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2020-02-20Cleanup: rename mul_m2v2 to mul_m2_v2Campbell Barton
Matches mul_m3_v3
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-19Theme: Radial gradient background and enum for gradient typePablo Dobarro
This commit replaces the "Use Gradient" checkbox theme option with an enum and implements a radial background. Whith this change, it should be easier to implemet other types of more complex background types, like a world space oriented gradient. Reviewed By: billreynish, fclem, brecht Differential Revision: https://developer.blender.org/D6825
2020-02-19Sculpt: Pinch only in the direction perpendicular to the strokePablo Dobarro
By pinching this way, we can fix some artifacts when sculpting following the topology direction. It does not make much difference with dyntopo/ remesher, but I think this should improve the quality of the brush when working with Multires. Reviewed By: JulienKaspar, jbakker Differential Revision: https://developer.blender.org/D6587
2020-02-19Fix T74009: `bpy.ops.outliner.orphans_purge()` poll being too restrictive.Bastien Montagne
There is no reason to even require an editor at all here, for now just kept the 'orphan view needed' condition for the outliner case only.
2020-02-19Fix T73859: Support executing sculpt.set_pivot_position without invokeJacques Lucke
Reviewers: brecht
2020-02-19Cleanup: assign Main, use existing assignmentsCampbell Barton
Avoid accessing inline since it's often used multiple times. In some cases it was already defined.
2020-02-18Fix T73960: GPencil can't convert while it is a separate from old strokesAntonio Vazquez
The problem was the new object hadn't any layer active.
2020-02-18Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
This is a bug that the recent refactor exposed. Some widgets were drawing with alpha set to 0.
2020-02-17Fix T71455, T73852, T73860: Transform, Redo doesn't work properly in time ↵Germano Cavalcante
editors The redo panel does not consider the position of the mouse. So it is not possible to know the direction to redo the operator. The solution is to add a new `direction` parameter that can be saved and used for redo. Differential Revision: https://developer.blender.org/D6852
2020-02-17Fix T73853: Redo does't work properly with NLA "Move" transform modeGermano Cavalcante
The orientation matrix when re-doing some transform operations was negated. Thanks @lichtwerk for pointing out the problem.
2020-02-17Fix T70229: Show Cache On will cause a lower fpsRichard Antalik
Use gpu batch drawing for cache content in VSE. Immediate drawing caused significant dorp in framerate. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6835
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789
2020-02-17Cleanup: add extern "C" to UI_interface.hJacques Lucke
2020-02-17Fix T68749: BPY: Deprecate height of popupJeroen Bakker
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api Reviewed By: Campbell Barton, Jacques Lucke Differential Revision: https://developer.blender.org/D6694
2020-02-17UI: Create quads > Create QuadsDalai Felinto
2020-02-17Cleanup: compiler warningBrecht Van Lommel
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2020-02-17Keymap: minor tweaks so box-select shortcuts show in the menuCampbell Barton
2020-02-17GPencil: Fix unreported move to layer with lock materialAntonio Vazquez
The strokes with the material locked could be moved. Now the lock is respected.
2020-02-17Fix: Forgot to include the blade icon in CMakeListsWilliam Reynish
This should make the Blade icon appear correctly in the Sequencer
2020-02-17Keymap: add sequencer box select with handlesCampbell Barton
Use Ctrl-B, include in menu, rename property to match graph editor.
2020-02-17Fix T73906: Crash calling render from PythonCampbell Barton
2020-02-17Fix T73909: Crash deleting grease pencil layer from dope sheetCampbell Barton
2020-02-16Rename Sequencer 'Cut' to 'Split'William Reynish
This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste. Use 'Split' for the operator and 'Blade' for the active tool. Patch by Nathan Lovato, with edits Differential Revision: https://developer.blender.org/D5542
2020-02-16Cleanup: Transform: Rearrange definitions and declarationsmano-wii
2020-02-15Cleanup: Silence warningsmano-wii
2020-02-15Transform: Deduplicate time snap codemano-wii
2020-02-15Cleanup: work around clang-format differences between versionsBrecht Van Lommel
Ref T73747
2020-02-15Keymap: move weight & vertex paint handling before pose modeCampbell Barton
This is needed so pose keymap doesn't override weight paint, which currently prevents the weight paint context menu from showing. Logically pose mode is secondary when used in combination with weight paint, so evaluate it afterwards. Also move vertex paint keymap since they have a lot in common, it's simpler to keep them evaluated at the same place. Resolves T73384
2020-02-15Cleanup: duplicate calls to add keymap handlersCampbell Barton
2020-02-15Cleanup: spellingCampbell Barton
2020-02-15Cleanup: remove various unused definesCampbell Barton
2020-02-15Cleanup: remove unused RenderData.displaymodeCampbell Barton
2020-02-15Cleanup: use define for golden ratioCampbell Barton
Move from workbench_private.h where it wasn't used.
2020-02-15Cleanup: mixed camel/snake caseCampbell Barton
2020-02-15Cleanup: make BLI_make_exist local to the file selectorCampbell Barton
This isn't a general utility, and the name wasn't descriptive.
2020-02-15Cleanup: redundant headersCampbell Barton
2020-02-15Cleanup: use UI_GetThemeColor3ubv when alpha is ignoredCampbell Barton
2020-02-15Revert "Fix T73763: Laggy with nodes Editor + International Fonts"Clément Foucault
This reverts commit a21f5ec56245f7f1fbede4aa3c140a582c3a6a1b.
2020-02-14Cleanup: simplify redundant tests in scrollbar codeNicholas Rishel
Differential Revision: https://developer.blender.org/D6783
2020-02-14Cleanup: Fix compiler warningAntonio Vazquez
2020-02-14Cleanup: Rename ED_region_tag_redraw_overlay() to ED_region_tag_redraw_cursor()Julian Eisel
Old name was a bit confusing/misleading, esp. since previous commit.
2020-02-14UI: Allow gizmo-only redraw taggingJulian Eisel
NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws. We currently redraw the entire region whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements. The term "editor-overlays" was chosen because for the forseeable future, we'll also have to redraw non-gizmo overlays in-between drawing 3D and 2D gizmos. Namely annotations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6838
2020-02-14Cleanup: Rename bonesize transform filemano-wii
`transform_mode_bonesize.c` --> `transform_mode_bbone_resize.c`
2020-02-14Fix T68610: B-Bone display size/scaling op issuesmano-wii
Fix ReDo and create a new operator to display only the required properties. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6849
2020-02-14Fix T73763: Laggy with nodes Editor + International Fontsmano-wii
Two main reasons for the lag: - Allocation of memory with transfer to GPU. - BLF_cache_clear(); The memory allocation seems to be unnecessary, so I removed it. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6837
2020-02-14Cleanup: compiler warningsBrecht Van Lommel