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2008-08-01soc-2008-mxcurioni: clean-up #2Maxime Curioni
2008-08-01soc-2008-mxcurioni: moved Curve to FrsCurve, fixed bugs with some style ↵Maxime Curioni
modules having with strokes without a representation and iterators not being correctly routed. For example, the cartoon style module should work now.
2008-07-31soc-2008-mxcurioni: moved namespace collision resolution to the ↵Maxime Curioni
freestyle_init.py (for Curve, Material and Noise)
2008-07-29soc-2008-mxcurioni: finished porting the Freestyle API. All of the original ↵Maxime Curioni
classes, except EdgeModifier and TimestampModifier (which aren't even ported via SWIG), are available under the Blender.Freestyle module. Testing of the porting will now begin to make sure the SWIG-less system works as the original. Quite a few modifications were made to finish the API: - Freestyle's SConscript was modified to catch all files within the intern/python directory, allowing integration of future shaders implemented in C++. - the Operators class was ported, with a special care of making its methods static (using the METH_STATIC flag in the tp_methods method definitions) - all of the type-checking functions [ BPy_[class name]_Check(obj) ] were changed to allow subclasses to be seen as that type too: instead on looking at the ob_type value, the PyObject_IsInstance function is used. - all of the iterators can now retrieve the object pointed to by the operator, using the getObject() method. A directedViewEdge pair is returned as a list of the two elements in the pair. - all of the style modules were copied to a style_modules_blender/ folder and were modified to use Freestyle as a Blender's submodule. IntegrationType and MediumType was also integrated (for example, changing MEAN to IntegrationType.MEAN). Testing now begins. If everything works correctly, I'll move on to lib3ds removal right away.
2008-07-27soc-2008-mxcurioni: added (but did not test) ViewMap and Noise classes. ↵Maxime Curioni
Updated ViewShape class accordingly
2008-07-26soc-2008-mxcurioni: implemented (but did not test) the following classes: ↵Maxime Curioni
Material, Chain, FEdgeSharp, FEdgeSmooth. All Interface1D classes have now been fully implemented.
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-23soc-2008-mxcurioni: added Iterator class, base class for all iterators in ↵Maxime Curioni
Freestyle (on the C++ side). Created the equivalent in Python BPy_Iterator with the simple interface: - getExactTypeName() - increment() - decrement() - isBegin() - isEnd() Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons: - it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files - it will be a base for API refactoring - it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)
2008-07-23soc-2008-mxcurioni: renamed all Freestyle API related files with 'BPy_' ↵Maxime Curioni
prefix to avoid library name collision. Included MediumType's initialization at proper time to avoid Blender's crash.