Age | Commit message (Collapse) | Author |
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Matches mul_m3_v3
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This commit replaces the "Use Gradient" checkbox theme option with an
enum and implements a radial background.
Whith this change, it should be easier to implemet other types of more
complex background types, like a world space oriented gradient.
Reviewed By: billreynish, fclem, brecht
Differential Revision: https://developer.blender.org/D6825
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By pinching this way, we can fix some artifacts when sculpting following
the topology direction. It does not make much difference with dyntopo/
remesher, but I think this should improve the quality of the brush when
working with Multires.
Reviewed By: JulienKaspar, jbakker
Differential Revision: https://developer.blender.org/D6587
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There is no reason to even require an editor at all here, for now just
kept the 'orphan view needed' condition for the outliner case only.
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Reviewers: brecht
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Avoid accessing inline since it's often used multiple times.
In some cases it was already defined.
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The problem was the new object hadn't any layer active.
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This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
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editors
The redo panel does not consider the position of the mouse.
So it is not possible to know the direction to redo the operator.
The solution is to add a new `direction` parameter that can be
saved and used for redo.
Differential Revision: https://developer.blender.org/D6852
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The orientation matrix when re-doing some transform operations was negated.
Thanks @lichtwerk for pointing out the problem.
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Use gpu batch drawing for cache content in VSE.
Immediate drawing caused significant dorp in framerate.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D6835
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This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.
Reviewed By: #cycles, brecht
Differential Revision: https://developer.blender.org/D3789
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`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api
Reviewed By: Campbell Barton, Jacques Lucke
Differential Revision: https://developer.blender.org/D6694
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* Direction mode X, Y and Z to align with axes rather than diagonal or
spherical as previously. X is the new default, existing files will
use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
animation and distortion.
https://developer.blender.org/D6382
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The strokes with the material locked could be moved. Now the lock is respected.
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This should make the Blade icon appear correctly in the Sequencer
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Use Ctrl-B, include in menu, rename property to match graph editor.
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This avoids the ambiguity with the Cut operator in the Sequencer, which could be confused with Cut/Copy/Paste.
Use 'Split' for the operator and 'Blade' for the active tool.
Patch by Nathan Lovato, with edits
Differential Revision: https://developer.blender.org/D5542
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Ref T73747
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This is needed so pose keymap doesn't override weight paint,
which currently prevents the weight paint context menu from showing.
Logically pose mode is secondary when used in combination with
weight paint, so evaluate it afterwards.
Also move vertex paint keymap since they have a lot in common,
it's simpler to keep them evaluated at the same place.
Resolves T73384
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Move from workbench_private.h where it wasn't used.
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This isn't a general utility, and the name wasn't descriptive.
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This reverts commit a21f5ec56245f7f1fbede4aa3c140a582c3a6a1b.
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Differential Revision: https://developer.blender.org/D6783
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Old name was a bit confusing/misleading, esp. since previous commit.
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NOTE: This change shouldn't have any visible effect. It's just the
first (easiest) step towards decoupling gizmo redraws from viewport
redraws.
We currently redraw the entire region whenever a gizmo needs redrawing,
which would be nice to avoid in the future, see T73198. The first step
towards this would be having a separate tag for them, which is what
this patch implements.
The term "editor-overlays" was chosen because for the forseeable future,
we'll also have to redraw non-gizmo overlays in-between drawing 3D and
2D gizmos. Namely annotations.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6838
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`transform_mode_bonesize.c` --> `transform_mode_bbone_resize.c`
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Fix ReDo and create a new operator to display only the required properties.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6849
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Two main reasons for the lag:
- Allocation of memory with transfer to GPU.
- BLF_cache_clear();
The memory allocation seems to be unnecessary, so I removed it.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6837
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