Age | Commit message (Collapse) | Author |
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Replace `NULL` with `nullptr` in C++ code.
No functional changes.
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Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
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Reviewers: sergey, sybren
Differential Revision: https://developer.blender.org/D8611
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Reviewers: sergey
Differential Revision: https://developer.blender.org/D8613
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/freestyle` module.
No functional changes.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
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This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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Reviewers: sergey
Differential Revision: https://developer.blender.org/D8197
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Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
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We plan to use the "blender" namespace in other modules as well.
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Freestyle would create a huge amount of material slots with the same material,
causing issues in Eevee use of alloca().
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Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.
I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.
Differential Revision: https://developer.blender.org/D7653
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Version 6 does not appear to respect clang-format off for header sorting.
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This simplifies freestyle render pipeline integration so we don't have to do
much manual ID user management at all. The complexity here was legacy from
Blender Internal.
Based on fix provided by Sybren A. Stüvl.
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This allows for more flexibility in Compositing compared to the
hardcoded alpha-over that is currently used.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6829
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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Old Name New Name
========= =========
init_def_material BKE_materials_init
BKE_material_gpencil_default_free BKE_materials_exit
test_object_materials BKE_object_materials_test
test_all_objects_materials BKE_objects_materials_test_all
give_matarar BKE_object_material_array
give_totcolp BKE_object_material_num
give_current_material_p BKE_object_material_get_p
give_current_material BKE_object_material_get
assign_material BKE_object_material_assign
assign_matarar BKE_object_material_array_assign
give_matarar_id BKE_id_material_array
give_totcolp_id BKE_id_material_num
assign_material_id BKE_id_material_assign
clear_matcopybuf BKE_material_copybuf_clear
free_matcopybuf BKE_material_copybuf_free
copy_matcopybuf BKE_material_copybuf_copy
paste_matcopybuf BKE_material_copybuf_paste
BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init
BKE_material_add_gpencil BKE_gpencil_material_add
BKE_material_gpencil_get BKE_gpencil_material
BKE_material_gpencil_default_get BKE_gpencil_material_default
BKE_material_gpencil_settings_get BKE_gpencil_material_settings
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For Freestyle, it helps to move the struct copy from C++ to C, where the
compiler knows that copying deprecated members is ok.
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The goal is to make it possible to access evaluated datablocks at a
corresponding context. For example, be able to check evaluated state
if an object used for rendering.
Allows to write scripts in a safe manner for T63548 and T60094.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5726
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Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
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Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.
Differential Revision: https://developer.blender.org/D5725
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In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
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reference."
This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e.
Those kind of commits must be reviewed and approved by project owners.
That one:
* Broke Collada building by not properly updating all calls to modified
function.
* Broke *whole* ID management by not properly updating library_query.c.
And in general, I am strongly against backward ID pointers, those are
*always* a serious PITA for ID management. Sometimes they cannot be
avoided, but in general other ways to get that kind of info should be
investigated first.
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Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.
Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
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Freestyle was not copying the eevee settings when creating a scene
copy.
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Automated using clang-tidy.
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This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.
Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.
In order to use this new behavior two things are to be passed:
- Pass keep_all_data_layers=True
- Pass a valid dependency graph.
The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.
If keep_all_data_layers=True the dependency graph MUST be passed.
Reviewers: mont29, brecht
Reviewed By: mont29
Maniphest Tasks: T64994, T64794
Differential Revision: https://developer.blender.org/D4940
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For existing files, it will use the setting from Cycles or Eevee depending on
the render engine in the scene.
Differential Revision: https://developer.blender.org/D4874
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