from a invalid expression such as '..1' used to be: ('invalid syntax', ('<string>', 1, 1, '..1')) Now reads: Error evaluating number, see Info editor for details: invalid syntax Address issue raised by T78913.
2020-07-27Cleanup: match call signature for UI unit number evaluationCampbell Barton
Also rename ui_but_string_set_eval_num to ui_but_string_eval_number as it doesn't set any of the buttons values.
2020-07-27GPencil: New operator to Cleanup duplicated framesAntonio Vazquez
This operator cleanup any frame that is equal to the previous one. This is very handy when convert a mesh animation to Gpencil and the mesh is static for several frames. Differential Revision: https://developer.blender.org/D8149
2020-07-27UI: Show message in transform panel when no metaball elements are selectedAaron Carlisle
The complete lack of a transform panel was confusing enough to spawn this question: https://blender.stackexchange.com/q/169074/599 Displaying a message instead of nothing is more consistent with the behavior of the mesh transform panel anyway. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D8390
2020-07-26Cleanup: GPU: Remove glew headers part2Clément Foucault
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-26Cleanup: GPU: Remove GPU_glew.h outside of GPU moduleClément Foucault
Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of.
2020-07-26VSE: Refactor delete operator and APIRichard Antalik
Operator logic is limited to iterating over selection and executing same code as python API does. Functional changes: - No attempt to preserve effects is made. Dependant effects are deleted. - No attempt to change meta strip boundaries. Partially fixes T73828 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6892
2020-07-26Merge branch 'blender-v2.90-release'Richard Antalik
2020-07-26Fix T74958: Infinite loop on using strip as modifier maskRichard Antalik
Add recursion check before assigning strip as a mask for modifier. Same check is used for recursion check when reassigning effect input, so it should not be possible to create recursion at all.
2020-07-26UV: port smart project from Python to CCampbell Barton
Use C for faster operation on high poly models, in my tests this gave ~27x speedup. D8311 by @andreasterrius with edits.
2020-07-26UV: support creating ParamHandle without checking UV selectionCampbell Barton
Needed for unwrapping from the 3D view.
2020-07-25Merge branch 'blender-v2.90-release'Campbell Barton
2020-07-25Fix T79239: UV path select crashCampbell Barton
2020-07-25Merge branch 'blender-v2.90-release'Campbell Barton
2020-07-25Fix T79254: FCurve editor crash when zooming out to limitCampbell Barton
2020-07-25Merge branch 'blender-v2.90-release'Campbell Barton
2020-07-25Fix T72622: Transform object origin ignores shape keysCampbell Barton
D8367 by @paul2t with edits.
2020-07-24Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-07-24Cleanup: Rename 'isect_ray_seg_v3' to 'isect_ray_line_v3'Germano Cavalcante
The name was misleading as it returns true whenever it intersects the line represented by the points.
2020-07-24Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-24Fix interface artifacts on Intel GPUsSergey Sharybin
This is a continuation of fix for T78307. Turns out instancing do not work at all, so enforce single widget drawing on macOS and Intel GPU. It was also reported that certain AMD and Mesa driver suffer from similar issue, so disabled instancing for this configuration as well. Differential Revision: https://developer.blender.org/D8374
2020-07-23Merge branch 'blender-v2.90-release'Nathan Craddock
2020-07-23Fix T79187: Outliner "Make Single User" crashNathan Craddock
When "ID Data" -> "Make Single User" is chosen with selected elements that are not curves, there is a crash. This fix ensures that the id in the callback function is an Action.
2020-07-23GPencil: Fix unreported missing frames in interpolationAntonio Vazquez
When interpolate, the temp frames are tagged, and later removed. If for any reason any stroke was tagged in other area of Blender (this tag is used for temp tagging), the stroke could be removed by error when run interpolation. In a previous fix, the tag was cleared before, but only for the frame range of the interpolation. Now, the clear is done for all frames. Also, instead to clear for each stroke sampling, now it's done only once at invoke time.
2020-07-23UI: Move properties tab list creation from RNA to editorHans Goudey
This is a change I pulled from the property-search-ui branch, where I have to use the list of tabs to search the inactive tabs and it makes more sense to use the array directly. It is also an improvement to have this fundamental code to the properties editor in the editor code rather than an RNA callback. There are no functional changes. Differential Revision: https://developer.blender.org/D8368
2020-07-23Merge branch 'blender-v2.90-release'Bastien Montagne
2020-07-23LibOverride: Add reset operations to the outliner menu.Bastien Montagne
2020-07-23LibOverride: Outliner override creation: Better checks.Bastien Montagne
Enhance checks for which ID is valid for the override creation operation.
2020-07-23LibOverride: Move override operations into own section of the ID outliner menu.Bastien Montagne
Also cleanup naming in outliner's override callbacks.
2020-07-23Merge branch 'blender-v2.90-release'Campbell Barton
2020-07-23Fix T79162: 'prop_search' includes ID prefix in string propertiesCampbell Barton
Regression from d6cefef98f87a This also fixes an unreported issue where finding an exact match wasn't being detected for items that contained an ID prefix.
2020-07-23Cleanup: replace wchar_t with char32_t 3D text accent inputCampbell Barton
2020-07-23Cleanup: rename Curve.len_wchar to len_char32Campbell Barton
The name was misleading as the length is for char32_t, not wchar_t.
2020-07-22Nodes: add missing update tags in the case of simulation node treesJacques Lucke
2020-07-22Fix T79144: Snapping bypassing the viewport backface cullingGermano Cavalcante
Silently activate the backface culling when the viewport is using.
2020-07-22Object: add-object option to place on the surface normalCampbell Barton
Optionally use the surface normal under the mouse cursor.
2020-07-22UI: use term 'Vertex' instead of 'Vert'Yevgeny Makarov
2020-07-22Fix UV select flush error in recent loop select cleanupCampbell Barton
Regression from d99b343b31e76
2020-07-22Fix T79148: UV Edge ring select doesn't select edgesCampbell Barton
While UV doesn't yet support edge selection, it can when sync select is enabled.
2020-07-22Cleanup: spellingCampbell Barton
2020-07-22GPU: clear color with 1.0 alphaChristian Rauch
This impacts GHOST/Wayland which draws windows using alpha.
2020-07-21Sculpt: Add extra deform types to SlidePablo Dobarro
This adds extra deform modes to the slide mode of the Topology Slide/Relax brush (both slide and smear are almost identical). This is useful to move topology to a specific area to add more localized details Reviewed By: sergey Differential Revision: https://developer.blender.org/D8349
2020-07-21Sculpt: Support pen pressure modulation in Paint Brush propertiesPablo Dobarro
This allows to use pen pressure modulation in hardness, wet mix, wet persistence, flow and density, as well as inverting the modulation (more pressure, less density...). With this, it is possible to create brushes that mix paint or apply a new color based on the pressure. Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D8267