Age | Commit message (Collapse) | Author |
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flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
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Disable projection painting for soften tools.
Also it looks like smear tools support projection in the code, so
enabled project paint menu for such tools
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accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.
Also made some 'char *' args into 'const char *'
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- don't rename the image when saving (problematic if the image is used with linked libraries)
- file writing and path updating was duplicated for multilayer images.
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rotate_m4 was being called with a zero axis.
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button test if non utf8 chars are allowed was inverted.
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Bone drawing code failed to check the correnct parent pointer, causing
NULL pointer to be read. Thanks Wahooney!
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also draw stars when 'Only Render' option is enabled.
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Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.
There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.
also remove unneeded calls to paint_facesel_test()
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vert and selected face.
not so efficient, check once.
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I also changed the order of them (target and log toggle) in the UI to match 2.49
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Proper fix: change the poll function to reflect actual operator requirements.
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mirror modifier.
Apply project snap at the very end.
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* compile fix on non-Windows platforms.
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* removed now unused function file_string_width_shortened.
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* drawing code cleanup.
* list drawing code now uses uiStyleFontDraw like buttons etc.
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Blender
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synchronize to scene's layers.
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in text_font_draw_character.
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Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.
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ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.
Patch provided by reporter, Martin Lubich. Thanks!
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better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable
also fixed warning.
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menu).
Ton will work on moving the File menu out of the Info space before release.
notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
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FCurves"
F-Curves tagged as "disabled" now have their channels drawn with a red line underlining their names.
"Disabled" F-Curves are skipped for evaluation, and typically result (for example) from assigning an action from one armature to another, but the new armature does not have some of the bones the action's F-Curves need in order for the datapaths (referring to the property the F-Curves affect) to be resolved. This is to prevent heaps of invalid channels slowing down animation playback.
I've also added a new operator, found by:
Channels -> Revive Disabled F-Curves
in the Graph Editor and DopeSheet/Action Editors, which will clear all the disabled tags for all the F-Curves in the animation editor at the time (based on the filtering criteria).
Use this operator to clear the disabled tags, allowing such channels to be able to be evaluated again (perhaps after adding the offending bones for example, or when using the action on the original armature again).
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This was a 2-part bug:
1) "Track index" (i.e. "index of NLA track within NLA Stack") was calculated incorrectly when the transform data is created. A typo meant that this was actually "index of strip within original track"
2) Strips were flying around madly vertically (especially for downward movements, and with extreme difficulty for upwards) as the track index was being updated incorrectly. I suspect at the time I was misreading it as trackIndex = ... vs trackIndex += ..., though it obviously looked wrong looking at it now!
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doenst need to swap in NULL chars to draw word wrapping.
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move report view out of the console space type. (no functional changes)
also remove incorrect messages about the original copyright in the GPL headers.
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Mesh loop tools allowed to be invoked outside 3d region (properties).
That caused crash, it needs 3d view code to work.
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View2d custom keymap to put zoom in RMB didn't work, the modal handler
still has a hardcoded check for mouse/keys. Fixed it for this case quickly,
added wiki todo and warning in code.
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Using ALT+B clipping and CTRL+R loopcut in wireframe mode, made 3d drawing
disappear. Was caused by faulty setting of zbuffering on in loopcut code.
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* This null check just prevents the crash, but the real bug is that 3d view toolbar redo even shows the image view operator..
* ..and since the redo is in the wrong view it doesn't work. Both of these are known issues.
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- Totally get rid of old active_brush_index stuff
- Use operator to set n-th brush as active in specified paint mode
thans to Cambo for it's optimization :)
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other than Z
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spacebar to activate
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