Age | Commit message (Collapse) | Author |
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- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle
- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete
renamed selection operator properties
extend_select -> extend
column_select -> column
select_children_only -> children_only
... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
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Don't access RegionView3D if region is of the wrong type.
Correctly draw extra transform stuff (like snap and pet circles) in multiple 3d regions.
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Please don't start adding exceptions like that in transform without asking first.
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failsafe.
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- fix spelling mistakes in rna docs (and some comments)
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special_aftertrans_update can use it.
* text header needs a static char* so text is not rendered as gibberish. (until labels own their own strings)
* epy_doc_gen.py - write out a graphviz representation of the data api.
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this can be brought back as a new space if someone decides to
work on it.
This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
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This setting means that instead of blindly replacing the existing values, the generator modifier will instead apply its effects on top of any existing modifiers (and/or curve data).
Thus, it is now possible to apply effects such sin/cos-based oscillations on top of keyframed motion.
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* Screen level regions created for menus are now a separate
CTX_wm_menu in the context, so they don't interfere with
existing regions.
* Fix context in popup menus to always come from the area
and region the popup was opened from.
* Removed some unused context stuff: tasks and reports.
The places that were using context reports were using it
wrong anyway.
* Fix F6 closing immediately after editing a button, by
making uiBlockSetFlag not clear existing flags anymore.
* Don't use ":" in boolean X/Y/Z buttons.
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Before everyone starts complaining, yes the arrows on the
number buttons were flipped. :)
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WIP commit for new system to draw widgets and use themes or styles.
Not really interesting stuff to see in code now, the current
structure will change quite a lot, this to make it hook up well
to the existing system.
What works quite well is a new full opengl vector method to draw
scalable and pixel-aligned anti-aliased buttons.
http://download.blender.org/institute/rt3.jpg
http://download.blender.org/institute/rt4.jpg
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* Fix for F6 redo and similar popups closing when moving
mouse outside of the popup while interacting with buttons.
* Simplify F6 redo popup code by using generated layout.
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*******
results of a review of my previous commits by brecht
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*******
- added descriptions to view3d operators
- fixed up the object select menu
- fixed a few typos
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Changes: Gestures are now Shift-ActionMouse (doing it with SelectMouse required a bit of juggling and triggered a display glitch that I'll try to debug later)
Everything else should be as functional as in trunk, apart from the dotted rubber band line which doesn't update while the view is rotated and only the current area getting redrawn while drawing (the later should be easy to fix).
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******
ported object ops to new naming conventions
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*******
added decriptions to object and groups operators
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* Envelope modifier now works correctly. Previously, the mapping was being done in the wrong order.
* Extra controls for modifiers now only draw when the F-Curve is the active one, so the view will be less cluttered in other cases.
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Polyline, selection and a couple of others work. (note that polyline is shift-click because click is taken by 3d cursor. Needs a way to overwrite lower maps).
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Got the basic envelope modifier code working, including primitive drawing of relevant helper info in the graph view. It doesn't work in a very intuitive way yet, so I will recode it soon.
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before the single place that seems to use it.
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it working this week end.
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* Made it based on string lookups rather than fixed enum, to make
it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
pointers or collections. For non-RNA wrapped data, UnknownType can
be used.
* RNA wrapped context. The WM entries are fixed, for data context
only main and scene are defined properties. Other data entries have
to be dynamically looked up.
* I've added some special code in python for the dynamic context
lookups. Tried to hide it behind RNA but didn't find a clean way to
do it yet. Still unused/untested.
* Also minor fix for warning about propertional edit property in
transform code, and fix for usage of operator poll with checking if
it was NULL.
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stair-stepped using the sampling code.
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-r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
2.5 got merged, but no new files were added. Calls to these files
are commented out with "XXX etch-a-ton". editarmature.c and
transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
(player still fails to link).
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* Added GUI and fixed bugs in the Cycles Modifier. This replaces the old Cyclic Extrapolation settings, giving more fine-grained control over the results. You can now specify whether the keyframes are repeated before and/or after the range independently, also, the maximum number of cycles on either side can be controlled.
* TODO: it would be nice to have the last value held for cyclic+offset.
* Deleting modifiers now works
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cos, etc.)
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* Finished code for Expanded Polynomial and Factorised Polynomial UI's.
* Started UI code for 'Builtin Function' mode. There are still 4 controls to add there to use something other than simple mapping
* Finished/fixed up verification code for these so that values get initialised ok.
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* Currently, this only works for the 'Expanded polynomial' mode, but this will be expanded to include the other modes too. Now you can modify the values and interactively see the graph in the view change.
* Disabled the backdrops (modifier 'panels') temporarily, as ROUNDBOX UI elements currently swallow all events, which is not good.
Note: the code here still uses the old-style UI definition code since the new stuff is still under heavy construction.
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* Rewrote the Generator modifier to be more efficient and support more options
* A few UI tweaks for this, but the UI for this is still not yet functional though.
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- Completed cleaning up the drawing code so that F-Curves with modifiers now get drawn to reflect this.
- Added a temporary operator to add modifiers (hotkey Ctrl-Shift-M)
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- drawing tweak for background lines
- long and short display now behave the same, only difference is column width now.
TODO still:
- add additional columns (access rights - mode1-mode3 and owner) for non-Windows platforms
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* added filter buttons to header
* changed large icon for movie files to match small icon
* fixed small stack corruption in interface_draw.c (Matt, check if this is ok)
* moved nice display of file size to storage.c, where string is created.
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*******
small commit, tweaked the emboss based on the object buttons, made it really subtle but still make it easier to read compared to no emboss, a new way will be needed for menus to work aswel
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Columns view now displays nice human-readable file sizes
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* As a test, used by:
* Object buttons, tried to make it match the mockup.
* Text window header.
* Text window properties panel.
* Panel interaction with view2d is still problematic, need to make
this work properly still.
* Templates are very basic, the ones there are simple but already
can follow the object buttons mockup quite closely.
* It's based on a three level system: panels, templates and items.
To get an idea of what that means in practice, see:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
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- better encapsulation for fsmenu to make it easier to remove global later.
- cleaned up fsmenu code to use just one global
- on file_exec current directory gets added to recent.
- save last 10 recent files in .Bfs too.
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- add refresh filelist operator and button in header
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- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
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* Add Area Swap: hold alt and drag with LMB from either actionzone. Release LMB on area you want to swap with. I added a matching cute cursor for this (and to make it a politically delicate issue, it's white on black).
Note, there are still some error totblocks that I haven't been able to track down properly yet, so that's still a bit WIP.
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radial control code.
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they too work with the brush panel.
Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
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For now, just sculpt and texture paint are set up to use it (vpaint and wpaint don't yet use the Brush type.)
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(WIP commit)
- added categories SYSTEM, BOOKMARKS and RECENT to left panel (recent files not filled yet)
- selection for bookmarks now works by storing draw position, might do that for the file list too
- removed fsmenu button and Bookmark button from UI region
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