Age | Commit message (Collapse) | Author |
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Automated using clang-tidy.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Needed for clan-format not to wrap onto one line.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules. Also made various minor
revisions of mark-ups and typos.
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of
the problem).
Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct.
Also removed redundant inclusion of the header file in the Freestyle Python API code.
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this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
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Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.
Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.
* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.
* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator. Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:
func(Interface0DIterator(it))
instead of:
func(it.cast_to_interface0diterator())
* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.
* Additional code clean-up was made.
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N-dimensional float array.
* Local helpers were replaced with the generic one. This also fixed a memory leak in the setter
function StrokeVertex_point_set.
* Made minor code style changes.
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* The API syntax of StrokeVertex and StrokeAttribute was updated by means of getter/setter
properties instead of class methods. Python style modules (including the Parameter Editor
implementation) were updated accordingly.
* Code clean-up was done for a few Python style modules, mostly by removing duplicated
definitions of stroke shaders and fixing indentation.
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* Fixed a bug in MaterialF0D::operator() that an error condition was ignored due
to a wrong return value.
* Fixed a typo in the docstring of StrokeVertex::setPoint().
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was added to the docstrings of most Python extension types.
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extension classes. Copy constructors should be used to duplicate
objects.
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(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings. Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers. Missing docstrings were filled,
and sparse descriptions were extended. By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
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in the definitions of Python wrappers.
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types: Interface0D, SVertex, ViewVertex, StrokeVertex, NonTVertex,
and TVertex.
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* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for
better introspection-based automatic type conversion.
PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
There are 4 corresponding converters without the "Any_" prefix. All
calls of them in the code base were replaced with these new converters
so that the introspection-based automatic conversion would take place
universally.
* python/BPy_Convert.{cpp,h}: Those C++ to Python converters having
had a "_ptr" suffix were renamed to a name without the suffix, and
their arguments were changed so as to take a reference (e.g.,
ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed
converters and their new function prototypes are listed below. These
converters now return a Python wrapper object that retains the passed
reference, instead of retaining a newly created C++ object by the
converters.
// Interface0D converters
PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
// Interface1D converters
PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
PyObject * BPy_Chain_from_Chain( Chain& c );
PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
PyObject * BPy_Stroke_from_Stroke( Stroke& s );
PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
// some other converters
PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
PyObject * BPy_SShape_from_SShape( SShape& ss );
PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );
* Added a "borrowed" flag to the definitions of Python types being
used to wrap C++ components of Freestyle's internal data structures.
The flag indicates whether or not a Python wrapper object has a
reference to a C++ object that comprises the internal data structures.
The deallocation routines of the Python types check this flag and
release a wrapped C++ object only when it is not part of the internal
data structures. The following files were modified:
python/BPy_FrsMaterial.{cpp,h}
python/BPy_Interface0D.{cpp,h}
python/BPy_Interface1D.{cpp,h}
python/BPy_SShape.{cpp,h}
python/BPy_StrokeAttribute.{cpp,h}
python/BPy_ViewShape.{cpp,h}
python/Interface0D/BPy_CurvePoint.cpp
python/Interface0D/BPy_SVertex.cpp
python/Interface0D/BPy_ViewVertex.cpp
python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
python/Interface0D/ViewVertex/BPy_TVertex.cpp
python/Interface1D/BPy_FEdge.cpp
python/Interface1D/BPy_FrsCurve.cpp
python/Interface1D/BPy_Stroke.cpp
python/Interface1D/BPy_ViewEdge.cpp
python/Interface1D/Curve/BPy_Chain.cpp
python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
* view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed
from the Interface0D and Interface1D C++ classes a back pointer to a
Python wrapper object and all "director" calls. These classes (and
their subclasses) are used to build Freestyle's main data structures
(such as a view map and strokes) and their class hierarchy is static.
Python wrappers of these C++ classes are only used to access the data
structures from the Python layer, and not intended to extend the data
structures by subclassing the Python wrappers. Without the necessity
of subclassing in the Python layer, the back pointer to a wrapping
Python object and "director" calls would be useless (actually they
were not used at all), so they were all removed.
* python/Director.{cpp,h}: Removed the definitions of directors that
were no longer used.
* stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python
wrapper object.
* python/BPy_ViewMap.cpp: Fixed a possible null pointer reference.
* python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in
FEdge___init__().
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Now the following methods in the Freestyle Python API accept
not only Blender.Mathutils.Vector instances but also lists and
tuples having an appropriate number of elements.
FrsNoise::turbulence2()
FrsNoise::turbulence3()
FrsNoise::smoothNoise2()
FrsNoise::smoothNoise3()
SVertex::__init__()
SVertex::setPoint3D()
SVertex::setPoint2D()
SVertex::AddNormal()
FEdgeSharp::setNormalA()
FEdgeSharp::setNormalB()
FEdgeSmooth::setNormal()
CalligraphicShader::__init__()
StrokeAttribute::setAttributeVec2f()
StrokeAttribute::setAttributeVec3f()
StrokeAttribute::setColor()
StrokeVertex::setPoint()
* Added the following converters for the sake of the improvements
mentioned above.
Vec2f_ptr_from_PyObject()
Vec3f_ptr_from_PyObject()
Vec3r_ptr_from_PyObject()
Vec2f_ptr_from_PyList()
Vec3f_ptr_from_PyList()
Vec3r_ptr_from_PyList()
Vec2f_ptr_from_PyTuple()
Vec3f_ptr_from_PyTuple()
Vec3r_ptr_from_PyTuple()
Those converters with the suffixes _PyList and _PyTuple accept
only lists and tuples having an appropriate number of elements,
respectively, while those with the suffix _PyObject accept lists,
tuples, or Blender.Mathutils.Vector instances.
* Fixed a null pointer reference in Interface0D___dealloc__().
* Corrected the names of 3 methods in the FEdgeSmooth class.
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argument.
Now this method accepts 2D coordinates in the following three forms:
a) Python list of 2 real numbers: setPoint([x, y])
b) Blender Vector of 2 elements: setPoint(Vector(x, y))
c) 2 real numbers: setPoint(x, y)
[The log of Revision 19283 had a wrong message...]
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of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
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classes, except EdgeModifier and TimestampModifier (which aren't even ported via SWIG), are available under the Blender.Freestyle module. Testing of the porting will now begin to make sure the SWIG-less system works as the original.
Quite a few modifications were made to finish the API:
- Freestyle's SConscript was modified to catch all files within the intern/python directory, allowing integration of future shaders implemented in C++.
- the Operators class was ported, with a special care of making its methods static (using the METH_STATIC flag in the tp_methods method definitions)
- all of the type-checking functions [ BPy_[class name]_Check(obj) ] were changed to allow subclasses to be seen as that type too: instead on looking at the ob_type value, the PyObject_IsInstance function is used.
- all of the iterators can now retrieve the object pointed to by the operator, using the getObject() method. A directedViewEdge pair is returned as a list of the two elements in the pair.
- all of the style modules were copied to a style_modules_blender/ folder and were modified to use Freestyle as a Blender's submodule. IntegrationType and MediumType was also integrated (for example, changing MEAN to IntegrationType.MEAN).
Testing now begins. If everything works correctly, I'll move on to lib3ds removal right away.
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header positioning problems and adapted classes accordingly
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prefix to avoid library name collision.
Included MediumType's initialization at proper time to avoid Blender's crash.
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IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
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Freestyle module is added. The following modules are implemented: BinaryPredicate0D, BinaryPredicate1D, Id, Interface0D, Interface1D. I added a Convert module to help in the creation of Python objects for Freestyle's data structures. I also added a missing file for guarded_alloc needed for compilation on Windows.
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ModuleWrapper.cpp
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source/blender/freestyle/intern/python. The migration will be based on source/blender/freestyle/intern/swig/ModuleWrapper.{cpp,h}
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