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2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-04-08Cleanup: modernize-use-equals-defaultJacques Lucke
This was missing from rB19dfb6ea1f6745c0dbc2ce21839c30184b553878.
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-emplaceSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, readability-redundant-member-initSergey Sharybin
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-09-04Cleanup: Clang-Tidy bugprone-copy-constructor-init fixSybren A. Stüvel
No expected functional changes.
2020-07-03Clang-Tidy: Fix readability-delete-null-pointer warningsSergey Sharybin
Also enable it in the configuration.
2020-04-21Fix clang-format differences between version 6 and 9Brecht Van Lommel
Version 6 does not appear to respect clang-format off for header sorting.
2020-03-06Cleanup: tweak Freestyle #includes in preparation for clang-format sortingDalai Felinto
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-03-27Freestyle: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-01-03Freestyle: memory consumption optimization in stroke rendering.Tamito Kajiyama
Previously individual strokes were represented by distinct mesh objects no matter how many vertices and materials each stroke has, although the vertex and material counts can be quite small depending on the input scene data. Now stroke meshes are packed into a minimum number of mesh objects, so as to reduce the overheads of Blender object creation.
2014-08-12Freestyle: an improved workflow of line style shading nodes.Tamito Kajiyama
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
2014-08-12WIP commit just for a record of a working snapshot of code revisions for ↵Tamito Kajiyama
node-based textured strokes.
2014-08-12Freestyle: Keep a reference of the line style in Stroke rather than in ↵Tamito Kajiyama
StrokeRep.
2014-08-12Freestyle: Added preliminary support for textured strokes in Cycles.Tamito Kajiyama
Now the shader node tree of a line style ID datablock is used to define textures as well as their mapping and influence. TODO: Textures alpha channel mapping and influence. TODO: Blend mode in the Output Line Style shader node.
2014-06-04Freestyle: Fix for a potential infinite loop in stroke resampling by vertex ↵Tamito Kajiyama
count. Changes were made in Stroke::Resample(int) in C++ to prevent a potential infinite loop caused by an inconsistency between Stroke::_Length and the stroke length computed based on stroke vertices. Such a stroke length inconsistency is usually caused by missing calls of Stroke::UpdateLength() (i.e., API implementation bugs), but also may occur due to scripting errors in user-defined style modules. This commit is meant to help script writters to identify the latter error cases. Now Stroke.resample(int) may raise a runtime error to signal an error condition.
2014-05-09Freestyle: Fix for a wrong interpolation of stroke segment visibility.Tamito Kajiyama
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-04-17Fix compilation error of FreestyleSergey Sharybin
Seems to be some sort of namespace conflict or so which is solved by reshuffling the includes a bit.
2013-05-22Added new method Stroke.remove_all_vertices() for removing all vertices from ↵Tamito Kajiyama
the stroke. Patch from flokkievids in the BA Freestyle thread, thanks!
2013-04-16Fix a few warnings. One was an actual bug in freestyle where stroke attributesBrecht Van Lommel
were not properly interpolated.
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-01-22Fix for Stroke.Resample(float iSampling) and Stroke.UpdateLength() usingTamito Kajiyama
StrokeVertex.point2d() instead of .getPoint(). It is noted that .point2d() returns a 3-dimensional vector representing a 2D-projected point, with the z component indicating a normalized depth of the original 3D point, whereas .getPoint() returns a plain 2-dimensional vector. This fix should have been done in revision 48510... Also made fix for callers of Stroke.Resample() not calling stroke.UpdateLength().
2013-01-04New command-line option --debug-freestyle to enable verbose debug messagesTamito Kajiyama
on the console during Freestyle rendering. The debug prints are turned off by default now. Errors are still printed on the console. A patch set implementing this functionality was provided by Bastien Montagne. Many thanks! :)
2012-12-29Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks ↵Tamito Kajiyama
again!
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2012-07-03Fix for Stroke::Resample() in combination with the previous commit.Tamito Kajiyama
2012-04-11New options for specifying unit line thickness.Tamito Kajiyama
The Post Processing tab in the Render buttons has new Line Thickness options for defining unit line thickness in two different modes as follows: 1. Absolute mode: The unit line thickness is given by a user-specified number in units of pixels. The default value is 1. 2. Relative mode: The unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels. For instance, the unit line thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2011-10-30Fix for stroke rendering instability with stroke geometry shaders.Tamito Kajiyama
* Stroke::Resample(int nPoints) was not properly working when a wrong value was returned from Stroke::getLength2D(), resulting in repeated warning messages "Warning: incorrect points number" during stroke rendering. The main cause was that stroke geometry shaders did not update the two-dimensional (2D) length (also referred to as curvilinear abscissa) after they modified the 2D points of stroke vertices. Now all stroke geometry shaders make explicit calls for Stroke::UpdateLength() that has been introduced for recomputing the 2D length. Many thanks to Josef who reported the problem together with sample .blend files for reproducing the issue. * Missing Python wrapper of Stroke::getLength2D() was added.
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2008-12-01Added changes to support Python's native iterator protocol in Stroke and ↵Tamito Kajiyama
StrokeVertexIterator. freestyle_init.py * Added a generic getName() method that allows subclasses to omit the method to return their class names. BPy_Convert.cpp BPy_Convert.h * Added to BPy_StrokeVertexIterator_from_StrokeVertexIterator() a second argument to specify the direction (reversed or not) of the iterator to be created. BPy_Stroke.cpp * Added support for Python's native iterator protocol. * Added code to parse the optional argument of strokeVerticesBegin(). BPy_StrokeVertexIterator.cpp BPy_StrokeVertexIterator.h * Added support for Python's native iterator protocol. Stroke.cpp * Fixed a null pointer reference. Stroke.h * Added new method Stroke::strokeVerticeAt(i) that returns the i-th StrokeVertex of the Stroke.
2008-08-02soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most ↵Maxime Curioni
of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
2008-08-02soc-2008-mxcurioni: made considerable changes to support cross-language ↵Maxime Curioni
polymorphism for UnaryFunction0D, Interface0D, Interface1D. Add to change UnaryFunction1D<void> to static UnaryFunction1D_void. Resolved namespace collision on the Image class (changed to FrsImage). There is greater support for style modules but somehow, some do not show anything yet (japanese_bigbrush being an example).
2008-08-01soc-2008-mxcurioni: clean-up #2Maxime Curioni