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2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-04Fix T57890: freestyle rendering crash.Brecht Van Lommel
Depsgraph objects are deleted after conversion to Freestyle data structures, so don't keep a pointer to their name strings.
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-09-02Cleanup: comment blocksCampbell Barton
2018-08-29Cleanup: indentationCampbell Barton
2018-06-17Cleanup: trailing space for freestyleCampbell Barton
2016-08-05Fix T48366: Freestyle will unnecessary exclude some linked objects.Tamito Kajiyama
Group membership testing for including/excluding feature lines was not accounting for object names possibly further qualified by library file paths. Also fixed a few potential (but unlikely) references of uninitialized variables. A big thank to Bastien Montagne for the insight on the cause of the problem and how to fix it.
2015-07-20Freestyle: minor optimization for space by using a pointer to a const char ↵Tamito Kajiyama
array instead of std::string.
2014-10-02Freestyle: Fix for destructive view map modifications during chaining ↵Tamito Kajiyama
operations. The view map is mostly treated as a read-only data structure by line stylization operations (i.e., selection, chaining, splitting, sorting and stroke creation). The only exception is the chaining operation in some cases where insertion of extra FEdge objects is necessary to ensure the continuity of underlying FEdges from which a chain is constructed. The present revision addresses the removal of extra FEdges so to keep the view map clean and suitable for reuse in subsequent render frames.
2014-10-02Freestyle: Finer memory statistics with CXX_GUARDEDALLOC.Tamito Kajiyama
2014-05-25Freestyle: Partial fix for thinning strokes due to flipping stroke ↵Tamito Kajiyama
directions at TVertices. A description of the problem is found in https://developer.blender.org/T36425#19 . The cause of the issue was identified as roudning errors in Operators::createStroke() due to insufficient numerical precision. Precision promotion from float to double was done in the return values of getPoint3D/2D methods in Interface0D and its subclasses in C++ (data members stored in the 0D classes have already been in double precision).
2014-04-17Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.Tamito Kajiyama
These qualifiers were leftovers of the stand alone Freestyle program and not used (set to an empty string) in Blender for years.
2013-10-31code cleanup: spellingCampbell Barton
2013-09-05code cleanup:Campbell Barton
- add missing headers from cmake (own omission) - quiet rna_test.c unused define warnings. - minor style edits - spelling corrections and ignore all uppercase words with spell checking script.
2013-08-04add c++/guardedalloc to more freestyle classes, also remove redundant 'public:'Campbell Barton
2013-05-14Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module.Tamito Kajiyama
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-01-02Yet another big style clean-up patch by Bastien Montagne, thanks a lot!Tamito Kajiyama
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2011-03-14Optimized view map calculation by Alexander Beels.Tamito Kajiyama
* View map calculation has been intensively optimized for speed by means of: 1) new spatial grid data structures (SphericalGrid for perspective cameras and BoxGrid for orthographic cameras; automatically switched based on the camera type); 2) a heuristic grid density calculation algorithm; and 3) new line visibility computation algorithms: A "traditional" algorithm for emulating old visibility algorithms, and a "cumulative" algorithm for improved, more consistent line visibility, both exploiting the new spatial grid data structures for fast ray casting. A new option "Raycasting Algorithm" was added to allow users to choose a ray casting (line visibility) algorithm. Available choices are: - Normal Ray Casting - Fast Ray Casting - Very Fast Ray Casting - Culled Traditional Visibility Detection - Unculled Traditional Visibility Detection - Culled Cumulative Visibility Detection - Unculled Cumulative Visibility Detection The first three algorithms are those available in the original Freestyle (the "normal" ray casting was used unconditionally, though). The "fast" and "very fast" ray casting algorithms achieve a faster calculation at the cost of less visibility accuracy. The last four are newly introduced optimized options. The culled versions of the new algorithms will exclude from visibility calculation those faces that lay outside the camera, which leads to a faster view map construction. The unculled counterparts will take all faces into account. The unculled visibility algorithms are useful when culling affects stroke chaining. The recommended options for users are the culled/unculled cumulative visibility algorithms. These options are meant to replace the old algorithms in the future. Performance improvements over the old algorithms depend on the scenes to be rendered. * Silhouette detection has also been considerably optimized for speed. Performance gains by this optimization do not depend on scenes. * Improper handling of error conditions in the view map construction was fixed.
2011-02-22Consolidation of stroke drawing.Tamito Kajiyama
Fixed a complicated bug that caused a failure of CurvePoint::getFEdge() which had affected a number of C/Python API functions such as MaterialF0D. The current view map building procedure may generate ViewEdges whose two-dimensional (2D) length is almost or exactly zero. Such a zero-length ViewEdge is possibly chained with other ViewEdges to form a stroke. When the stroke is finally generated by Operators::create(), an attempt to remove redundant vertices at the same 2D point is made. This possibly breaks the links of ViewEdges on top of which the stroke has been built, and eventually result in a fatal error of CurvePoint::getFEdge() when API functions that rely on this method are called from within a style module. The present fix addresses this issue by automatically removing zero-length ViewEdges (and Chains of them) before stroke drawing is started and after splitting is performed (e.g., using Operators::sequentialSplit()).
2010-05-23Made object names accessible from within style modules.Tamito Kajiyama
ViewShape objects in the view map, as well as SShape objects that can be retrieved with ViewShape::sshape(), now have a getName() method that returns the name of the object from which each shape is created. For instance, visible feature edges of specific mesh objects (e.g., Cube.001 and Cube.002) can be selected using custom predicate ObjectNamesUP1D as follows: class ObjectNamesUP1D(UnaryPredicate1D): def __init__(self, names): UnaryPredicate1D.__init__(self) self._names = names def getName(self): return "ObjectNamesUP1D" def __call__(self, viewEdge): return viewEdge.viewShape().getName() in self._names upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ObjectNamesUP1D(["Cube.001", "Cube.002"])) Operators.select(upred)
2010-04-08Got rid of a number of compiler warnings with regard to redefinitionsTamito Kajiyama
of _POSIX_C_SOURCE and _XOPEN_SOURCE. There are no functional changes. Tested with GCC 4.4.1 on Ubuntu 9.10 (karmic).
2008-07-27soc-2008-mxcurioni: added (but did not test) ViewMap and Noise classes. ↵Maxime Curioni
Updated ViewShape class accordingly
2008-07-26soc-2008-mxcurioni: added (but did not test) NonTVertex and TVertex classes. ↵Maxime Curioni
All Interface0D structures have been implemented
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-22Added StrokeAttribute class. Beginning of StrokeVertex.Maxime Curioni
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-07-20soc-2008-mxcurioni: updated support for Nature class.Maxime Curioni
2008-07-17soc-2008-mxcurioni: SWIG removal - completed SVertex and CurvePoint classes ↵Maxime Curioni
migration. Stabilized a lot of the code for C++ -> Python conversion. Added the correct rich comparison operator and tested it. Corrected 'dupplicate' typo and changde to __copy__ for Python API. From now on, when a set should be output (PySet_Type), it is given as a list (PyList_Type). The reason is that it doesn't really matter what we bring back to the Python interpreter. The set is guaranteed in memory on the C++ side. For the CurvePoint class, the userdata variable is not yet ported (and will probably available as a list or a dictionary). The CurvePoint implementation works except for the initialization from other CurvePoints: somehow, the inner variables don't seem to be correctly handled. I do not know if it is a bug in Freestyle or if the CurvePoint object's state is correct for my test case. CurvePoint needs more testing.
2008-05-08soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for ↵Maxime Curioni
source/blender/freestyle