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2016-08-18Freestyle: fix wrong arg order, and cleanup confusing loop (both reported by ↵Bastien Montagne
coverity). Error: `origin` and `edge` args were swapped in final `FindOccludee()` call of `ViewMapBuilder::ComputeRayCastingVisibility()` Cleanup: main for loop in `Strip::createStrip()` was really confusing (though correct), generated a false positive in coverity scan, now should be cleaner how it loops over its vprev/v/v2 triplet of consecutive items.
2016-07-21fix typo in conditionMike Erwin
(A - A).norm() is always 0 so condition is always true. (A - B).norm() and (B - A).norm() both compute the same distance so I picked one to match surrounding code. Found with PVS-Studio T48917
2016-07-02Cleanup: comment blocksCampbell Barton
2015-10-28Fix T44231: Freestyle causes crash on render.Tamito Kajiyama
The reported crash was confirmed as a segmentation fault in std::sort(). The cause of the crash was traced down to a binary comparison function that was not satisfying the so-called strict weak ordering requirements of the C++ standard sorting function. Specifically, the comparison operator has to return false when two objects are equivalent (i.e., comp(a, a) must be false), but that requirement was not met. Since the binary comparison operator in question could be a user-defined Python function, here a safety measure is implemented in the C++ layer to make sure the aforementioned requirement is always satisfied.
2015-10-26Fix T46604: Crash in ChainPredicateIterator instantiated without predicates.Tamito Kajiyama
Also fixed a potential crash in the copy constructor case.
2015-10-10Fix various compiler warnings.Brecht Van Lommel
2015-07-13 Imbuf types refactor.Antony Riakiotakis
ImBuf types were getting stored as bitflags in a 32bit integer which had already run out of space. Solved the problem by separating file type to an ftype enum, and file specific options to foptions. Reviewed by Campbell, thanks a lot!
2015-07-10Freestyle: new stroke modifiersFolkert de Vries
This patch introduces a couple new stroke modifiers. The ones currently implemented are based on prototypes by @kjym3 and myself. The new modifiers: - Tangent - Thickness noise - Crease Angle - Simplification - Curvature 3D The documentation for these new modifier types can be found [[ http://www.blender.org/manual/render/freestyle/parameter_editor/index.html | in the manual ]]: {F134441} (left: AnisotropicThicknessShader, right: NoiseThicknessShader) {F140499} (left: Curvature 3D, right: Simplification) Author: Folkert de Vries (flokkievids) Reviewers: kjym3 Subscribers: #user_interface, plasmasolutions, kjym3 Projects: #bf_blender Differential Revision: https://developer.blender.org/D963
2015-07-06Cleanup: style, spellingCampbell Barton
2015-03-27Freestyle: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-02-06cleanup: styleCampbell Barton
2015-01-17Fix T43090: Cycles + Freestyle + border render = black render.Tamito Kajiyama
The reported problem was due to a special case where there are no strokes to be rendered. Since rendering an empty scene is a waste of time, the issue was addressed here by skipping the stroke rendering process entirely.
2015-01-03Freestyle: memory consumption optimization in stroke rendering.Tamito Kajiyama
Previously individual strokes were represented by distinct mesh objects no matter how many vertices and materials each stroke has, although the vertex and material counts can be quite small depending on the input scene data. Now stroke meshes are packed into a minimum number of mesh objects, so as to reduce the overheads of Blender object creation.
2014-11-23Fix freestyle compile.Bastien Montagne
Do not know why this shows up now, probably a recent tweak in BLI_utildefines.h or so...
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-10-08Freestyle: silence a GCC warning (-Wunused-function).Tamito Kajiyama
2014-10-08D801: Freestyle: remove old and unused stroke shadersTamito Kajiyama
This patch removes several stroke shaders written in C++ that are unused and don't serve a real purpose any more. The removed shaders are: - BPy_ColorVariationPatternShader - BPy_StrokeTextureShader - BPy_TextureAssignerShader - BPy_ThicknessVariationPatternShader - BPy_fstreamShader - BPy_streamShader and a few more that weren't even exposed to the Python API. Some minor edits were made by the reviewer. Differential Revision: https://developer.blender.org/D801 Reviewed by: kjym3
2014-10-02Freestyle: Fix for destructive view map modifications during chaining ↵Tamito Kajiyama
operations. The view map is mostly treated as a read-only data structure by line stylization operations (i.e., selection, chaining, splitting, sorting and stroke creation). The only exception is the chaining operation in some cases where insertion of extra FEdge objects is necessary to ensure the continuity of underlying FEdges from which a chain is constructed. The present revision addresses the removal of extra FEdges so to keep the view map clean and suitable for reuse in subsequent render frames.
2014-10-02Freestyle: Finer memory statistics with CXX_GUARDEDALLOC.Tamito Kajiyama
2014-09-28Freestyle: Expose the Operators.reset() function to Python.Tamito Kajiyama
The Operators.reset function is exposed to the Freestyle Python API, which makes it possible to combine multiple style modules into one file. Differential revision: https://developer.blender.org/D802 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
2014-09-23D713: correct error /w braces (freestyle)Tamito Kajiyama
Differential revision: https://developer.blender.org/D713 Author: campbellbarton (Campbell Barton)
2014-09-02Better fix for T41464: Material Boundary bug in Freestyle.Tamito Kajiyama
The problem addressed here is that there was no mean to check if an iterator points the last of the elements being iterated over. Such checking is necessary to reliably dereference the iterator (i.e., calling the operator*() method of the underlying C++ iterator object). Now Interface0DIterator and StrokeVertexIterator have an .at_last property to check if an iterator points the last element. Using this new API feature, the present commit partly reverts the previous commit rBeb8964fb7f19 to better address T41464. Differential revision: https://developer.blender.org/D752 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
2014-08-13Fix possible uninitialized var useCampbell Barton
2014-08-12Removed/disabled debugging code.Tamito Kajiyama
2014-08-12Freestyle: an improved workflow of line style shading nodes.Tamito Kajiyama
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
2014-08-12WIP commit just for a record of a working snapshot of code revisions for ↵Tamito Kajiyama
node-based textured strokes.
2014-08-12Freestyle: Keep a reference of the line style in Stroke rather than in ↵Tamito Kajiyama
StrokeRep.
2014-08-12Freestyle: Added preliminary support for textured strokes in Cycles.Tamito Kajiyama
Now the shader node tree of a line style ID datablock is used to define textures as well as their mapping and influence. TODO: Textures alpha channel mapping and influence. TODO: Blend mode in the Output Line Style shader node.
2014-07-22Freestyle: added a note on #include "DNA_material_types.h".Tamito Kajiyama
2014-06-04Freestyle: Fix for a potential infinite loop in stroke resampling by vertex ↵Tamito Kajiyama
count. Changes were made in Stroke::Resample(int) in C++ to prevent a potential infinite loop caused by an inconsistency between Stroke::_Length and the stroke length computed based on stroke vertices. Such a stroke length inconsistency is usually caused by missing calls of Stroke::UpdateLength() (i.e., API implementation bugs), but also may occur due to scripting errors in user-defined style modules. This commit is meant to help script writters to identify the latter error cases. Now Stroke.resample(int) may raise a runtime error to signal an error condition.
2014-05-26Fix for thinning strokes at intersections between visible and background ↵Tamito Kajiyama
hidden lines. This commit is intended to fully fix the problem described in https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb). Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices) was not performed for all overlapping vertices. Removed the StrokeCleaner and related helper functions which were added as a temporary workaround in rB2a5b6d9c8f16.
2014-05-25Freestyle: Partial fix for thinning strokes due to flipping stroke ↵Tamito Kajiyama
directions at TVertices. A description of the problem is found in https://developer.blender.org/T36425#19 . The cause of the issue was identified as roudning errors in Operators::createStroke() due to insufficient numerical precision. Precision promotion from float to double was done in the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++ (data members stored in the 0D classes have already been in double precision).
2014-05-13Freestyle: Fix for comments in line with the previous commit.Tamito Kajiyama
2014-05-13Freestyle: Removed redundant flipping of UV coordinates.Tamito Kajiyama
Patch contribution by Paolo Acampora. Thank you!
2014-05-09Freestyle: Fix for a wrong interpolation of stroke segment visibility.Tamito Kajiyama
2014-05-07Freestyle: minor code clean-up.Tamito Kajiyama
2014-05-07Freestyle: time/space optimization in stroke rendering without textures.Tamito Kajiyama
When strokes do not have textures assigned, UV coordinates are not computed now. This will save a bit of time and space in stroke rendering.
2014-05-07Freestyle: removed the dummy implementation of a texture manager.Tamito Kajiyama
Legacy texture shaders from the original stand-alone Freestyle program are also declared as deprecated, in favor of Blender's new line style textures. Patch contribution by Paolo Acampora. Thanks!
2014-05-05Another attempt to fully fix T40020: Freestyle: dashed lines crashes blender.Tamito Kajiyama
Problem report by flokkievids through rB047c3aa728a4bb944616a084805988714b796d52#1. Thanks!
2014-05-05Fix T40020: Freestyle: dashed lines crashes blender.Tamito Kajiyama
The crash was due to an out-of-range vertex index reference that occured while computing texture coordinates of strokes with tips.
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-04-18Quite compiler warnings.Tamito Kajiyama
2014-04-17Fix compilation error of FreestyleSergey Sharybin
Seems to be some sort of namespace conflict or so which is solved by reshuffling the includes a bit.
2014-04-17Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.Tamito Kajiyama
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
2014-04-17Replaced assert() with BLI_assert().Tamito Kajiyama
2014-04-17Freestyle: removed unnecessary #include files and made minor code cleanup.Tamito Kajiyama
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 4).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Fix for a C++ scope issue caused by 'using namespace Freestyle' that was assumed even within the Freestyle namespace definition.
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 3).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Made changes to intern/view_map/Interface0D.h and intern/python/Director.h to avoid #include <Python.h> and keep non-Python header files independent of it.
2014-04-15Code cleanup: indentationCampbell Barton
2014-04-07Code cleanup: make the source G rated again.Campbell Barton