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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-emplaceSergey Sharybin
2020-07-03Clang-Tidy: enable readability-named-parameterJacques Lucke
2020-07-03Clang-Tidy: Fix readability-delete-null-pointer warningsSergey Sharybin
Also enable it in the configuration.
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8197
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-31Cleanup: style, use braces in source/Campbell Barton
Automated using clang-tidy.
2019-05-01Cleanup: comments (long lines) in freestyleCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2015-07-20Freestyle: internal switch from double to float in mesh loading and ↵Tamito Kajiyama
construction of winged edges.
2015-07-20Freestyle: minor optimization for space from mesh importing to feature edge ↵Tamito Kajiyama
detection. Several class member variables were removed (at the cost of computing their values when retrieved) or changed to a type of smaller size. Also fixed whitespace.
2015-03-27Freestyle: Code cleanup, prepare for strict C++ flagsSergey Sharybin
2014-05-22Fix T40307: Crash with freestyle and particle hair.Tamito Kajiyama
The scene file provided by the problem report has many degenerate faces coming from a particle system. These zero-area faces were not expected in the ray-casting line visibility algorithms of Freestyle. Now degenerate faces are properly excluded from the imported mesh data and not fed to the line visibility algorithms.
2013-04-09Attempt to fix a potential name conflict between Freestyle and the compositor.Tamito Kajiyama
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm). ---------------------------------------------------------------------- Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [Switching to process 72386 thread 0xf303] 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 43 delete (this->m_outputsockets.back()); Current language: auto; currently c++ (gdb) where #0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43 #1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49 #2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43 #3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61 #4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59 #5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59 #6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329 #7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302 #8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302 #9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600 #10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584 #11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094 #12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367 #13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815 #14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021 ---------------------------------------------------------------------- Apparently a name conflict between the two Blender modules is taking place. The present commit hence intends to address it by putting all the Freestyle C++ classes in the namespace 'Freestyle'. This revision will also prevent potential name conflicts with other Blender modules in the future. Special thanks to Lukas Toenne for the help with C++ namespace.
2013-03-31remove blender foundation copyright from freestyle files.Campbell Barton
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-11Another big code clean-up patch from Bastien Montagne, thanks again!Tamito Kajiyama
2013-01-02Yet another big style clean-up patch by Bastien Montagne, thanks a lot!Tamito Kajiyama
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
2012-12-12Fix for svn:executable.Tamito Kajiyama
Reported by Bastien Montagne, thanks!
2012-07-17Better handling of the ESC key during Freestyle rendering.Tamito Kajiyama
This commit is meant to improve the response of the ESC key for stopping Freestyle rendering throughout the rendering process. The rendering with Freestyle consists of several steps including: (1) mesh data loading, (2) winged edge construction, (3) silhouette edge detection, (4) view map construction, and (5) stroke drawing. All these steps have been extended to frequently check if the ESC key is pressed, so that users can abort time-consuming rendering at any point of time.
2011-10-06Fine control of feature edge selection with mesh face and edge marks.Tamito Kajiyama
New "face marks" and "edge marks" have been introduced in mesh data blocks. In the edit mode of a mesh object, face marks can be put to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face from the context menu. Similarly, edge marks can be put to selected edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark Freestyle Edge. These marks should work fine with the Subdivision surface modifier. Moreover, two new conditions for feature edge selection have been added to the Parameter Editor mode as described below: 1. The Selection by Edge Types option has now the new Edge Mark type, which can be used to (de)select feature edges having edge marks. This option can be used to add to (or remove from) the view map arbitrary edges of mesh objects. 2. Selection by Face Marks option has been newly introduced, in which face marks are used for feature edge selection in two ways. One option is called "One Face" which is to (de)select feature edges if one of faces on the left and right of each feature edge has a face mark. The other option is "Both Faces" to (de)select feature edges if both faces on the left and right have a face mark.
2011-09-13Fix for a crash reported (four months ago!) by bupla, thanks!Tamito Kajiyama
2008-08-07soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and ↵Maxime Curioni
has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh. All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
2008-07-24soc-2008-mxcurioni: added (without testing) the following classes: BBox, ↵Maxime Curioni
SShape, ViewShape. Also corrected a few typos (Get#->get#).
2008-07-22Added StrokeAttribute class. Beginning of StrokeVertex.Maxime Curioni
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.
2008-05-10soc-2008-mxcurioni: towards Freestyle compilation, removing Qt's QString and ↵Maxime Curioni
QImage dependencies. Up to this commit, the following directories compile well (and without any warning): system, image, geometry, graph, winged_edge, view_map, stroke. Modified code is commented by //soc and unused variables by //soc unused
2008-05-08soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for ↵Maxime Curioni
source/blender/freestyle