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2013-01-02Yet another big style clean-up patch by Bastien Montagne, thanks a lot!Tamito Kajiyama
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2010-04-08Got rid of a number of compiler warnings with regard to redefinitionsTamito Kajiyama
of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes. Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2009-03-21Made changes to the C++ API in order to allow for proper errorTamito Kajiyama
propagation up to the toplevel error handler in BPY_txt_do_python_Text(). Before these changes were made, the operator() methods of predicates and functions, for example, returned a value of various types such as bool, double and Vec2f. These returned values were not capable to represent an error state in many cases. Now the operator() methods always return 0 on normal exit and -1 on error. The original returned values are stored in the "result" member variables of the predicate/function classes. This means that if we have a code fragment like below: UnaryPredicate1D& pred; Interface1D& inter; if (pred(inter)) { /* do something */ } then we have to rewrite it as follows: UnaryPredicate1D& pred; Interface1D& inter; if (pred(inter) < 0) return -1; /* an error in pred() is propagated */ if (pred.result) { /* do something */ } Suppose that pred is a user-defined predicate in Python, i.e. the predicate is likely error-prone (especially when debugging the predicate). The first code fragment shown above prevents the proper error propagation because the boolean return value of UnaryPredicate1D::operator() cannot inform the occurrence of an error to the caller; the second code fragment can. In addition to the operator() methods of predicates and functions, similar improvements have been made to all other C++ API functions and methods that are involved in the execution of user-defined Python code snippets. Changes in the signatures of functions and methods are summarized as follows (note that all subclasses of listed classes are also subject to the changes). Old signatures: virtual void Iterator::increment(); virtual void Iterator::decrement(); virtual void ChainingIterator::init(); virtual ViewEdge * ChainingIterator::traverse(const AdjacencyIterator &it); static void Operators::select(UnaryPredicate1D& pred); static void Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier); static void Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred); static void Operators::bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred); static void Operators::bidirectionalChain(ChainingIterator& it); static void Operators::sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred, float sampling = 0); static void Operators::sequentialSplit(UnaryPredicate0D& pred, float sampling = 0); static void Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0); static void Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred, float sampling = 0); static void Operators::sort(BinaryPredicate1D& pred); static void Operators::create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders); virtual bool UnaryPredicate0D::operator()(Interface0DIterator& it); virtual bool BinaryPredicate0D::operator()(Interface0D& inter1, Interface0D& inter2); virtual bool UnaryPredicate1D::operator()(Interface1D& inter); virtual bool BinaryPredicate1D::operator()(Interface1D& inter1, Interface1D& inter2); virtual void StrokeShader::shade(Stroke& ioStroke) const; virtual T UnaryFunction0D::operator()(Interface0DIterator& iter); virtual T UnaryFunction1D::operator()(Interface1D& inter); New signatures: virtual int Iterator::increment(); virtual int Iterator::decrement(); virtual int ChainingIterator::init(); virtual int ChainingIterator::traverse(const AdjacencyIterator &it); static int Operators::select(UnaryPredicate1D& pred); static int Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier); static int Operators::chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred); static int Operators::bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred); static int Operators::bidirectionalChain(ChainingIterator& it); static int Operators::sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred, float sampling = 0); static int Operators::sequentialSplit(UnaryPredicate0D& pred, float sampling = 0); static int Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0); static int Operators::recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred, float sampling = 0); static int Operators::sort(BinaryPredicate1D& pred); static int Operators::create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders); virtual int UnaryPredicate0D::operator()(Interface0DIterator& it); virtual int BinaryPredicate0D::operator()(Interface0D& inter1, Interface0D& inter2); virtual int UnaryPredicate1D::operator()(Interface1D& inter); virtual int BinaryPredicate1D::operator()(Interface1D& inter1, Interface1D& inter2); virtual int StrokeShader::shade(Stroke& ioStroke) const; virtual int UnaryFunction0D::operator()(Interface0DIterator& iter); virtual int UnaryFunction1D::operator()(Interface1D& inter);
2008-08-02soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most ↵Maxime Curioni
of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader.
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-23soc-2008-mxcurioni: added Iterator class, base class for all iterators in ↵Maxime Curioni
Freestyle (on the C++ side). Created the equivalent in Python BPy_Iterator with the simple interface: - getExactTypeName() - increment() - decrement() - isBegin() - isEnd() Contrary to previously stated, I am reverting back to implementing iterators in the (Python) API, for different reasons: - it will make testing quicker to achieve, as I won't have to recode a big chunk of the original Python files - it will be a base for API refactoring - it won't prevent the use a list-based approach later (it is simple to get it from the Iterator)
2008-05-10soc-2008-mxcurioni: towards Freestyle compilation, removing Qt's QString and ↵Maxime Curioni
QImage dependencies. Up to this commit, the following directories compile well (and without any warning): system, image, geometry, graph, winged_edge, view_map, stroke. Modified code is commented by //soc and unused variables by //soc unused
2008-05-08soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for ↵Maxime Curioni
source/blender/freestyle