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2021-04-08Cleanup: modernize-use-equals-defaultJacques Lucke
This was missing from rB19dfb6ea1f6745c0dbc2ce21839c30184b553878.
2020-12-04Cleanup: Clang-Tidy, modernize-use-usingSybren A. Stüvel
Replace `typedef` with `using` in C++ code. In the case of `typedef struct SomeName { ... } SomeName;` I removed the `typedef` altogether, as this is unnecessary in C++. Such cases have been rewritten to `struct SomeName { ... };` No functional changes.
2020-12-04Cleanup: Clang-Tidy, modernize-use-overrideSybren A. Stüvel
No functional changes.
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-make-uniqueSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, modernize-use-emplaceSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, readability-redundant-member-initSergey Sharybin
2020-08-07Cleanup: Freestyle, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/freestyle` module. No functional changes.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8197
2020-06-19Freestyle: Fix compilation error with C++17Sergey Sharybin
AutoPtr class became a sub-class of unique_ptr with some special magic to mimic behavior of auto_ptr for copy constructor. The code was already there, but for some reason visual studio did not set __cplusplus correctly for some reason. The other change is remove of binary function usage, which is not needed in the Freestyle code.
2020-04-21Fix clang-format differences between version 6 and 9Brecht Van Lommel
Version 6 does not appear to respect clang-format off for header sorting.
2020-03-06Cleanup: tweak Freestyle #includes in preparation for clang-format sortingDalai Felinto
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-08-29Cleanup: indentationCampbell Barton
2018-06-17Cleanup: trailing space for freestyleCampbell Barton
2016-12-28Fix T49479: Freestyle inconsistent line drawing with large geometry dimension.Tamito Kajiyama
Ray-plane intersection routine GeomUtils::intersectRayPlane() was used with an unnormalized direction vector as input.
2016-08-18Freestyle: fix wrong arg order, and cleanup confusing loop (both reported by ↵Bastien Montagne
coverity). Error: `origin` and `edge` args were swapped in final `FindOccludee()` call of `ViewMapBuilder::ComputeRayCastingVisibility()` Cleanup: main for loop in `Strip::createStrip()` was really confusing (though correct), generated a false positive in coverity scan, now should be cleaner how it loops over its vprev/v/v2 triplet of consecutive items.
2016-08-05Fix T48366: Freestyle will unnecessary exclude some linked objects.Tamito Kajiyama
Group membership testing for including/excluding feature lines was not accounting for object names possibly further qualified by library file paths. Also fixed a few potential (but unlikely) references of uninitialized variables. A big thank to Bastien Montagne for the insight on the cause of the problem and how to fix it.
2015-07-20Freestyle: disabled debug code in ViewMapBuilder::ComputeIntersections().Tamito Kajiyama
2015-03-27Freestyle: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2015-03-13Initial compilation support with C++11 featureset enabledSergey Sharybin
This commit makes some preliminary fixes and tweaks aimed to make blender compilable with C++11 feature set. This includes: - Build system attribute to enable C++11 featureset. It's for sure default OFF, but easy to enable to have a play around with it and make sure all the stuff is compilable before we go C++11 for real. - Changes in Compositor to use non-named cl_int structure fields. This is because __STRICT_ANSI__ is defined by default by GCC and OpenCL does not use named fields in this case. - Changes to TYPE_CHECK() related on lack of typeof() in C++11 This uses decltype() instead with some trickery to make sure returned type is not a reference. - Changes for auto_ptr in Freestyle This actually conditionally switches between auto_ptr and unique_ptr since auto_ptr is deprecated in C++11. Seems to be not strictly needed but still nice to be ready for such an update anyway/ This all based on changes form depsgraph_refactor branch apart from the weird changes which were made in order to support MinGW compilation. Those parts of change would need to be carefully reviewed again after official move to gcc49 in MinGW. Tested on Linux with GCC-4.7 and Clang-3.5, other platforms are not tested and likely needs some more tweaks. Reviewers: campbellbarton, juicyfruit, mont29, lukastoenne, psy-fi, kjym3 Differential Revision: https://developer.blender.org/D1089
2014-04-15Code cleanup: indentationCampbell Barton
2014-04-03Freestyle: Fix for debug information about sweep line intersection detection.Tamito Kajiyama
Vertices of two edges were swapped by mistake. Also fixed indentation and added a couple of debug prints to make it easier to visualize the lines using Matlab.
2014-04-02Fix for building with MSVC2008Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-09-15Fix [#36727] Curve Object Scaled to 0 + Freestyle = CrashBastien Montagne
Division by zero...
2013-07-13Fix for [#35482] 2.67 freestyle line visibility computation bug.Tamito Kajiyama
The reported line visibility issue was caused by a wrong calculation of a 2D bounding box (so-called "proscenium face" in Freestyle) in the case of a spherical grid data structure used for a perspective camera. The problem was resulting from the proscenium computation based on two corners (min and max) of the 3D bounding box of imported mesh data. Aware of the spherical coordinate transformation involving non-linear (arctangent) functions, now the proscenium is computed by taking in account all the eight corners of the 3D bounding box. Also added minor code changes to facilitate future debugging.
2013-05-19Fix for [#35245] Freestyle getting stuck on view map creation + memory leaks.Tamito Kajiyama
There were two issues: - Line visibility computations are very slow in the case of the provided .blend file, which gave an impression that the rendering process got stuck. The slowness can be explained by the present data structures used for the line visibility computations, together with the specific mesh distribution of the test scene. At the moment Freestyle uses a regular grid in the 2D image coordinate system to divide tris/quads into small groups in order to accelerate the line visibility computations. On the other hand, the test scene is populated a big plane (made of one quad) and a moderately detailed mesh object (22K tris). The scale of the latter mesh is animated from nearly zero to about 0.2 to make the object show up over time. When the scale is nearly equal to zero, all the tris concentrate in one grid cell, so essentially there is no performance gain from the grid data structure optimized for speed. It looks like a better grid data structure (possibly based on adaptive grid refinement) is necessary to genuinely address the identified performance issue. For now the progress bar of Blender is employed to better inform users of the amount of work done in the line visibility computations. - A crash was caused by an excessive memory allocation request. The X and Y dimensions of the grid data structure are determined based on the average area of mesh faces in the given scene. When the big plane in the test scene is excluded from the rendering, the average area is almost zero (on the order of 1e-5). As a result of this extremely small average area, the X and Y dimensions were set to a very large number, causing a fatal memory allocation error. The present revision has introduced a hard upper limit to the dimensions of the grid data structure to avoid this kind of numerical instability.
2013-04-11code cleanup: unused vars, make other vars static.Campbell Barton
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-01-18A patch set from Bastien Montagne (thanks!) for silencing build warnings ↵Tamito Kajiyama
(from gcc 4.7), mostly by commenting out unused variables, or using the BLI's SET_UINT_IN_POINTER macro.
2013-01-04New command-line option --debug-freestyle to enable verbose debug messagesTamito Kajiyama
on the console during Freestyle rendering. The debug prints are turned off by default now. Errors are still printed on the console. A patch set implementing this functionality was provided by Bastien Montagne. Many thanks! :)
2013-01-02Yet another big style clean-up patch by Bastien Montagne, thanks a lot!Tamito Kajiyama
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2012-07-17Better handling of the ESC key during Freestyle rendering.Tamito Kajiyama
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering throughout the rendering process. The rendering with Freestyle consists of several steps including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection, (4) view map construction, and (5) stroke drawing. All these steps have been extended to frequently check if the ESC key is pressed, so that users can abort time-consuming rendering at any point of time.
2011-03-14Optimized view map calculation by Alexander Beels.Tamito Kajiyama
* View map calculation has been intensively optimized for speed by means of: 1) new spatial grid data structures (SphericalGrid for perspective cameras and BoxGrid for orthographic cameras; automatically switched based on the camera type); 2) a heuristic grid density calculation algorithm; and 3) new line visibility computation algorithms: A "traditional" algorithm for emulating old visibility algorithms, and a "cumulative" algorithm for improved, more consistent line visibility, both exploiting the new spatial grid data structures for fast ray casting. A new option "Raycasting Algorithm" was added to allow users to choose a ray casting (line visibility) algorithm. Available choices are: - Normal Ray Casting - Fast Ray Casting - Very Fast Ray Casting - Culled Traditional Visibility Detection - Unculled Traditional Visibility Detection - Culled Cumulative Visibility Detection - Unculled Cumulative Visibility Detection The first three algorithms are those available in the original Freestyle (the "normal" ray casting was used unconditionally, though). The "fast" and "very fast" ray casting algorithms achieve a faster calculation at the cost of less visibility accuracy. The last four are newly introduced optimized options. The culled versions of the new algorithms will exclude from visibility calculation those faces that lay outside the camera, which leads to a faster view map construction. The unculled counterparts will take all faces into account. The unculled visibility algorithms are useful when culling affects stroke chaining. The recommended options for users are the culled/unculled cumulative visibility algorithms. These options are meant to replace the old algorithms in the future. Performance improvements over the old algorithms depend on the scenes to be rendered. * Silhouette detection has also been considerably optimized for speed. Performance gains by this optimization do not depend on scenes. * Improper handling of error conditions in the view map construction was fixed.
2010-07-05Bug fixes from Stéphane Grabli, one of the coauthors of theTamito Kajiyama
original Freestyle: * Fix for making the stroke construction more robust to nearly overlapping vertices. * Fix for a bug in the computation of the occluded surfaces. These changes make the visibility computation more robust and the line quality generally higher.