Age | Commit message (Collapse) | Author |
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panel header/background.
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bf-translations ML, thanks!).
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normals, they need to be recalculated then.
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Satoshi Yamasaki, thanks!
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Fixes small precision problems.
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* "Use Nodes" for World, did not trigger Node Editor refresh.
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properly,
causing memory to increase continuously during animation render.
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the current scene world.
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The mask was initialized using texture values, while it needed to be
opaque.
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finally last transform tool relying on alt has an alternative.
Sequencer slide which makes room for the placed strip by moving others - Pressing G a second time toggles this behavior.
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button mouse"
ShrinkFatten operator now uses scale key to toggle 'Even thickness' option.
With the default keymap this is Alt+S,S.
Added functionality so the header print can get the key used for the modal keymap, some other operators should make use of this too.
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Shall be fine now.
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I *hate* this rna_nodetree_types.h file!
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- update man page for new additions since last release.
- note that --start-console argument is windows only.
- correct own assertion in own recent commit.
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clicking a pair chars would select 3 - one to the left).
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overwritten,
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to remove only zero weights.
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projection from the camera only)
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(don't bother updating the RC for this, it's not an important fix)
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The do-version handling for Userdef is outside file reading, which makes
it needed to store the file version in UserDef, so it gets the correct
version to handle.
Thanks Antonis R. for pointing at the omission!
Also removed the mindboggling define. If you do such, then make it
like "MAIN_VERSION_OLDER_THAN() or so.
In general version hacking could be limited much better... ask me
before even thinking to add one, most optimal is to do it in a way
it's not depending on a version ever - forward/backward compatible.
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add utility function which doest this.
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fix for POSELIB_OT_pose_rename getting an enum as an int.
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automatically flip the unpinned faces to point down too, instead of trying to
unwrap them in the other direction and giving bad results.
If there's a mix of faces pinned up and down it will pick the direction with the
biggest area.
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paint).
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- compositor viewer: use_straight_alpha -> use_alpha
- bevel tool: percent -> offset
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Still todo is high resolution file icons as they look a bit pixelated now.
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Reported by Ton in IRC, thanks! Was hunting this one for ages!
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In some cases objects might have rigid bodies but aren't in the rigid
body group, just add objects to the group then.
Also allow changing the rigid body type by using the add acive/passive
buttons. This avoids having to remove objects just to change type.
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Remore group notifiers, they're already sent by add/remove group operators.
Add pointcache notifiers.
Fixes UI not being updated properly in some cases.
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Tweak for new option for Relative Bone parenting
(which transforms child object based on rest pose, so you can change bones
in editmode to define pivot)
In the original commit it was made default, but that was too invisble for
users. Now it's an option in the Make Parent menu to choose. Communicates
a new feature better.
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Was a regression since Cycles preview implementation.
Texture preview would be fine now if Blender Internal render is used,
but seems it's not impossible to support textures preview if Cycles
is set as render engine.
Would check on this a bit further.
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there were 2 bugs here.
- int buttons scaling values on input but not on display.
- pixel distances were using PROP_DISTANCE subtype - which isn't correct.
added assert incase PROP_INT values have PROP_DISTANCE subtype applied in future.
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'Set Inverse' was mixing up pose/object constraints
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value as in-out, since this is a convention for existing matrix functions.
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rotated close to 180 degrees and there were edges both below and above
the 180 degree threshhold. Separating and averaging the negative and
positive angles seems to solve the issue making the tool a bit more
robust ;)
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Commas, parenthesis, en quads, etc., do exist!
I took time to add basics about our UI messages conventions in blender code style guide (http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages), so I’d like to stop wasting time over such stupid things. Especially when I alredy did it one day ago!
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Used by image painting mode, so every brush step would mark area
if affected on, but actual color space conversion would happen
later when actually displaying image.
Implemented as a rcti stored in ImBuf which is getting merged with
partial rect passed to IMB_partial_display_buffer_update_delayed.
This makes painting as fast as it currently possible and finally
solves #33935: Texture painting slow down with mouse, but not with tablet
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from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
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from Shinsuke Irie (irie)
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Selection enabled
use action-mouse for weight-sample and weight-sample-group rather then left mouse.
Alt+Left-Mouse more or less worked by accident, changing these keymaps makes it so Ctrl+LMB can be used for selection instead.
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