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2011-08-27- use %u rather tham %d for unsigned ints in string formatting funcs.Campbell Barton
- replace (strlen(str) == 0) with str[0]=='\0'
2011-08-27- fix for BL_Shader::SetUniform() missing out the last part of the matrix.Campbell Barton
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values. - some functions incorrectly took a float[3] argument when the 4th value was set. - remove a few redundant lines of code.
2011-08-26fix for crash when running a python script in a non utf8 blend path, ↵Campbell Barton
inspecting the exception for the path assumed utf8.
2011-08-26Fix #28301: Sculpting a object with rotational have desfaceSergey Sharybin
Patch from Juha Maki-Kanto - initgrabz was called with local space coord. - Brush radiu was multiplying by 2.0 for grab and snake brushes. Not sure why this was needed. Made some tests and didn't notice any regressions without this multiplication.
2011-08-26Fix #28370: border select for curve and metaball did not update number ofBrecht Van Lommel
selected vertices in info header. Patch by Julien Duroure, thanks!
2011-08-26when applying armature object transform now transform the bone roll too.Campbell Barton
This means you can import a BVH, rotate 90d and apply the rotation, the animation will still work as expected - thanks to Benjy's script for showing how obvious it is that this works :)
2011-08-26file-selector: when converting operator arguments to the file selector, ↵Campbell Barton
wasnt making paths absolute (abs paths are made relative when converting the other way).
2011-08-25Fix for [#28304]Alexander Kuznetsov
Show A: and B: drives in Windows file browser.
2011-08-25picky style edits with screen/view/drawing, also remove own bad example doc.Campbell Barton
2011-08-25Patch for bug #28289Jeroen Bakker
updated the logic behind node delete with reconnect. When on input and output socket is connected, these two will be reconnected see bug report for example. http://projects.blender.org/tracker/?func=detail&aid=28289&group_id=9&atid=498
2011-08-25Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport ↵Mitchell Stokes
and BGE" by me. Description from the tracker: "It's really handy to be able to prevent an object/material from casting a shadow. So, I made use of the Cast Buffer Shadows option in the material settings, and made it work in the viewport and the BGE."
2011-08-24fix [#28356] Import export STL files, problem in script in version r39307Campbell Barton
& correct some bad comments.
2011-08-24fix [#28340] Can't set image depth, quality from image saveCampbell Barton
2011-08-23fix for 3 bugs in bone renamingCampbell Barton
- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig). - renaming bones wouldn't update inactive 3d views locked bone names. - selecting locked bones in the UI didnt work in editmode.
2011-08-23BLI_strescape for a basic, python like string escaping, currently only use ↵Campbell Barton
for drag and drop ID's into the console but should eventually be used for the animsys too.
2011-08-23Merging r39486 through r39651 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-23Make Ctrl+RMB in editmode behave like 2.4x, was re-using center option which ↵Campbell Barton
worked but used center select too. instead add 'object' option to VIEW3D_OT_select.
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-22Rearrange anim channels - quick hotkey tweakJoshua Leung
Use PageUp/Down for moving up/down, and Shift PageUp/Down for moving to top/bottom. This is more comfortable than the old combinations involving shift+ctrl.
2011-08-22Improved hotkeys for frame/keyframe/jumpingJoshua Leung
Thanks pepeland and 3duan for the suggestions. I've been looking at improving these for a while... * Left/Right Arrow = Single Frame stepping as before * Up/Down Arrow = Jumps to next/previous keyframe (used to be the uncomfortable Shift PageUp/Down) * Shift Up/Down Arrow = Jumps forward/back in 10 frame increments (used to be Up/Down Arrows). 10 frame increment should get customisable again as in 2.4, but need to find some UI space to put that! * Ctrl Shift Up/Down/Left/Right = Jump to start/end frame (used to be Shift <Arrow Key>)
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2011-08-21Bugfix [#28309] pose lib too many keyframes in automatic keyframingJoshua Leung
mode Pose Library was checking in wrong place for what was selected and what wasn't when determining what should get autokeyed.
2011-08-21Small fix, report in IRC by Olivier:Ton Roosendaal
Click in Compositor on output node invoked a re-composite. Only has to be done for inactive outputs.
2011-08-21fix for out of bounds array access for shaded drawing in the UI, remove ↵Campbell Barton
alpha blending for uiDrawBoxShade and uiDrawBoxVerticalShade.
2011-08-21Bugfix [#28308] Crashes when individual channels are moved in ActionJoshua Leung
Editor
2011-08-20remove over zealous undo's on operators that don't need it.Campbell Barton
2011-08-19warning cleanup for -Wdouble-promotionCampbell Barton
2011-08-19store a pointer to the units system in the uiBlock since the button code was ↵Campbell Barton
doing context lookups for the scene quite a lot.
2011-08-18misc changes to unterface & undoCampbell Barton
- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo. - interface code checks rna props are arrays rather then checking the array length. - disable properties window pin undoing. - sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo. - added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
2011-08-18minor change for operator OUTLINER_OT_item_activateCampbell Barton
Noticed clicking anywhere in the outliner was doing undo pushes, even in empty areas. - check if any selection is made before redrawing. - don't do an undo push when selecting outliner items since only screen data is touched here.
2011-08-18disable undo for hard coded interface buttons:Campbell Barton
- space type switcher. - header menu toggle. - properties window header buttons. - various view3d manipulator buttons.
2011-08-18disable undo for screen & wm RNA buttons, changing shading mode via the UI ↵Campbell Barton
for eg was doing an undo push.
2011-08-18fix for bad array access in transform operator, was assigning an array to a ↵Campbell Barton
single float operator value.
2011-08-17Fix #28262: uv unwrap in sync selection mode unwrapped all faces irrespectiveBrecht Van Lommel
of selection. Changed the fix for bug #27198, live unwrap not working with sync selection.
2011-08-17Fix #28194, #28269: proxy object was not showing pose mode as available inBrecht Van Lommel
3d view header mode menu. A recent bugfix was incorrectly hiding pose and particle mode when the object data was library linked, but these modes edit object level settings so should be available.
2011-08-17Merging r39199 through r39485 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-17fix [#28274] Cant select aditional object in edit mode.Campbell Barton
missing feature from 2.4x
2011-08-17fix for error calling RNA_property_float_get_index on non array float ↵Campbell Barton
rotations when displaying.
2011-08-16Merging trunk up to r39447.Joerg Mueller
2011-08-16minor fix, armature selection outline was not being drawn for non-active, ↵Campbell Barton
selected armature object when they were in pose mode.
2011-08-162.6 Node Muting:Thomas Dinges
* Removing check if Node is in between, so in-/output nodes can be muted as well. Useful for example if you want to temporarily mute a file output node.
2011-08-16Bugfix [#28267] keyframed values for shapekeys of copied objects areJoshua Leung
linked Shapekey actions weren't getting copied when their owner data was. This was due to the IMO totally convoluted way in which the duplicate action flags have been set up: - the function to copy animdata takes a param to specify whether actions are copied or not, but this is never touched (i.e. this always just gets FALSE passed in) - instead, we jump around in hoops later figuring out whether the userpref wants copying to occur, then fixing up the links IIRC, part of this may be due to a desire/need to not duplicate actions when dealing with NodeTree copies for multi-threaded rendering, but at the expense of complicating everything else.
2011-08-15Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unusedBrecht Van Lommel
functions.
2011-08-15Restoring "Clear User Transforms" operatorJoshua Leung
This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or via the operator search (known by its old name there)
2011-08-15Fix #27803: editing texture did not update compositing nodes using that texture.Brecht Van Lommel
2011-08-15Remove some unused code + warning fixJoshua Leung
2011-08-15"Select Grouped" by Keying Set for BonesJoshua Leung
2011-08-15Select by Keying Set...Joshua Leung
* Split off code to refresh relative/builtin KeyingSets for the current context before they get used to a separate function. * Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh(). Call this before checking the paths that a Keying Set has, especially if it is not "absolute" * Added option for "Select Grouped" operator (for Objects), which will select all objects affected by the active Keying Set. This is probably more useful for absolute KeyingSets, where changing the selection is less likely to affect the result. - The equivalent for bones is currently still in development, but is likely to be more useful for animators, where rigs are the primary animation entities they deal with
2011-08-15workaround [#28250] Append dialogue will ask to create new directory inside ↵Campbell Barton
a .blend directory button isnt library aware, for now disable it when a libraries loaded.
2011-08-15comment unused lines.Campbell Barton