Age | Commit message (Collapse) | Author |
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for switching.
draw timeline text 50% alpha when cameras are disabled.
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mesh from the original rather then the copy.
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Reports (i.e. 'info' or 'errors') are now shown in the info header in place of the scene statistics if the last executed operator had some, with this info disappearing again once another operator is run (to show scene statistics again).
For example, this means that info such as the the number of verts merged, or whether a Keying Set successfully inserted keyframes, etc. is now shown again somewhere, and that this is done in a non-blocking manner.
The current implementation is still a bit crude (i.e. lacking fancy polish), but is at least barebones functional. The todos...
* When more than 1 report message is generated by the last operator, there is currently a display of the number of reports. In future, it would be nice to be able to add a button beside this or make the label clickable with appropriate text indicating this (commented out atm) to show popup menu of all the reports...
* There could probably be some kind of coloured backdrop behind the text. Currently using standard box, but that has padding problems, and lacks visual interest.
* Timer based fade out/disappear?
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speedup for duplifaces within dupligroups in one of the durian scenes.
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from entire arrays, as for insert keyframe.
Enabled the 'keyframe_delete' method for RNA structs.
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Also some indention/whitespace tweaks
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on one side.
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Make select all operator select mode sensitive (it won't select elements that aren't selectable)
Patch by Sergey Sharybin (nazgul) (slightly modified)
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- disable running scripts automatically
- set sequencer image preview
- added a 3D viewport in the python script screen & selected 'Text' in the next editor.
- enable stamp rendertime by default. (stamp its self is disabled)
- set the stamp font size to 12 (was 8, too small)
also set the default font size to 12 for new scenes.
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related to operators, this means python can now make operators that draw in the 3D viewport interactively.
nicer then 2.4x space handelers because you can register draw handelers to draw pre/post 3d space or in pixel space.
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consistent in the UI
* Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
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- console selection working
- copy selection to clipboard
- paste selection from clipboard works with multiline paste
word-wrap is still not working with selection drawing.
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Fixed missing listener for Grease Pencil notifiers when drawing.
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EditBones pretending to be pose bone when doing bone resize need a valid object pointer.
Tsk, who thought this was a good idea...
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flying.
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also needed to extend the RNA api to allow C to set enums without meaningful values.
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of the instance objects when it has duplis. view selected also working again for selected paint mask faces.
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- use less complicated string conversion for saving keymaps
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- generic modal operator now works with int's
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Easier for transform to have different values per transform then (also different from gears values).
(Based on a bug reported by Jonathan Smith)
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autokeyframe_pose_cb_func needs to be used for all cases I think)
- copy, paste ID properties with pose
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All openMP calls from a background thread need to have this thread var init workaround
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set, also raise an error from python if this is attempted
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Added poll function for BUTTONS_OT_toolbox operator
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Disable ID default unlink button if the RNA property is set to never be null, as the unlink default action simply sets pointers to null
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Was missing notifier
Also made a description slightly more consistent
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actions.
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* Jack Transport support!
* Minor sequencer audio corrections.
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Vertex selection count wasn't properly updated after extrude.
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Made aspect ratio work again in sequencer preview
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With new axis var for rotate, it wasn't reset properly when constraints are turned off.
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mouse possible with a few lines.
Example which is similar to interactive lamp adjusting in 2.4x ...
wm.context_modal_mouse(path_iter="selected_editable_objects", path_item="data.spot_size")
Added lamp Wkey menu back.
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bones in an armature
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Bugfix: When autokey is enabled, notifiers to refresh the animation editors *after* transforms finished for objects were missing.
While I understand the need to limit these to not doing this during transform, after transform, this lead to lag/inconsistent UI problems.
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* Added 'Damped Track' Option to 'Make Track' Operator
* Improved the code of the 'Clear Track' operator to include other types of tracking constraint too
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Bugfix #21255: Clear track operator did not remove TrackTo constraints too. This could still be made to do Locked Track and other tracking constraints later too, but for now this will do.
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Use in marker move operator.
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So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
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