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2022-10-26Fix build error on Windows without precompiled headersBrecht Van Lommel
Recent refactoring to use uint relied on indirect includes and precompiled headers for uint to be defined. Explicitly include BLI_sys_types where this type is used now.
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-09-26Cleanup: replace unsigned with uint, use function style casts for C++Campbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-08-07Cleanup: Freestyle, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/freestyle` module. No functional changes.
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2015-07-20Freestyle: internal switch from double to float in mesh loading and ↵Tamito Kajiyama
construction of winged edges.
2013-11-22Code Cleanup: int pointer comparisonCampbell Barton
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-01-18A patch set from Bastien Montagne (thanks!) for silencing build warnings ↵Tamito Kajiyama
(from gcc 4.7), mostly by commenting out unused variables, or using the BLI's SET_UINT_IN_POINTER macro.
2013-01-02Yet another big style clean-up patch by Bastien Montagne, thanks a lot!Tamito Kajiyama
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2012-09-03Experimental fix for incorrect view edge visibility.Tamito Kajiyama
The problem is that the visibility of view edges in the view map may be incorrect. The main cause of this issue is that view edges are constructed from a series of FEdges without testing the visibility of the FEdges being concatenated. Later view edges are split into pieces if two view edges intersect in the 2D image coordinate system. After that the visibility of the view edges is computed by taking account of occluding faces in the 3D scene. In many cases this procedure results in correct line visibility, but not always (that is the problem). A simple solution experimentally implemented here is not to chain FEdges at all. Instead view edges are constructed from at most one FEdge now. This solution is only applied to sharp FEdges (roughly corresponding to edges in the input mesh data; specifically, silhouette, crease, border, edge mark, contour, external contour, and material boundary). A better solution is to reorder the three steps of view edges construction mentioned above, i.e., first splitting FEdges at 2D intersection, computing the visibility of the FEdges, then concatenating them to build view edges. This solution is left for future work for now.
2012-06-04Made an attempt to fix an instability issue in stroke rendering due to a failureTamito Kajiyama
of Normal2DF0D with smooth FEdges. The fix is to avoid generating new FEdgeSmooth instances whose length is shorter than epsilon.
2012-04-07Fix for an unnormalized normal vector in ViewEdgeXBuilder::BuildSmoothFEdge().Tamito Kajiyama
2011-11-12Fix for the view map construction not taking account of face marks.Tamito Kajiyama
2011-10-10Stability improvements for the Face Smoothness option.Tamito Kajiyama
The instability considered here is due to a persistent failure of the getFEdge() method in the Interface0D class and its subclasses in the presence of smooth FEdges. When the Face Smoothness option is enabled, the view map is populated with not only sharp FEdges (i.e., edges in the original meshes) but also smooth FEdges (i.e., newly built edges lying on triangular surfaces). The failure of getFEdge() caused many related issues because the method is widely used in other predicates and functions that rely on it. The most prominent example of related user-visible problems is a constant failure of the built-in MaterialF0D. The main issue and related problems were addressed as follows: * A bug in the construction of smooth FEdges was fixed. Individual smooth FEdges, even when they were detected as a series of smooth FEdges that constitute one smooth ViewEdge, may have some irregular geometry in the form of non-uniform OWXFaceLayer::order values. The OWXFaceLayer::order values were used in an inappropriate way, so that resulting smooth ViewEdges may have an FEdge between two subsequent SVertices that were indeed the same SVertex object. This was an unexpected situation that getFEdge() could not handle. * Another issue in the construction of smooth FEdges was resolved. When sharp FEdges are constructed, two SVertices at both ends of an FEdge are generated only when no SVertex exists in a given 3D position (this way, the original mesh topology is reconstructed from a bunch of independent triangles that the BlenderFileLoader class passes to the view map creation process). This sharing of SVertices was used also for the generation of SVertices at the two ends of each smooth FEdge, causing the getFEdge() failure in the presence of smooth FEdges. The workaround implemented here is to simply suppress the sharing of generated SVertices when smooth FEdges are created. * In the Parameter Editor mode, the built-in MaterialF0D was replaced with a better implementation that works well with Curves and Strokes. MaterialF0D does not work with these 1D data types.
2011-10-06Fine control of feature edge selection with mesh face and edge marks.Tamito Kajiyama
New "face marks" and "edge marks" have been introduced in mesh data blocks. In the edit mode of a mesh object, face marks can be put to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face from the context menu. Similarly, edge marks can be put to selected edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark Freestyle Edge. These marks should work fine with the Subdivision surface modifier. Moreover, two new conditions for feature edge selection have been added to the Parameter Editor mode as described below: 1. The Selection by Edge Types option has now the new Edge Mark type, which can be used to (de)select feature edges having edge marks. This option can be used to add to (or remove from) the view map arbitrary edges of mesh objects. 2. Selection by Face Marks option has been newly introduced, in which face marks are used for feature edge selection in two ways. One option is called "One Face" which is to (de)select feature edges if one of faces on the left and right of each feature edge has a face mark. The other option is "Both Faces" to (de)select feature edges if both faces on the left and right have a face mark.
2010-04-08Got rid of a number of compiler warnings with regard to redefinitionsTamito Kajiyama
of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes. Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2008-08-07soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and ↵Maxime Curioni
has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh. All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-22Added StrokeAttribute class. Beginning of StrokeVertex.Maxime Curioni
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-05-10soc-2008-mxcurioni: towards Freestyle compilation, removing Qt's QString and ↵Maxime Curioni
QImage dependencies. Up to this commit, the following directories compile well (and without any warning): system, image, geometry, graph, winged_edge, view_map, stroke. Modified code is commented by //soc and unused variables by //soc unused
2008-05-08soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for ↵Maxime Curioni
source/blender/freestyle