Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-08-03Fixed argument checking in __init__ methods of Interface1D, Predicates,Tamito Kajiyama
Functions, and StrokeShader types.
2009-08-03* Fixed uninitialized pointers in "__init__" methods of UnaryFunction1D types.Tamito Kajiyama
There was a known issue for a long time that we occasionally encountered strange "TypeError: an integer is required" and "RuntimeWarning: tp_compare didn't return -1 or -2 for exception", as shown in the following unit test log. The source of the former error was PyInt_AsLong(obj) being used by IntegrationType_from_BPy_IntegrationType(obj), where "obj" was not properly initialized in "__init__" before the converter was called. The TypeError was left unattended for a while and showed up when a comparison occurred and the TypeError was detected, which resulted in the latter warning. > runTest (__main__.UnaryFunction1DDoubleInitTestCase) ... > .\blender:211: RuntimeWarning: tp_compare didn't return -1 or -2 for exception > ERROR > > ====================================================================== > ERROR: runTest (__main__.UnaryFunction1DDoubleInitTestCase) > ---------------------------------------------------------------------- > Traceback (most recent call last): > File "init_tests.py", line 211, in runTest > TypeError: an integer is required > > ---------------------------------------------------------------------- * Also removed unnecessary error messages in "__init__" methods of UnaryFunction1D types.
2009-08-03Fixed the handling of constructor arguments in the following PythonTamito Kajiyama
types: Interface0D, SVertex, ViewVertex, StrokeVertex, NonTVertex, and TVertex.
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
Removed all castToSomething() methods from Interface0D's subclasses. These methods are useless, because introspection-based automatic type conversion takes place whenever it is applicable. If you need to rewrite old style modules that rely on the cast methods, apply the following rewriting rules: - SVertex.castToSVertex() - TVertex.castToViewVertex() - TVertex.castToTVertex() - NonTVertex.castToViewVertex() - NonTVertex.castToNonTVertex() These 5 methods return an object itself, so just removing a method call will suffice. If you need to handle objects in a different way depending on their types, then you can use Python's type checking idioms such as "type(obj) is T" and "isinstance(obj, T)". Example: [Original] v = it.getObject() # try to convert v into a TVertex object vertex = v.castToTVertex() if vertex != None: ... # do something on the TVertex object # try to convert v into a NonTVertex object vertex = v.castToNonTVertex() if vertex != None: ... # do something on the NonTVertex object [Rewritten] vertex = it.getObject() if type(vertex) is TVertex: ... # do something on the TVertex object elif type(vertex) is NonTVertex: ... # do something on the NonTVertex object - SVertex.castToViewVertex() - SVertex.castToTVertex() - SVertex.castToNonTVertex() Use SVertex.viewvertex() instead. You don't need to care about which cast method is appropriate. SVertex.viewvertex() does, if necessary, introspection-based automatic type conversion for you. - NonTVertex.castToSVertex() Use NonTVertex.svertex() instead. - CurvePoint.castToSVertex() Let cp be a CurvePoint object, then this method can be expressed as follows: if cp.t2d() == 0.0: return cp.A() # returns an SVertex elif cp.t2d() == 1.0: return cp.B() # returns an SVertex return None - CurvePoint.castToViewVertex() - CurvePoint.castToTVertex() - CurvePoint.castToNonVertex() Similarly, these 3 methods can be expressed as follows: if cp.t2d() == 0.0: return cp.A().viewvertex() elif cp.t2d() == 1.0: return cp.B().viewvertex() return None
2009-08-02Fixed the argument parsing in CurvePoint.__init__().Tamito Kajiyama
2009-08-02* Fixed __init__() method so as to corecttly handle arguments.Tamito Kajiyama
* Fixed refcount issues in diffuse(), specular(), ambient() and emission() methods. Also changed the type of their returned values from list to tuple.
2009-08-02SWIG/directors dependency removal (cont'd)Tamito Kajiyama
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for better introspection-based automatic type conversion. PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); There are 4 corresponding converters without the "Any_" prefix. All calls of them in the code base were replaced with these new converters so that the introspection-based automatic conversion would take place universally. * python/BPy_Convert.{cpp,h}: Those C++ to Python converters having had a "_ptr" suffix were renamed to a name without the suffix, and their arguments were changed so as to take a reference (e.g., ViewVertex&) instead of a pointer (e.g., ViewVertex *). The changed converters and their new function prototypes are listed below. These converters now return a Python wrapper object that retains the passed reference, instead of retaining a newly created C++ object by the converters. // Interface0D converters PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); // Interface1D converters PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); // some other converters PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); * Added a "borrowed" flag to the definitions of Python types being used to wrap C++ components of Freestyle's internal data structures. The flag indicates whether or not a Python wrapper object has a reference to a C++ object that comprises the internal data structures. The deallocation routines of the Python types check this flag and release a wrapped C++ object only when it is not part of the internal data structures. The following files were modified: python/BPy_FrsMaterial.{cpp,h} python/BPy_Interface0D.{cpp,h} python/BPy_Interface1D.{cpp,h} python/BPy_SShape.{cpp,h} python/BPy_StrokeAttribute.{cpp,h} python/BPy_ViewShape.{cpp,h} python/Interface0D/BPy_CurvePoint.cpp python/Interface0D/BPy_SVertex.cpp python/Interface0D/BPy_ViewVertex.cpp python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp python/Interface0D/ViewVertex/BPy_NonTVertex.cpp python/Interface0D/ViewVertex/BPy_TVertex.cpp python/Interface1D/BPy_FEdge.cpp python/Interface1D/BPy_FrsCurve.cpp python/Interface1D/BPy_Stroke.cpp python/Interface1D/BPy_ViewEdge.cpp python/Interface1D/Curve/BPy_Chain.cpp python/Interface1D/FEdge/BPy_FEdgeSharp.cpp python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp * view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed from the Interface0D and Interface1D C++ classes a back pointer to a Python wrapper object and all "director" calls. These classes (and their subclasses) are used to build Freestyle's main data structures (such as a view map and strokes) and their class hierarchy is static. Python wrappers of these C++ classes are only used to access the data structures from the Python layer, and not intended to extend the data structures by subclassing the Python wrappers. Without the necessity of subclassing in the Python layer, the back pointer to a wrapping Python object and "director" calls would be useless (actually they were not used at all), so they were all removed. * python/Director.{cpp,h}: Removed the definitions of directors that were no longer used. * stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python wrapper object. * python/BPy_ViewMap.cpp: Fixed a possible null pointer reference. * python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in FEdge___init__().
2009-08-01Changed the type of returned value of ↵Tamito Kajiyama
BPy_directedViewEdge_from_directedViewEdge() from list to tuple.
2009-08-01Disabled the Python wrapper of ViewVertex::edgesEnd(), since theTamito Kajiyama
method returns a non-functional orientedViewEdgeIterator instance. The iteration from the end to the beginning of the sequence relies on orientedViewEdgeIterator::decrement() which is not actually implemented in the C++ class. As a quick fix, the edgesEnd method now raises a NotImplementedError.
2009-08-01Added boundary checking to Iterator::increment() and Iterator::decrement()Tamito Kajiyama
to avoid an immediate crash. Now these methods raise a RuntimeError when the iteration is already at the end.
2009-08-01* Implemented Python's iterator protocol in Interface0DIterator andTamito Kajiyama
orientedViewEdgeIterator. * Simplified Python-related error handling in C++ class definitions. The definitions of the following C++ methods were simplified and most code segments using the C/Python API were moved to Director.cpp. ChainingIterator::init() ChainingIterator::traverse() UnaryPredicate0D::operator()() UnaryPredicate1D::operator()() BinaryPredicate0D::operator()() BinaryPredicate1D::operator()() UnaryFunction0D::operator()() UnaryFunction1D::operator()() StrokeShader.shade() * Moved part of the introspection-based automatic type conversion code from BPy_Interface0DIterator.cpp and Director.cpp to BPy_Convert.cpp for the sake of better code organization. * Fixed an uninitialized member in StrokeVertexIterator___init__().
2009-08-01Fixed typoes in error messages.Tamito Kajiyama
2009-08-01Fixed typoes in error messages.Tamito Kajiyama
2009-08-01Added Python error handling to StrokeShader::shade(). Also madeTamito Kajiyama
a measure to avoid an infinite loop due to non-proper overriding of the shade method.
2009-07-29Added minor changes.Tamito Kajiyama
2009-07-29Added changes to the AdjacencyIterator type to support Python'sTamito Kajiyama
iterator protocol. Now the following code in the conventional SWIG-based syntax: it = AdjacencyIterator(iter) while not it.isEnd(): ve = it.getObject() ... it.increment() can be written using the iterator protocol as follows: for ve in AdjacencyIterator(iter): ...
2009-07-29Implemented a measure to avoid an infinite loop triggered whenTamito Kajiyama
ChainingIterator::init() and ChainingIterator::traverse() were not properly overloaded in a subclass.
2009-07-28* BPy_IntegrationType.cpp: Added a Python wrapper of integrate function.Tamito Kajiyama
* Fixed uninitialized fields in the "__init__" methods of UnaryFunction0D types. Also added missing argument validation codes to some of the types, and removed redundant validation error messages.
2009-07-27* Fixed compiler errors in UnaryFunction0DVectorViewShape::__call__()Tamito Kajiyama
and UnaryFunction1DVectorViewShape::__call__(). * Added a Python wrapper of ViewEdge::qi().
2009-07-27Changed DIR_SEP for WIN32 from "\\\\" (double backslashes) toTamito Kajiyama
"\\" (single backslash).
2009-07-27Second attempt to fix a null pointer reference in deallocators ofTamito Kajiyama
built-in types (the first was in revision 21877). When an exception has raised within from the __init__ method of a user-defined class derived from a built-in type (e.g., UnaryPredicate0D and BinaryPredicate1D), some member variables of the base type are left uninitialized, leading to a null pointer reference in the "__dealloc__" function in the base type. To avoid this, pointer checking was added in the deallocators of those built-in types that can be used to define a subclass by a user.
2009-07-26Reverted the change in revision 21877 in Interface0D___dealloc__().Tamito Kajiyama
2009-07-26Made predicate and function types callable in the sense thatTamito Kajiyama
callable(I, T) returns True when I is an object of a type T or of a subtype of T. Also implemented a measure to avoid an infinite loop when user-defined predicate and function classes do not properly overload the __call__ method (including the cases of directly instantiating the base classes such as UnaryPredicate0D and BinaryPredicate1D).
2009-07-26Implemented Python wrappers of context functions (such as GetTimeStampCF).Tamito Kajiyama
2009-07-25Fixed a problem related to AdjacencyIterator. In the Python layer,Tamito Kajiyama
AdjacencyIterator::isBegin() and AdjacencyIterator::isEnd() always returned a False value and printed a "not implemented" warning message. This caused an infinite loop in a few chaining iterators, resulting in a crash of the program. The origin of the issue seemed to be a fact that in the C++ layer, the AdjacencyIterator class had not properly overloaded the definitions of the methods in the Iterator superclass. The fix here looks okay, although I'm not sure why this inconsistency was not addressed for a long time.
2009-07-25* Better support for vector-like objects in method arguments.Tamito Kajiyama
Now the following methods in the Freestyle Python API accept not only Blender.Mathutils.Vector instances but also lists and tuples having an appropriate number of elements. FrsNoise::turbulence2() FrsNoise::turbulence3() FrsNoise::smoothNoise2() FrsNoise::smoothNoise3() SVertex::__init__() SVertex::setPoint3D() SVertex::setPoint2D() SVertex::AddNormal() FEdgeSharp::setNormalA() FEdgeSharp::setNormalB() FEdgeSmooth::setNormal() CalligraphicShader::__init__() StrokeAttribute::setAttributeVec2f() StrokeAttribute::setAttributeVec3f() StrokeAttribute::setColor() StrokeVertex::setPoint() * Added the following converters for the sake of the improvements mentioned above. Vec2f_ptr_from_PyObject() Vec3f_ptr_from_PyObject() Vec3r_ptr_from_PyObject() Vec2f_ptr_from_PyList() Vec3f_ptr_from_PyList() Vec3r_ptr_from_PyList() Vec2f_ptr_from_PyTuple() Vec3f_ptr_from_PyTuple() Vec3r_ptr_from_PyTuple() Those converters with the suffixes _PyList and _PyTuple accept only lists and tuples having an appropriate number of elements, respectively, while those with the suffix _PyObject accept lists, tuples, or Blender.Mathutils.Vector instances. * Fixed a null pointer reference in Interface0D___dealloc__(). * Corrected the names of 3 methods in the FEdgeSmooth class.
2009-07-25Fixed a minor memory leak in Controller::LoadMesh().Tamito Kajiyama
2009-07-25Fixed compiler errors caused by the changes in revision 21700.Tamito Kajiyama
2009-07-23Second attempt for properly releasing temporary objects and their dataTamito Kajiyama
blocks in BlenderStrokeRenderer::~BlenderStrokeRenderer().
2009-07-22Made changes for releasing temporary objects and their data blocksTamito Kajiyama
in BlenderStrokeRenderer::~BlenderStrokeRenderer().
2009-07-21Fixed a refcount bug concerning ChainPredicateIterator.Tamito Kajiyama
2009-07-20* Introspection-based automatic type conversion from a generic C++ objectTamito Kajiyama
to a specific Python object. The conversion takes place in the following places. - Interface0DIterator_getObject (BPy_Interface0DIterator.cpp) - Director_BPy_BinaryPredicate1D___call__ (Director.cpp) - Director_BPy_UnaryPredicate1D___call__ (Director.cpp) - SVertex_viewvertex (BPy_SVertex.cpp) - BPy_FEdge_from_FEdge (BPy_Convert.cpp) This is a tentative list and more conversions are expected to be added. * Added the following two converter functions to BPy_Convert.{cpp,h}: - BPy_NonTVertex_from_NonTVertex_ptr - BPy_TVertex_from_TVertex_ptr
2009-07-20Added a missing wrapper for AdjacencyIterator::isIncoming().Tamito Kajiyama
2009-07-20Fixed uninitialized pointers in ViewVertex instances returned by theTamito Kajiyama
castToViewVertex method.
2009-07-19Fixed uninitialized pointers in Interface0DIterator instances returned byTamito Kajiyama
the castToInterface0DIterator method.
2009-07-18Fixed a bug that the parameter panel did not correctly work whenTamito Kajiyama
a new file was created or an existing file was loaded.
2009-04-12Simplified modelview matrix copy (take 2)Maxime Curioni
2009-04-12Simplified modelview matrix copyMaxime Curioni
2009-04-09Corrected memory deallocation error on exitMaxime Curioni
2009-04-09Corrected the problem of the view moving after a Freestyle render, when ↵Maxime Curioni
positioned at the camera location
2009-04-09Made the calculation of the number of available style modules more robustMaxime Curioni
2009-04-08Corrected crash when calculating number of available style modulesMaxime Curioni
2009-04-07SUMMARY:Maxime Curioni
Freestyle's pipeline is now fully controllable at the layer level. It can be used: - in any render layer - with as many style modules per layer DETAILS: Freestyle usage has not changed: - all the configuration happens in the "Freestyle" render panel, after it is enabled in the "Output" panel with the 'Freestyle' toggle. - each render layer can choose to render Freestyle strokes by togglingo on 'FrSt' (in the "Render Layers" panel) - it is fully compatible with compositor nodes In the "Freestyle" panel, a render layer is selected via the menu list next to the "Render Layer:" label. The options displayed below are those of the currently selected render layer (and are not global to all render layers, as was previously the case). Style modules are added by pressing the lower button "Add style module". Once added, the following operations are possible: - deletion (cross) - reordering (up/down arrows) - toggling of display (check) The order of the style modules follows Freestyle's original convention: the modules in the list from top to bottom are respectively the first to the last composited in the render layer. For example, if the module list is "contour" followed by "cartoon", the "cartoon" strokes are rendered on top of the "contour" strokes. The "Freestyle" panel is constantly synchronized with the "Render Layers" panel: if render layers are added, deleted or toggled off display, Freestyle will take note of the changes. The current pipeline works as follows: ---------------------------------------------------------------------------------------------- for every scene that is being rendered if Freestyle is enabled globally Freestyle is initialized camera and view settings are transferred from Blender to Freestyle for every render layer if: - layer is enabled - layer enabled Freestyle - the number of displayed style modules is non-zero canvas is cleared geometry is transferred from Blender to Freestyle settings are fixed for current iteration view map is calculated strokes are computed in the canvas (based on view map and style modules) strokes are rendered in separate Blender scene scene is composited in current layer ---------------------------------------------------------------------------------------------- A number of changes were made on the codebase: - the rendering interface between Freestyle and Blender was simplified. The following naming convention was used: functions that are called from within Blender pipeline are prefixed with 'FRS_', while the variables are prefixed with 'freestyle_' - Freestyle data structures that were put in Blender's render pipeline were removed - Freestyle cleans up its data structures on Blender exit and shouldn't leak memory - to ease the configuration in the "Freestyle" panel, a centralized configuration data structure was used and can be easily extended LIMITATIONS Even though the current commit is stable and achieves the intended result, it is not as efficient as it could be: - the canvas and the style modules are at cleared at each layer-level render - geometry is reloaded at each frame and is duplicated across render layers This revision clarifies my understanding of the future role of the view map in the compositor. Unfortunately, contrary to what the original proposal said, it is impossible to provide the view map as a render pass because render passes are defined (RE_pipeline.h) as raw floating-point rects. We will have to determine whether or not to extend the notion of render pass to fully integrate the view map in the compositor.
2009-04-05Tweaked a preprocessor conditional statement to support MinGWTamito Kajiyama
(tested with gcc version 3.4.5 (mingw-vista special r3), SCons 1.2.0, and Python 2.5.2).
2009-04-04Improvements on error handling in the Python API.Tamito Kajiyama
2009-04-04Relaxed type checking concerning boolean arguments so that not onlyTamito Kajiyama
True and False but also various other boolean expressions (e.g., 0, 1, and None) are accepted.
2009-04-04Relaxed type checking concerning boolean arguments in class constructorsTamito Kajiyama
and __call__ methods so that not only True and False but also various other boolean expressions (e.g., 0, 1, and None) are accepted.
2009-04-02Fixed an error checking in Curvature2DAngleF0D::operator().Tamito Kajiyama
Now the function results in 0 (radian) if the given Interface0DIterator object has only 2 vertices, which is not considered an error.
2009-04-01Added getExactTypeName() method.Tamito Kajiyama
2009-04-01Improvements on error handling in the Python API.Tamito Kajiyama