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While `tp_print` was deprecated, Python 3.8+ uses this for
'tp_vectorcall_offset' which wasn't stated in the comment from
efd71aad4f22ec0073d80b8dd296015d3f395aa8.
Instead of suppressing clang-tidy, use preprocessor a check since
this properly represents the difference between Python versions.
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Clang-tidy behavior changes from Python 3.7 to 3.8+ so it's simplest
to suppress the warning in this instance.
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Caused by 16732def37c5a66f3ea28dbe247b09cc6bca6677,
This is a 'Py_ssize_t' in Python 3.8,
replace with zero as this works in both 3.7 and 3.8.
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Replace `NULL` with `nullptr` in C++ code.
No functional changes.
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Sphinx expects functions and methods with the same name and different
parameters to be written using one directive. See:
https://www.sphinx-doc.org/en/master/usage/restructuredtext/domains.html#basic-markup
Unfortunately this makes giving different descriptions for each harder.
This was already a request for better support for this in sphinx, see:
https://github.com/sphinx-doc/sphinx/issues/7787
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9170
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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T68035 by @luzpaz
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Automated using clang-tidy.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Needed for clan-format not to wrap onto one line.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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This patch adds some new functionality to the Freestyle Python API, notably:
- MaterialBP1D, checks whether the supplied arguments have the same material
- Fixes a potential crash in CurvePoint.fedge (due to NULL pointer)
- Makes (error handling in) boolean predicates more robust
- Adds a BoundingBox type, to make working with bounding boxes easier
- Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge)
- Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create()
- Adds hashing and rich comparison to the FrsMaterial type
These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills.
Reviewers: kjym3, campbellbarton
Subscribers: campbellbarton
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1245
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Setting all values of a tuple is such a common operation that it deserves its own macro.
Also added Py_INCREF_RET to avoid confusing use of comma operator.
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Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules. Also made various minor
revisions of mark-ups and typos.
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In addition to D319, this patch updates the parameter editor, the UI of Freestyle.
Using new API functionality and experience gained in making D319, this patch
provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers.
As this patch touches a lot of code (and mainly the foundations) it is likely that
mistakes are made. The patch has been tested with a regression suite for Freestyle
(https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing
with scenes used in production is very much appreciated.
Differential revision: https://developer.blender.org/D623
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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Patch contribution by flokkievids (Folkert de Vries). Thanks!
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(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of
the problem).
Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct.
Also removed redundant inclusion of the header file in the Freestyle Python API code.
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getter/setter methods..
These data elements are undocumented and of little use. For now they are commented out
in the implementation in favor of less memory consumption, and a very limited support for
these data components in the Python API was just removed (should be easy to recover).
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Vectors were being assigned as an array of classes in Vec2f_ptr_from_PyObject and similar functions,
rather then assigning a number to each axis.
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Freestyle.
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CurvePoint.second_svertex().
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this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
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* Proper handling of keyword arguments was implemented in Operators and ContextFunctions,
as well as in methods of Interface0D, Interface1D, Iterator, their subclasses, Noise and
IntegrationType.
* Operators' methods and functions in the ContextFunctions module were renamed from
CamelCase to lower cases + underscores. Style modules were updated accordingly.
* Additional code clean-up was also made.
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Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.
Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.
* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.
* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator. Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:
func(Interface0DIterator(it))
instead of:
func(it.cast_to_interface0diterator())
* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.
* Additional code clean-up was made.
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Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks. Boolean
attributes now only accept boolean values.
* The __getitem__ method was removed and the Sequence protocol was used instead.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). Some naming inconsistency within the Freestyle Python
API was also addressed.
* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes). The names with these two letters were replaced with
more straightforward names. Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).
* In addition, some code clean-up was done in both C++ and Python.
Notes:
In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):
- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
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