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2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-03Cleanup: warningsCampbell Barton
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: rename BKE_libblock_delete to BKE_id_delete.Bastien Montagne
2018-11-10PyAPI: add imports arg to BPY_execute_stringCampbell Barton
Allows for avoiding `__import__` in expressions, was already supported for BPY_execute_string_as_* API calls.
2018-06-25Cleanup: Few more validation of G_MAIN usages...Bastien Montagne
2018-06-17Cleanup: trailing space for freestyleCampbell Barton
2017-11-29Cleanup: rename bpy_util -> bpy_capi_utilsCampbell Barton
This is for internal CAPI use only, avoid confusion w/ bpy.utils module.
2017-11-19Cleanup: remove BKE_utildefinesCampbell Barton
This was meant to be used for less general macros but was never used. Rename BKE_BIT_TEST_SET to SET_FLAG_FROM_TEST
2016-06-25Cleanup: get rid of BKE_text_unlink(), replace by usage of generic ↵Bastien Montagne
BKE_libblock_... API.
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2015-12-31Cleanup: Py API namingCampbell Barton
Use BPY_execute_* prefix for all Python execution commands
2015-07-06Cleanup: style, spellingCampbell Barton
2015-04-28Fix T44404: freestyle crashes blender.Tamito Kajiyama
The reported crash case seems to be caused by freeing compiled Python objects in a thread. Now this issue is avoided by allocating a buffer to store a Python script and using BPY_string_exec() to run the script. This makes it unnecessary to repeatedly create and destroy Text data blocks. Many thanks to Campbell Barton for his help on the bug fix.
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-08-13SpellingCampbell Barton
2014-04-17Freestyle: removed unnecessary #include "FreestyleConfig.h".Tamito Kajiyama
2014-04-17Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.Tamito Kajiyama
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
2014-04-17Replaced assert() with BLI_assert().Tamito Kajiyama
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 2).Tamito Kajiyama
(See commit e1771e72fbbf828dbf5bed871b814288389f3611 for more detail of the problem). Fixed for #include <Python.h> not properly put in the extern "C" { ... } construct. Also removed redundant inclusion of the header file in the Freestyle Python API code.
2014-04-17Freestyle: Fix for VC++ warnings about 'hypot' macro redefinitions (Part 1).Tamito Kajiyama
The issue was caused by including both Python.h and BLI_math.h. Since the macro definition in Python.h was unconditional, it was necessary to include it first and then BLI_math.h. Addressing the issue turned out to affect many Freestyle source files. There were several other coding flaws that complicated the situation: 1. intern/system/FreestyleConfig.h was abused just to include BLI_math.h which was in fact unnecessary in FreestyleConfig.h. While addressing this, inclusion of both math.h and BLI_math.h had to be duly dealt with to avoid a compiler error about round(). 2. #include <Python.h> was not properly put in the extern "C" { ... } construct. 3. intern/view_map/Interface0D.h and intern/python/Director.h, both of which included Python.h, were included from within Freestyle header files that were almost or completely independent of Python. These non-Python header files were used everywhere in the Freestyle code base, causing many cases of the reported macro redefinitions. 4. The Director.h file was also declaring 'using namespace Freestyle', which was causing another scope issue in several Freestyle header files. This commit is intended to address the first problem above. Subsequent commits will deal with the other three.
2014-04-11Fix for Freestyle Python API modules not found in the Python Console.Tamito Kajiyama
Addition of the path to the Freestyle Python API modules to 'sys.path' was delayed until the first Freestyle rendering, so that any import attempt of the modules in the Python Console always failed. Now the update of 'sys.path' is done at Blender start-up. This allows the Freestyle-specific modules to be imported without running Freestyle, facilitating quick interactive testing in the Console.
2014-01-15Fix collada and freestyle module compile errors after recent commit, forgot toBrecht Van Lommel
compile with those enabled.
2013-12-18Fix compile on MSVC, we don't use "isfinite" anywhere else inside ↵Thomas Dinges
source/blender ;)
2013-12-17Fix for obscure freestyle crash when attempting to negate INT_MINCampbell Barton
This gives undefined behavior - in my case stays the same value and crashes. Check for finite input resolves the issue.
2013-10-31code cleanup: spellingCampbell Barton
2013-08-04add c++/guardedalloc to more freestyle classes, also remove redundant 'public:'Campbell Barton
2013-05-24fix for building on osx with recent freestyle bugfix.Campbell Barton
2013-05-24fix [#35478] Spatial Noise crashes Blender on RenderCampbell Barton
2013-05-19Fix for [#35245] Freestyle getting stuck on view map creation + memory leaks.Tamito Kajiyama
There were two issues: - Line visibility computations are very slow in the case of the provided .blend file, which gave an impression that the rendering process got stuck. The slowness can be explained by the present data structures used for the line visibility computations, together with the specific mesh distribution of the test scene. At the moment Freestyle uses a regular grid in the 2D image coordinate system to divide tris/quads into small groups in order to accelerate the line visibility computations. On the other hand, the test scene is populated a big plane (made of one quad) and a moderately detailed mesh object (22K tris). The scale of the latter mesh is animated from nearly zero to about 0.2 to make the object show up over time. When the scale is nearly equal to zero, all the tris concentrate in one grid cell, so essentially there is no performance gain from the grid data structure optimized for speed. It looks like a better grid data structure (possibly based on adaptive grid refinement) is necessary to genuinely address the identified performance issue. For now the progress bar of Blender is employed to better inform users of the amount of work done in the line visibility computations. - A crash was caused by an excessive memory allocation request. The X and Y dimensions of the grid data structure are determined based on the average area of mesh faces in the given scene. When the big plane in the test scene is excluded from the rendering, the average area is almost zero (on the order of 1e-5). As a result of this extremely small average area, the X and Y dimensions were set to a very large number, causing a fatal memory allocation error. The present revision has introduced a hard upper limit to the dimensions of the grid data structure to avoid this kind of numerical instability.
2013-05-15More fix for memory leaks in the Freestyle module.Tamito Kajiyama
2013-05-14Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module.Tamito Kajiyama
2013-05-03Minor code clean-up.Tamito Kajiyama
2013-05-01Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values.Tamito Kajiyama
Just removed all calls of StringUtils::toAscii() as well as the function definitions.
2013-04-21Fix for a crash due to uninitialized local Main (introduced in revision 56127).Tamito Kajiyama
2013-04-18Make freestyle use local Main for temporary objectsSergey Sharybin
This means main database is no longer pollutes with temporary scene and objects needed for freestyle render. Actually, there're few of separated temporary mains now. Ideally it's better to use single one, but it's not so much trivial to pass it to all classes. Not so big deal actually. Required some changes to blender kernel, to make it possible to add object to a given main, also to check on mesh materials for objects in given main. This is all straightforward changes. As an additional, solved issue with main database being infinitely polluted with text blocks created by create_lineset_handler function. This fixes: - #35003: Freestyle crashes if user expands objects in FRS1_Scene - #35012: ctrl+f12 rendering crashes when using Freestyle
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-08code cleanup: unused macrosCampbell Barton
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-02-10Merged changes in the trunk up to revision 54421.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
2013-01-04New command-line option --debug-freestyle to enable verbose debug messagesTamito Kajiyama
on the console during Freestyle rendering. The debug prints are turned off by default now. Errors are still printed on the console. A patch set implementing this functionality was provided by Bastien Montagne. Many thanks! :)