Age | Commit message (Collapse) | Author |
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Coordinate checks in `spline_under_mouse_get` need to take place with
the evaluated mask to get the right center. This is now more in line to
how this is done in `ED_mask_point_find_nearest`.
Note: similar issues are reported with box/circle/lasso selection in
T97135, will tackle these separately though.
Maniphest Tasks: T85467
Differential Revision: https://developer.blender.org/D14598
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Box, Circle and Lasso select were not taking into account if a
mask(point) was parented; selection was only succeeding in the original
place.
Now check coordinates from evaluated mask (points) instead while
setting selection flags and DEG tagging still happens on the original ID.
Maniphest Tasks: T97135
Differential Revision: https://developer.blender.org/D14651
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The problem was the stroke was created in the inverted loop before checking if the total of points is 0 and exit the loop.
Also some code Cleanup.
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Caused by rBc0bd240ad0a1.
To avoid crash, make boolean value false if active object data is NULL.
Should be backported to 2.93 LTS and 3.1 corrective releases.
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The polynomial parameters were not shown correctly.
Differential Revision: https://developer.blender.org/D14254
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This does not happen with **any** image, but with images that have ID
properties.
ID properties are used to store view projection matrices (e.g. for
reprojection with `Image from View` or `Quick Edit` -- these are the
ones we are interested in), but of course they can be used for anything
else, too. The images in the file from the report have ID properties from
an Addon for example.
So the crash can reliably be reproduced with **any** image doing the
following:
```
bpy.data.images['myImage']['myIDprop'] = "foo"
```
This would lead code in `texture_paint_camera_project_exec` to think the
needed `view_data` is on the image (but in reality it was just some
other IDprop).
Solution is simple: just check `view_data` is really valid after getting
it from the IDprops.
Maniphest Tasks: T95787
Differential Revision: https://developer.blender.org/D14116
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In normal conditions, `gpf` always has a value, but better move inside the NULL checking.
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When paste new frames, the datablock need to be tagged to update the drawings.
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When a new frame is created, ensure the keytype of source key is used.
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There was a clamp with a value greater than 0.
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After disconnecting hair on an object, if you then hide the particle system, and try connecting the hair again, the operator is cancelled due to `remap_hair_emitter` returning `false` because `target_psmd->mesh_final` is NULL, but `connect_hair` will still strip the `PSYS_GLOBAL_HAIR` flag, which will cause the hair in the hidden particle system to be positioned incorrectly. The correct behavior is to strip the flag only if `remap_hair_emitter` succeeds.
Differential Revision: https://developer.blender.org/D13703
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Fixes a bug introduced in rB5dedb39d447b. `mesh_original` is not set if the
mesh has no generative modifiers, in which case we can use `mesh_final`, which
would seem to be consistent with the rest of the particle code. An alternative
approach would be to make sure that `mesh_original` is always set in
`deformVerts`.
Differential Revision: https://developer.blender.org/D13754
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Take the Use Modifier Stack setting into account when connecting hair, and
fix wrong results results when using deforming modifiers also.
Differential Revision: https://developer.blender.org/D13704
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The eraser checks the current, previous and next point (and sets pc0,
pc1 & pc2 corresponding to that for futher occlusion/brush/clipping
checks). For the very first point, it sets pc0 to pc1 [which makes sense,
there is no previous point, so we should assume the previous segment is
"visible" as soon as the first point is], but does so *before* pc1 is
even calculated. This makes following occlusion/brush/clipping checks
work with zero values [which leads to no earsing in most cases].
Now *first* calculate pc1, *then* set pc0 to pc1.
Maniphest Tasks: T94137
Differential Revision: https://developer.blender.org/D13593
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Sculpt Smooth in Surface mode (as opposed to Laplacian) needs a cache
initialized on first time. In anchored stroke mode with spherical falloff
this was skipped though (because this starts of with no PBVH nodes and
an early return checks for this) and `first_time` was set to false before
cache initialization.
Now move the cache initalization to happen earlier (same as the cache
initialization for automasking).
Maniphest Tasks: T94635
Differential Revision: https://developer.blender.org/D13746
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If a mirror object is used in a mirror modifier, sculptmode did not take
this into account (and instead always clipped on the sculpt objects
local axis).
Now take this into account by storing a matrix in the preparation
function `sculpt_init_mirror_clipping` and use that later in
`SCULPT_clip`.
Maniphest Tasks: T94564
Differential Revision: https://developer.blender.org/D13711
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Operator was erroneously starting edge_slide operation.
Revert part of the changes in rB3fab16fe8eb4 as obedit_type was being
confused with object_mode.
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There is an apparent compiler bug here, tweak the code to avoid it. This did
not affect official builds as we were still using Xcode 12.
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As can be confirmed by checking generic code for this operation,
it is supposed to blend between the result of Breakdown based on
actual frame range, and the current pose. However for some reason
the quaternion specific code was blending between the current pose
and the current keyframed pose. This means that the operation does
nothing if invoked without modifying the pose first.
This rewrites the code to match the non-quaternion behavior.
Differential Revision: https://developer.blender.org/D13030
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The default orientation of the mode was being indicated as overridden,
although the one of constraint was used.
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This broke with {rB20fac2eca723} (which landed in 2.63), so long
standing bug.
Convention for paint modes is:
- when no paint mask is active, `Frame Selected` will focus the last
stroke
- when paint mask is active, `Frame Selected` will focus the selected
mask faces
To check the right vert coords we have to offset with `mp->loopstart`.
Maniphest Tasks: T93130
Differential Revision: https://developer.blender.org/D13247
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Caused by {rBaf162658e127}, so long standing bug.
When changing clone slots (report involved a quite complicated sequence
of selecting textures and undo -- but I think this could happen in more
situations) code checks for UV of new clone slot.
However, since above commit the slot and the clone slot were mixed up,
so in this case the responsible NULL check (for when no UV is assigned)
wasnt working.
Now correct this (NULL check the clone slot uv -- instead of the paint
slot UV).
note: not sure why low level CustomData functions actually dont do the
name NULL checks themselves (seems like callers are always responsible).
Maniphest Tasks: T93117
Differential Revision: https://developer.blender.org/D13378
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Was not taking into account curve points at all.
Maniphest Tasks: T93198
Differential Revision: https://developer.blender.org/D13281
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Same fix as rB0a3b4d4c64f1, but this time for greasepencil.
To repeat: dopesheet in greasepencil mode was ignoring the temporariy
visibility flag of collections. As a result, even though the dopesheet
was supposed to show animation data of visible greasepencils only was
still showing such data of greasepencils that were hidden by hiding
their collection.
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When cut an stroke using the option Flat Caps, the falt was not done if the cut was done in the middle of the stroke.
Now the flat is applied to the segments created and also some cleanup of the code done.
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`pt0` was read when `NULL` and `is_occluded_pt1` could be read even if
it is not initialized.
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This is an initial change to speed up the calculation of the Occlude eraser. In the future, we can add more optimizations, but at least this increase speed.
Intead to check always the 3 points, the check is skipped if it's not required.
Base in a solution by Philipp Oeser.
This is related to T88412
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Issue introduced in {7e66616b7e15} where the shader was replaced with a
2d image shader. This patch reverts several commits that removed the 3d
image shader.
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Also includes minor improvements to
`BKE_lib_override_library_make_local` itself.
This is a complement to rB37458798fa02c.
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Weird 'embedded for overrides' flag of embedded IDs (including ShapeKeys
in override context) was not properly cleaned up when making an override
fully local.
Reported by studio, thanks.
@jbakker should be backported to 2.93LTS if possible.
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Add a check for zero length edges to the manifold check as quadriflow
doesn't handle meshes with these.
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Oversight in {rBb0741e1dcbc5}.
This was guarded by an assert in `get_target_element`, but it can be
valid to have these assigned to a shortcut (and then perform the action
without an active outliner element).
Now remove the assert and let the operator polls check if we really have
a target element.
note: this basically makes `get_target_element` obsolete, could call
`outliner_find_element_with_flag` instead in all cases.
Maniphest Tasks: T91411
Differential Revision: https://developer.blender.org/D12495
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`outliner_draw_overrides_buts` uses `uiDefIconBlockBut` but doing so
without defining a function callback to actually build a block.
This will make the button go down the route of spawning a popup, but
without a menu. Crash then happens later accesing the (missing) menu in
`ui_handler_region_menu`.
So while we could dive into making this usage failsafe (carefully
checking `BUTTON_STATE_MENU_OPEN` in combination with
`uiHandleButtonData->menu` being NULL all over), but it seems much more
straightforward to just use `uiDefIconBut` (instead of
`uiDefIconBlockBut`) since this Override Warning buttons seem not to
intend spawning a menu anyways?
Maniphest Tasks: T92265
Differential Revision: https://developer.blender.org/D12917
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Pencil
Not naming the auto-generated vertexgroup after the selected bone was
just confusing (since the group would not have an effect), so now use
similar code that is used for meshes for greasepencil as well.
Maniphest Tasks: T92314
Differential Revision: https://developer.blender.org/D12906
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It seems possible to switch object selection (if `Lock Object Modes` is
turned off) and end up with an object that has a SculptSession but a
NULL PBVH.
(I was not able to repro from scratch, but file from the report was
clearly in that state).
This would crash in displaying scene statistics.
While there might be a deeper fix (making sure PBVH is available early
enough -- possibly using `BKE_sculpt_object_pbvh_ensure`,
`sculpt_update_object` or friends), there are also many checks in tools
for PBVH, so the situation seems to be somewhat vaild/expected also in
other places.
So to fix this, just check for a non-NULL PBVH, returning early
otherwise.
Note: this leaves us with displaying 0/0 Faces & Vertices in the borked
case until an operation takes place that updates the PBVH.
Maniphest Tasks: T92246
Differential Revision: https://developer.blender.org/D12904
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Caused by {rB3e5431fdf439}
Issue is that sculpting could start with using `SCULPT_smooth` and
(because of the Pressure sensitivity dropping to zero) code would switch
to `SCULPT_enhance_details_brush` at strength zero.
Issue with this though is that this can be in the middle or end of a
stroke and the necessary `ss->cache->detail_directions` are only
initialized for the first brush step (see
`SCULPT_stroke_is_first_brush_step` in `SCULPT_enhance_details_brush`).
With these missing, it could only go downhill from there.
Suggest to prevent the "mode-flip" from `SCULPT_smooth` to
`SCULPT_enhance_details_brush` (happening solely because of pressure
strength) by changing the condition.
Now do `SCULPT_enhance_details_brush` only if strength is **below** zero
and `SCULPT_smooth` else (flipping from enhance_details to regular smooth
is fine).
If inverting the brush in the middle of the stroke will be supported at
some point, the codepath of `smooth` would have to inform the cache that
invert changed and detail_directions would have to be initialized then
(even if not at the start of the stroke).
Maniphest Tasks: T89164
Differential Revision: https://developer.blender.org/D12676
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This was reported for the Outliner.
It was possible to set 'show_locked_time' on any space (via python, not
sure if there are other ways to achieve this).
Navigating in an animation editor obviously ruined the layout in certain
Editors that are not made for this.
Now restrict syncing to editors that support it well (the ones that have
this setting exposed in their menus) and prevent setting this in RNA.
Maniphest Tasks: T91237
Differential Revision: https://developer.blender.org/D12512
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We need to separate the flag telling duplicate code to not handle
remapping to new IDs etc., from the one telling the code that we are
currently duplicating a 'root' ID (i.e. not a dependency of another
duplicated ID).
This whole duplicate code/logic is still fairly unsatisfying, think it
will need further refactor, or maybe even re-design, at some point...
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Talked with Bastien and we ended up looking into this. Issue is that the
dupliation through drag & drop should also be considered a
"sub-process", like Shift+D duplicating does. Added a comment explaining
why this is needed.
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Choosing a UV layer would actually affect the overlay in the viewport
and also painting with the mask brush was in that UV space, but the
resulting stencil mask was always applied with the active UV (not the
explicitly selected stencil UV -- the one one is looking at in the
viewport!) to painting.
This has been like that as far as I have checked back (at least 2.79b),
I am surprised this has not come up before, but it does not seem to make
sense at all...
Now use the UV specified for the stencil layer when applying the mask for
painting, so it corresponds to the stencil mask one is looking at in the
viewport.
Maniphest Tasks: T91557
Differential Revision: https://developer.blender.org/D12583
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In some cases the stroke has 0 points and this must be skipped in the interpolation.
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Newly created objects would not become visible until
another action forced a depsgraph update.
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Reading paths over 512 bytes would cause a buffer overrun.
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Refactor and improve waveform drawing.
Drawing now can use line strips to draw waveforms instead of only
triangle strips. This makes us able to properly visualize thin waveforms
as they would not be visible before. We now also draw the RMS value of
the waveform.
The waveform drawing is now also properly aligned to the screen pixels
to avoid flickering when transforming the strip.
Reviewed By: Richard Antalik
Differential Revision: https://developer.blender.org/D11184
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The duration and start time for audio strips were not correctly read in
audaspace.
Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.
Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.
If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.
Differential Revision: http://developer.blender.org/D11917
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If the add strip operator errored out, we wouldn't free custom data allocated
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D11919
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When channels are scrolled to be (partially) behind the search bar,
their widget buttons would still be interactive, preventing the seach
buttons to be usable.
We have to make sure the events are consumed from the search and dont
reach other UI blocks.
We can do so by flagging the block `UI_BLOCK_CLIP_EVENTS` -- but also
have to make sure the bounds are calculated correctly (otherwise the
check relating `UI_BLOCK_CLIP_EVENTS` in `ui_but_find_mouse_over_ex` wont
trigger properly.
Maniphest Tasks: T90364
Differential Revision: https://developer.blender.org/D12103
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The poll for unlinking calls `nla_panel_context` without providing an
adt pointer, and there is a check for this pointer in
`nla_panel_context` leading to never returning true if it is not
provided. (this is fine if there are tracks already, poll would succeed
in this case, `nla_panel_context` goes a different code path then)
Same call to `nla_panel_context` is also done in the beginning of the
corresponding unlink exec function (but this time providing the pointer
because it is used later), so it makes sense to do the same thing in the
poll function. Equal check is also done in the panel poll function, so
now these are all in sync.
Part of T87681.
Maniphest Tasks: T87681
Differential Revision: https://developer.blender.org/D11041
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Clearing the parent from the UI using the X (or from python) clears the
`parsubstr` and set `partype` back to `PAROBJECT`.
Using the Clear Parent operator would leave the `parsubstr` (and thus
`parent_bone`) untouched even though this operator claims to "clear
parenting relationship completely" (it also removes parent deform
modifiers for example).
So now, also clear `parsubstr` and set back to `PAROBJECT` [which is
default].
Maniphest Tasks: T88498
Differential Revision: https://developer.blender.org/D11503
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