Age | Commit message (Collapse) | Author |
|
note: BPY_class_validate() could come in handy later if we need to check classes for properties/functions but for now there is no point in keeping it in.
|
|
|
|
hash in 2.4x.
available from vertex menu.
|
|
|
|
auto-ik updates are done by notifiers at the moment which are ignored when running bpy.ops.transform.translate(), so add an special_aftertrans_update() check for this case.
|
|
- add info to create_dupli_objects rna function docstring.
- transform snap had bad define, disabling BVH accelerated snap (own fault).
|
|
socket lists don't outgrow the group box any more; the box height is adjusted to fit the length of the socket list instead.
|
|
value to the group sockets. The "expose" function on group inputs/outputs has an optional parameter "add_link", which can be used to prevent the automatic linking.
|
|
sockets or adding custom sockets by name and type (fixes #26171). Changed a few function names for groups for consistency.
|
|
line, added moving to exact column for syntax errors too.
|
|
vertex iter should be declared inside omp block or it'll be
thread-unsafe otherwise.
|
|
* Tsk! Using sizeof(string) to determine string length works if the string is a char array, but not if it's a pointer to a char array!
* Now the fluid code uses the actual size of the string directly.
|
|
|
|
doesn't update vertice number ( in info header )
missing notifier.
|
|
next).
|
|
|
|
of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
|
|
|
|
The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
|
|
* Transform info text array was too short for all cases, so some characters got written to invalid addresses.
|
|
|
|
|
|
PointerProperty
blender wasnt freeing ID-Properties when freeing the material copy.
Checked that this isnt a problem for other preview types - texture/world/lamp.
|
|
embedding python.
CMake build option WITH_PYTHON_MODULE, will build ./bin/bpy.so
This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
python -c "import bpy ; bpy.ops.render.render(write_still=True)"
This runs in background mode and has similar restrictions to running a script:
blender --background --python test.py
TODO:
- install to site-packages with blender scripts
- add support for imp.reload()
|
|
|
|
I've changed the order of variable declarations.
|
|
- Fix for crash with Keying Sets when a Keying Set path has no ID-
block to target
- Info window now indicates the types of the reports shown by
colouring their entries if the entries are not selected.
|
|
- WITH_OPENJPEG wasn't defined for creator.c with CMake.
- remove shadowed/redefined vars.
- remove some unused RNA report args.
- re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
|
|
- Restored BLI_pbvh_grids_update stuff;
- Marc all nodes as changes in ED_sculpt_modifiers_changed, so
draw_buffers would be keept correct.
|
|
Crash in hovering over the menu "Pose -> Poselib" sub-items.
NULL context passed on to function and read before the test.
|
|
Option menus (like Mapping options in texture) now show a tooltip on
the button itself, explaining the selected option.
|
|
New render output option "No Output", which renders without
forcing an editor to show an image. Nice for people who
prefer to setup composites with background image view.
|
|
same shortcut
Applying patch provided by Jorge Bernal (lordloki). Thanks!
|
|
Node editor: icons in header sometimes were on wrong locations.
The click hotspots were also off...
|
|
Option "Align view to selected" only aligned to the last activated
item in editmode. This whilst code comment even said "use alignment
from Manipulator in normal mode".
Now it does what it's (apparently) meant to do, and what brazilians
think it should! ;) It aligns to selected!
|
|
* In windows the old button was tested to be equal to the new button (ui_but_equals_old()) even if their optype wasn't the same. Adding a check for optypes fixes all three reported issues.
* For some strange reason this didn't happen on other platforms.
|
|
- Bring back cursor set to PRESS event - block selection wouldn't
have correct start position;
- Undo stack push was missed in cursor_set operator;
- Remove unneeded cursor moving at set_selection operator;
- Fixed bug with scroll bar - it shouldn't use EVT_TWEAK;
There could be still small issues with selecting single character by
mouse (due to EVT_TWEAK threashold), but this operator is for block
selection, not single char. So shouldn't be big pain here.
|
|
marign)
|
|
Buttons drawing of floating point values still was using 4 digits
as maxumum precision. RNA definitions for float allows 7 easily.
|
|
- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
|
|
headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
|
|
- Change cursor changing from mouse press to mouse click. A bit "delayed"
UI feedback, but otherwise we'll be unable to use double-click events here
- Change clinebacks to callbacks in comment for select_line operator.
Or it was supposed to be clinebacks?
|
|
NURBS spline. Need to make new point be last in array.
Beziers already has the same behaviour, so things would be more uniform now.
|
|
- cursor_set which just sets cursor position immediatelly
- selection_set which could be used to select block of text
Now there're could be operators binded to mouse double-click event
|
|
Use shift-del to cut, ctrl-ins to copy and shift-ins to paste
Most of editors support this hotkeys and it's annoying when you
trying to use them in text space.
|
|
|
|
render out short segments of shots to be previewed with accurate
timing.
|
|
|
|
problem and crash
- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.
- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.
- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
|
|
Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects.
Only way to fix it is by completely update newly visible objects...
(Also fixed a typo and a compile warning)
|