Age | Commit message (Collapse) | Author |
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules. Also made various minor
revisions of mark-ups and typos.
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(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of
the problem).
Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct.
Also removed redundant inclusion of the header file in the Freestyle Python API code.
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this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
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Fix for PyGetSetDef and proper handling of keyword arguments were done in
UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes.
Style modules were updated accordingly. Additional code clean-up was also made.
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that
none of the SVertices are within the image boundary but an FEdge intersects with
the image boundary.
The problem was reported by edna through the BA Freestyle thread, with a .blend
file for reproducing the bug. Thanks!
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was added to the docstrings of most Python extension types.
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(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings. Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers. Missing docstrings were filled,
and sparse descriptions were extended. By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
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in the definitions of Python wrappers.
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argument.
Now this method accepts 2D coordinates in the following three forms:
a) Python list of 2 real numbers: setPoint([x, y])
b) Blender Vector of 2 elements: setPoint(Vector(x, y))
c) 2 real numbers: setPoint(x, y)
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classes, except EdgeModifier and TimestampModifier (which aren't even ported via SWIG), are available under the Blender.Freestyle module. Testing of the porting will now begin to make sure the SWIG-less system works as the original.
Quite a few modifications were made to finish the API:
- Freestyle's SConscript was modified to catch all files within the intern/python directory, allowing integration of future shaders implemented in C++.
- the Operators class was ported, with a special care of making its methods static (using the METH_STATIC flag in the tp_methods method definitions)
- all of the type-checking functions [ BPy_[class name]_Check(obj) ] were changed to allow subclasses to be seen as that type too: instead on looking at the ob_type value, the PyObject_IsInstance function is used.
- all of the iterators can now retrieve the object pointed to by the operator, using the getObject() method. A directedViewEdge pair is returned as a list of the two elements in the pair.
- all of the style modules were copied to a style_modules_blender/ folder and were modified to use Freestyle as a Blender's submodule. IntegrationType and MediumType was also integrated (for example, changing MEAN to IntegrationType.MEAN).
Testing now begins. If everything works correctly, I'll move on to lib3ds removal right away.
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UnaryPredicate{0D,1D} ).
There is just one more class remaining to port (and probably the most important): Operators. After that, I'll be able to test whether Freestyle functions well without SWIG.
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prefix to avoid library name collision.
Included MediumType's initialization at proper time to avoid Blender's crash.
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Freestyle module is added. The following modules are implemented: BinaryPredicate0D, BinaryPredicate1D, Id, Interface0D, Interface1D. I added a Convert module to help in the creation of Python objects for Freestyle's data structures. I also added a missing file for guarded_alloc needed for compilation on Windows.
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ModuleWrapper.cpp
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source/blender/freestyle/intern/python. The migration will be based on source/blender/freestyle/intern/swig/ModuleWrapper.{cpp,h}
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