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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-08Cleanup: comments causing bad clang-format outputCampbell Barton
2018-12-24Fix/cleanup typos and such in UI messages (and some comments).Bastien Montagne
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-09-05Merge branch 'master' into blender2.8Campbell Barton
2018-09-05Cleanup: replace doxy @ with backslashCampbell Barton
The rest of Blender uses backslashes.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for freestyleCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2016-07-02Cleanup: comment blocksCampbell Barton
2015-01-03Freestyle: memory consumption optimization in stroke rendering.Tamito Kajiyama
Previously individual strokes were represented by distinct mesh objects no matter how many vertices and materials each stroke has, although the vertex and material counts can be quite small depending on the input scene data. Now stroke meshes are packed into a minimum number of mesh objects, so as to reduce the overheads of Blender object creation.
2014-10-02Freestyle: Finer memory statistics with CXX_GUARDEDALLOC.Tamito Kajiyama
2014-08-13Fix possible uninitialized var useCampbell Barton
2014-08-12Freestyle: an improved workflow of line style shading nodes.Tamito Kajiyama
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
2014-08-12WIP commit just for a record of a working snapshot of code revisions for ↵Tamito Kajiyama
node-based textured strokes.
2014-08-12Freestyle: Keep a reference of the line style in Stroke rather than in ↵Tamito Kajiyama
StrokeRep.
2014-08-12Freestyle: Added preliminary support for textured strokes in Cycles.Tamito Kajiyama
Now the shader node tree of a line style ID datablock is used to define textures as well as their mapping and influence. TODO: Textures alpha channel mapping and influence. TODO: Blend mode in the Output Line Style shader node.
2014-06-04Freestyle: Fix for a potential infinite loop in stroke resampling by vertex ↵Tamito Kajiyama
count. Changes were made in Stroke::Resample(int) in C++ to prevent a potential infinite loop caused by an inconsistency between Stroke::_Length and the stroke length computed based on stroke vertices. Such a stroke length inconsistency is usually caused by missing calls of Stroke::UpdateLength() (i.e., API implementation bugs), but also may occur due to scripting errors in user-defined style modules. This commit is meant to help script writters to identify the latter error cases. Now Stroke.resample(int) may raise a runtime error to signal an error condition.
2014-05-25Freestyle: Partial fix for thinning strokes due to flipping stroke ↵Tamito Kajiyama
directions at TVertices. A description of the problem is found in https://developer.blender.org/T36425#19 . The cause of the issue was identified as roudning errors in Operators::createStroke() due to insufficient numerical precision. Precision promotion from float to double was done in the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++ (data members stored in the 0D classes have already been in double precision).
2014-05-07Freestyle: minor code clean-up.Tamito Kajiyama
2014-05-07Freestyle: time/space optimization in stroke rendering without textures.Tamito Kajiyama
When strokes do not have textures assigned, UV coordinates are not computed now. This will save a bit of time and space in stroke rendering.
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-04-17Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.Tamito Kajiyama
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
2013-10-31code cleanup: spellingCampbell Barton
2013-08-04add c++/guardedalloc to more freestyle classes, also remove redundant 'public:'Campbell Barton
2013-05-22Added new method Stroke.remove_all_vertices() for removing all vertices from ↵Tamito Kajiyama
the stroke. Patch from flokkievids in the BA Freestyle thread, thanks!
2013-05-14Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module.Tamito Kajiyama
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2012-12-29Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks ↵Tamito Kajiyama
again!
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2012-04-11New options for specifying unit line thickness.Tamito Kajiyama
The Post Processing tab in the Render buttons has new Line Thickness options for defining unit line thickness in two different modes as follows: 1. Absolute mode: The unit line thickness is given by a user-specified number in units of pixels. The default value is 1. 2. Relative mode: The unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels. For instance, the unit line thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2011-10-30Fix for stroke rendering instability with stroke geometry shaders.Tamito Kajiyama
* Stroke::Resample(int nPoints) was not properly working when a wrong value was returned from Stroke::getLength2D(), resulting in repeated warning messages "Warning: incorrect points number" during stroke rendering. The main cause was that stroke geometry shaders did not update the two-dimensional (2D) length (also referred to as curvilinear abscissa) after they modified the 2D points of stroke vertices. Now all stroke geometry shaders make explicit calls for Stroke::UpdateLength() that has been introduced for recomputing the 2D length. Many thanks to Josef who reported the problem together with sample .blend files for reproducing the issue. * Missing Python wrapper of Stroke::getLength2D() was added.
2010-04-08Got rid of a number of compiler warnings with regard to redefinitionsTamito Kajiyama
of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes. Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2008-12-01Added changes to support Python's native iterator protocol in Stroke and ↵Tamito Kajiyama
StrokeVertexIterator. freestyle_init.py * Added a generic getName() method that allows subclasses to omit the method to return their class names. BPy_Convert.cpp BPy_Convert.h * Added to BPy_StrokeVertexIterator_from_StrokeVertexIterator() a second argument to specify the direction (reversed or not) of the iterator to be created. BPy_Stroke.cpp * Added support for Python's native iterator protocol. * Added code to parse the optional argument of strokeVerticesBegin(). BPy_StrokeVertexIterator.cpp BPy_StrokeVertexIterator.h * Added support for Python's native iterator protocol. Stroke.cpp * Fixed a null pointer reference. Stroke.h * Added new method Stroke::strokeVerticeAt(i) that returns the i-th StrokeVertex of the Stroke.
2008-08-02soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most ↵Maxime Curioni
of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
2008-07-31soc-2008-mxcurioni: the native Python system now supports cross-language ↵Maxime Curioni
polymorphism for the following classes: BinaryPredicate0D (__call__), BinaryPredicate1D (__call__), UnaryPredicate0D (__call__), UnaryPredicate1D (__call__), StrokeShader (shade), ChainingIterator (init, traverse). Other methods could easily be supported in the future. The method now works as planned for the contour style. For style modules with Python shaders, there still is a problem that I will fix right away.
2008-07-22Added StrokeAttribute class. Beginning of StrokeVertex.Maxime Curioni
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-05-08soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for ↵Maxime Curioni
source/blender/freestyle