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2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-08A big code clean-up patch from Bastien Montagne, many thanks!Tamito Kajiyama
2013-02-24Code clean-up and fix for typos in docstrings.Tamito Kajiyama
2013-02-23Added GNU GPL header blocks.Tamito Kajiyama
2013-02-23Fix for __repr__() depending on .getName() and .getExactTypeName().Tamito Kajiyama
API users no longer need to define them in user-defined Functions, Predicates and StrokeShaders. Also removed all .getName() and .getExactTypeName() definitions in pre-defined Functions, Predicates and StrokeShaders subclasses.
2013-02-22Code clean-up: Py_TYPE(self)->tp_name instead of ((PyObject ↵Tamito Kajiyama
*)self)->ob_type->tp_name.
2013-02-22Attribute renaming: .exact_type_name --> .name. Also did a more generic ↵Tamito Kajiyama
implementation of the attribute (meant to be a shortcut of .__class__.__name__).
2013-02-21Freestyle Python API improvements - part 5.Tamito Kajiyama
Handling of keyword arguments in Python wrapper class constructors was revised. This revision is mainly focused on Interface0D, Interface1D, Iterator, and their subclasses, as well as a few additional view map component classes. Implementation notes: Because of the extensive use of constructor overloading in the underlying C++ classes, the corresponding Python wrappers try to parse arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed. The downside of this implementation is that most argument errors result in the same error message ("invalid argument(s)") without indicating what is wrong. For now this issue is left for future work. * Now the instantiation of ViewVertex is prohibited since the underlying C++ class is an abstract class. * Removed the .cast_to_interface0diterator() method from CurvePointIterator and StrokeVertexIterator. Instead the constructor of Interface0DIterator now accepts the instances of these two iterator classes to construct a nested Interface0DIterator instance that can be passed to Function0D functor objects. Specifically, an iterator 'it' is passed to a functor 'func' as follows: func(Interface0DIterator(it)) instead of: func(it.cast_to_interface0diterator()) * Boolean arguments of class constructors only accept values of boolean type. Input values of other types are considered as error. * Additional code clean-up was made.
2013-02-16Freestyle Python API improvements - part 4.Tamito Kajiyama
Major API updates were made as in part 3 to address code review comments. This revision focuses on Python wrappers of C++ iterators. * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). The only irregular naming change is the following, to better indicate the functionality: - ChainingIterator: getVertex --> next_vertex * In addition, some code clean-up was done in both C++ and Python. Also duplicated definitions of predicate classes were removed.
2010-05-28Documentation updates: Replaced "string" with "str".Tamito Kajiyama
2010-05-23Fixed invalid use of PyUnicode_FromFormat() where PyUnicode_FromString()Tamito Kajiyama
should have been used.
2010-04-18Major documentation updates. The original Freestyle API referenceTamito Kajiyama
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
2009-09-27Made the Freestyle Python API compatible with Python 3.Tamito Kajiyama
2009-08-01Added boundary checking to Iterator::increment() and Iterator::decrement()Tamito Kajiyama
to avoid an immediate crash. Now these methods raise a RuntimeError when the iteration is already at the end.
2009-07-27Second attempt to fix a null pointer reference in deallocators ofTamito Kajiyama
built-in types (the first was in revision 21877). When an exception has raised within from the __init__ method of a user-defined class derived from a built-in type (e.g., UnaryPredicate0D and BinaryPredicate1D), some member variables of the base type are left uninitialized, leading to a null pointer reference in the "__dealloc__" function in the base type. To avoid this, pointer checking was added in the deallocators of those built-in types that can be used to define a subclass by a user.
2008-08-02soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most ↵Maxime Curioni
of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
2008-08-01soc-2008-mxcurioni: moved Curve to FrsCurve, fixed bugs with some style ↵Maxime Curioni
modules having with strokes without a representation and iterators not being correctly routed. For example, the cartoon style module should work now.
2008-07-29soc-2008-mxcurioni: finished porting the Freestyle API. All of the original ↵Maxime Curioni
classes, except EdgeModifier and TimestampModifier (which aren't even ported via SWIG), are available under the Blender.Freestyle module. Testing of the porting will now begin to make sure the SWIG-less system works as the original. Quite a few modifications were made to finish the API: - Freestyle's SConscript was modified to catch all files within the intern/python directory, allowing integration of future shaders implemented in C++. - the Operators class was ported, with a special care of making its methods static (using the METH_STATIC flag in the tp_methods method definitions) - all of the type-checking functions [ BPy_[class name]_Check(obj) ] were changed to allow subclasses to be seen as that type too: instead on looking at the ob_type value, the PyObject_IsInstance function is used. - all of the iterators can now retrieve the object pointed to by the operator, using the getObject() method. A directedViewEdge pair is returned as a list of the two elements in the pair. - all of the style modules were copied to a style_modules_blender/ folder and were modified to use Freestyle as a Blender's submodule. IntegrationType and MediumType was also integrated (for example, changing MEAN to IntegrationType.MEAN). Testing now begins. If everything works correctly, I'll move on to lib3ds removal right away.
2008-07-27soc-2008-mxcurioni: implemented (but did not test) ChainPredicateIterator ↵Maxime Curioni
and ChainSilhouetteIterator
2008-07-26soc-2008-mxcurioni: completed implementing ViewEdgeIterator and ↵Maxime Curioni
ChainingIterator. Updated UnaryPredicate{0D,1D}
2008-07-24soc-2008-mxcurioni: Added first batch of Iterators: AdjacencyIterator, ↵Maxime Curioni
Interface0DIterator, CurvePointIterator, StrokeVertexIterator, SVertexIterator, orientedViewEdgeIterator.
2008-07-23soc-2008-mxcurioni: added Iterator class, base class for all iterators in ↵Maxime Curioni
Freestyle (on the C++ side). Created the equivalent in Python BPy_Iterator with the simple interface: - getExactTypeName() - increment() - decrement() - isBegin() - isEnd() Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons: - it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files - it will be a base for API refactoring - it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)