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2021-02-02Fix freestyle render pass not being created when there are no strokesSebastian Parborg
It could lead to missing images when outputing the pass to an image sequence.
2021-01-21Fix T84242: freestyle animated camera shift lags behind in animation renderBrecht Van Lommel
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Render Module: combine intern/ source & includeAaron Carlisle
2020-11-06Cleanup: Clang-Tidy, modernize-use-bool-literalsSergey Sharybin
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-08Cleanup: replace sizeof division with ARRAY_SIZE macroCampbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-28Cleanup: correct usage of extern-C blocks in various placesJacques Lucke
This removes extern-C blocks around other includes and adds such blocks for some headers that need them.
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
Using 'name' for the full path of a file reads badly, especially when id.name is used in related code.
2020-03-26Fix T74417: Freestyle render removes image texture usersBrecht Van Lommel
This simplifies freestyle render pipeline integration so we don't have to do much manual ID user management at all. The complexity here was legacy from Blender Internal. Based on fix provided by Sybren A. Stüvl.
2020-02-14Freestyle: Add option for rendering Freestyle to a separate passLukas Stockner
This allows for more flexibility in Compositing compared to the hardcoded alpha-over that is currently used. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6829
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-01-27Fix OBJECT_GUARDED_FREE compiler error when type is in namespaceBrecht Van Lommel
2019-09-11Python handlers: Pass depsgraph to events where it makes senseSergey Sharybin
The goal is to make it possible to access evaluated datablocks at a corresponding context. For example, be able to check evaluated state if an object used for rendering. Allows to write scripts in a safe manner for T63548 and T60094. Reviewers: brecht Differential Revision: https://developer.blender.org/D5726
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
2019-09-09Move callbacks API from BLI to BKESergey Sharybin
Preparing for the bigger changes which will be related on passing dependency graph to various callbacks which need it. Differential Revision: https://developer.blender.org/D5725
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-13Fix T61477: freestyle not updating in animation render (again).Brecht Van Lommel
Must use the right function to get animation updates now.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-24Fix freestyle renders not including some types of animation.Brecht Van Lommel
Freestyle Python scripts need to get the evaluated view layer and scene, not the original one.
2018-12-27cleanup: remove unused passesPhilipp Oeser
- use_pass_indirect, use_pass_specular from ViewLayer RNA - RGBA, DIFFUSE, SPEC, REFLECT, REFRACT, INDIRECT usages from remaining places Reviewers: brecht Differential Revision: https://developer.blender.org/D4117
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-08-29Fix Freestyle build error after recent merge.Brecht Van Lommel
2018-08-29Merge branch 'master' into blender2.8Campbell Barton
2018-08-29Cleanup: indentationCampbell Barton
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for freestyleCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer. If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer. Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished. This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail. This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion). Following next is the individual note of the individual parts that were committed. Note 1: It is up to Cycles to still get rid of exclude_layer internally. Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and (1) Remove the override as it is (2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED. Note 3: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still using lay, e.g., in shi->lay. Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit. Reviewers: sergey, campbellbarton, brecht Differential Revision: https://developer.blender.org/D2919
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444
2016-12-29Freestyle: fix typo in console message.Bastien Montagne
Patch D2270 by Anthony Edlin (@krash), thanks.
2016-09-18BLI_listbase: Add/use utility to move link (BLI_listbase_link_move)Julian Eisel
We were calling BLI_remlink and then BLI_insertlinkbefore/after quite often. BLI_listbase_link_move simplifies code a bit and makes it easier to follow. It also returns if link position has changed which can be used to avoid unnecessary updates. Added it to a number of list reorder operators for now and made use of return value. Behavior shouldn't be changed. Also some minor cleanup.
2016-05-05Fix T48320: Freestyle renders wrong edges of objects which in the other ↵Tamito Kajiyama
RenderLayer. FSAA sample files in EXR format are no longer always updated (after some changes between 2.73 and 2.74 releases), and the reported bug was caused by old samples from a previous frame that were being merged by mistake. The present revision addresses the documented issue by entirely skipping the rendering of auto-generated scenes when there are no Freestyle strokes to render, which suppresses sample merging of the render layers that were not rendered.
2015-12-29More from T47045: Add i18n translations to render status from compo.Bastien Montagne
Also fix inconsistency for freestyle translation - we use IFACE_ everywhere (TIP_ may be more suited, but let's be consistent first!).
2015-12-28Fix T47045: add some missing UI i18n translations to texture buttons and ↵Bastien Montagne
freestyle render messages.
2015-11-23Cleanup: use single struct for freestyle globalsCampbell Barton
Was shadowing local vars.
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-05-16Fix T44691 Freestyle render crashes when Views is on (Blender Internal).Tamito Kajiyama
In pipeline.c the function add_freestyle() was supposed to be called once per frame, but after the Multi-view merge the function are called as many as the number of views. There were however a few Freestyle parameters that have to be initialized per frame, and initializing one of the parameters for each view was causing double freeing of allocated memory which was enough to result in a crash.
2015-05-09Freestyle: Partial fix for a crash with Save Buffers option enabled.Tamito Kajiyama
Prevents null pointer references in the case of the Save Buffers option enabled. This is a regression likely due to rBd5f1b9c22233.