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2014-06-24Freestyle: use bool instead of int.Tamito Kajiyama
Patch contribution by flokkievids (Folkert de Vries). Thanks!
2013-09-05code cleanup:Campbell Barton
- add missing headers from cmake (own omission) - quiet rna_test.c unused define warnings. - minor style edits - spelling corrections and ignore all uppercase words with spell checking script.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-08A big code clean-up patch from Bastien Montagne, many thanks!Tamito Kajiyama
2013-02-23Added GNU GPL header blocks.Tamito Kajiyama
2013-02-21Freestyle Python API improvements - part 5.Tamito Kajiyama
Handling of keyword arguments in Python wrapper class constructors was revised. This revision is mainly focused on Interface0D, Interface1D, Iterator, and their subclasses, as well as a few additional view map component classes. Implementation notes: Because of the extensive use of constructor overloading in the underlying C++ classes, the corresponding Python wrappers try to parse arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed. The downside of this implementation is that most argument errors result in the same error message ("invalid argument(s)") without indicating what is wrong. For now this issue is left for future work. * Now the instantiation of ViewVertex is prohibited since the underlying C++ class is an abstract class. * Removed the .cast_to_interface0diterator() method from CurvePointIterator and StrokeVertexIterator. Instead the constructor of Interface0DIterator now accepts the instances of these two iterator classes to construct a nested Interface0DIterator instance that can be passed to Function0D functor objects. Specifically, an iterator 'it' is passed to a functor 'func' as follows: func(Interface0DIterator(it)) instead of: func(it.cast_to_interface0diterator()) * Boolean arguments of class constructors only accept values of boolean type. Input values of other types are considered as error. * Additional code clean-up was made.
2013-02-15Freestyle Python API improvements - part 3.Tamito Kajiyama
Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2010-08-12Python API documentation updates: a description of class hierarchyTamito Kajiyama
was added to the docstrings of most Python extension types.
2010-04-18Major documentation updates. The original Freestyle API referenceTamito Kajiyama
(http://freestyle.sourceforge.net/doc/html/index.html) has been incorporated into the Blender/Freestyle Python API implementation in the form of Sphinx-based embedded docstrings. Some C++-specific descriptions of classes and functions were revised so that they are suitable for Python programmers. Missing docstrings were filled, and sparse descriptions were extended. By means of the new documentation system for Blender, an up-to-date Freestyle Python API reference will be part of the Blender 2.5 documentation.
2010-04-10Removed duplicated definitions of verticesBegin(), verticesEnd(),Tamito Kajiyama
pointsBegin(), and pointsEnd(). All these methods are inherited from the Interface1D class.
2010-04-08Replaced PyObject_HEAD_INIT(NULL) with PyVarObject_HEAD_INIT(NULL, 0)Tamito Kajiyama
in the definitions of Python wrappers.
2009-09-27Made the Freestyle Python API compatible with Python 3.Tamito Kajiyama
2009-08-03Fixed argument checking in __init__ methods of Interface1D, Predicates,Tamito Kajiyama
Functions, and StrokeShader types.
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2009-08-01* Implemented Python's iterator protocol in Interface0DIterator andTamito Kajiyama
orientedViewEdgeIterator. * Simplified Python-related error handling in C++ class definitions. The definitions of the following C++ methods were simplified and most code segments using the C/Python API were moved to Director.cpp. ChainingIterator::init() ChainingIterator::traverse() UnaryPredicate0D::operator()() UnaryPredicate1D::operator()() BinaryPredicate0D::operator()() BinaryPredicate1D::operator()() UnaryFunction0D::operator()() UnaryFunction1D::operator()() StrokeShader.shade() * Moved part of the introspection-based automatic type conversion code from BPy_Interface0DIterator.cpp and Director.cpp to BPy_Convert.cpp for the sake of better code organization. * Fixed an uninitialized member in StrokeVertexIterator___init__().
2009-07-27* Fixed compiler errors in UnaryFunction0DVectorViewShape::__call__()Tamito Kajiyama
and UnaryFunction1DVectorViewShape::__call__(). * Added a Python wrapper of ViewEdge::qi().
2009-03-30Improvements on error handling in the Python API.Tamito Kajiyama
2008-07-25soc-2008-mxcurioni: fully implemented (but did not test) ViewEdge class. ↵Maxime Curioni
Modified functions accross API taking input boolean values.
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-23soc-2008-mxcurioni: renamed all Freestyle API related files with 'BPy_' ↵Maxime Curioni
prefix to avoid library name collision. Included MediumType's initialization at proper time to avoid Blender's crash.