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2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-01-21Modified interface texture font support, which should work nicely with the ↵Rob Haarsma
freshly added bFTGL library. Also removed some redundant #include's on some files.
2005-01-19Added experimental option to use GL textured interface fonts.Rob Haarsma
Set preferred method in userprefs->language & font. Kinda requested by Kaito, i'm sure he regrets after seeing my code changes. This commit includes a patch provided by Jacques Baurain, which seemed nescessary to handle font sizing properly. Thank you !
2004-11-24Uncommit changes for "bind_textdomain_codeset". Apparently windows gettextTon Roosendaal
doesn't have this function, needs to be updated in lib/ dir. We also dont have official maintainer for internationalization...
2004-11-23Patch provided by Yann VernierTon Roosendaal
This patch should make gettext return unicode, which is what freetype expects (also explicitly set in the same file). It makes translations that support non-ascii *and* non-unicode encodings, such as latin 1 for western european languages, draw correctly. The problem only occurs for platforms where those encodings are default, i.e. in Linux if /etc/locale.gen looks like this: sv_SE ISO-8859-15 If it were to read UTF-8 this patch doesn't change the behaviour at all. This is probably the case for Mac OS X and perhaps Windows.
2004-11-12FTGL on my system put the includes in /usr/local/include/FTGLKent Mein
while its setup to look in $(NAN_FTGL)/include I added $(NAN_FTGL)/include/FTGL I've had the mod lying around forever and just never bothered to commit it but I'm sick of looking at the modified file in cvs update ;) Kent
2004-11-08Casting added for unsigned/signed char weirdness in ftgl...Ton Roosendaal
2004-11-08To end the issues with AA (International) Fonts; the .bfont.tff now isTon Roosendaal
compiled in (datatoc) and doesn't need installation anymore. Also reviewed weird path conventions for searching AA fonts; - U.fontdir is only used as standard search path for fileselecting - U.fontname stores only full path to AA font if used one - If a font cannot be found, it always falls back to the compiled in one - If .B.blend is saved with default font, U.fontname is not set Also added a button in usermenu "restore default". When this works as expected, I'll commit changes for installation too.
2004-10-03Lots of small changes, all for UI in Blender;Ton Roosendaal
----- Killed UI frontbuffer draw The interface toolkit was drawing all live updates (while using menus/buttons) in the frontbuffer. This isn't well supported cross-platform, so time to be killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer access. Live updates or menus now are drawn in backbuffer always, and copied to front when needed. NOTE: it was tested, but needs thorough review! On PC systems I suspects backbuffer selection to screw up (check!). On SGI/SUN workstations it should work smooth; but I need evidence ----- Smaller fixes; - AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact on pixel positions. Needs the new FTGL libb too, patch is on maillist - Rounded theme uses antialiased outlines - Pulldown and popup menus have nice softshadow now - New button type 'PULLDOWN', thats the one that callsup a pulldown menu. Should be added to themes, as is the full menu/pulldown drawing - Screendump for 1 window does the full window now, including header - Empty pulldowns (for example running blender without scripts) give no drawing error anymore For review & fun; - added curved lines as connectors, for Oops window
2004-04-20- Returned multi-user support on Win2k/XP.Simon Clitherow
Now uses 'Application Data/Blender Foundation/Blender' instead of old "Not A Number" dir. - Updated windows installer to make this change transparent for the users. It copies /.blender to the new location and displays a short message to advise them of the change (http://homepages.nildram.co.uk/~aphex/installer_msg.jpg). - Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!) Note to CVS users on Win2k/XP: Although blender will continue to work without changes, you should ideally copy the /.blender dir to <app data>/Blender Foundation/Blender for the sake of correctness :)
2004-01-23 - FTF_TTFont didn't initialize fontm,fontl,fonts to NULL, leads toDaniel Dunbar
possible bad free - FTF_Api.cpp used static C++ object, hard to understand and icky, was probably source of phase4's crashes, replaced with dynamically allocated object and added FTF_End to free it and sensible time.
2003-11-22- added check before freeing a font pointer... dunno if its needed, butTon Roosendaal
better do this anyway! theres a 0.01% chance errors with AA goes away now on some platforms... but i doubt!
2003-10-24- added ifdef INTERNATIONAL for changes in interface.cTon Roosendaal
- changed switching to smaller/larger fonts, it now does only 1 pnt size. with standard font (11), medium is 10, small 9
2003-10-23- AntiAlias fonts (FTF) now are used in three sizes, like the normalTon Roosendaal
fonts, and switched based at the window zoom. Might be something to tweak when to switch exactly, but it works cool!
2003-10-20Another mega commit... loadsof restructure, and a pretty good one! :)Ton Roosendaal
- changed the BIF_DrawString() function. it used to work different for AA fonts as for default fonts. Now it's identical. Setting color for fonts can just be done with OpenGL, for both font types. Removed: BIF_DrawStringRGB() - added theme color options for Buttons - recoded DefButton, so it automatically chooses the right color. - had to remove a 1000 uiBlockSetCol() calls for that reason... - uiBlockSetCol() still works, to override automatic color - removed entirely the silly old color system (BIFColorID). All color calls can now be done with a BIF_ThemeColor() call, including fonts and buttons and opengl stuff - all buttons in button header have headercolor by default - recoded drawing icons, it was a really bad & old loop doing manually colorshading and blending... which was per pixel a load of code! Now it uses a single OpenGL call to blend or colorize. Quite faster! - (as test, for review) icons don't colorize anymore with button color, but have a different alpha to blend in (when not active) - recoded the entire interface_draw.c file...: - drawing buttons is separated in three parts: 1. main drawing function for text and icons 2. free definable callback for button itself 3. free definable callback for slider - removed a load of redundant code for this! - coded a minimal theme, and adjusted Matt's buttons to match new callback system - adding new drawing themes is piece of cake now - for coders, default 'themes' to be aware of: UI_EMBOSS : the themable drawing style UI_EMBOSSP: the pulldown menu system (apart from color not themable) UI_EMBOSSN: draw nothing, only text and/or icon UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call. TODO: make UI API call for button alignment (plus removed another series of warnings from code...) Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-05-22- fixed 'double-click on blend file' errors on Windows -- INTERNATIONAL ↵Simon Clitherow
stuff now also checks the installation directory for /.blender, etc - registering .blend files for WinNT/2000/XP now works correctly (settings remain after a reboot).
2003-05-16reverted to 2.27 original fontcoloring methodRob Haarsma
reverted to patched ftgl library. speed improvements were not really noticable.
2003-05-15Seeing all comments on the interface slowdown, I decided to try a differentRob Haarsma
approach for the coloring of interface texts. Currently two seperate fonts get generated, one black and one white, which eliminates the glPixelTransfer command. (which assumably caused the huge slowdowns) Please try, and post your experiences on the interface drawing speed. NOTE: for this new method you need the *unmodified* FTGL library: http://homepages.paradise.net.nz/henryj/code/#FTGL Apologies on any inconveniences...
2003-05-14doubled the size of the string to be translated, which fixesRob Haarsma
the italian mo crash.
2003-05-13moved BKE_utildefines behind __APPLE__ #ifdef.Rob Haarsma
2003-05-12store locales, .Blanguage, and .bfont.ttf inside of Resources folder ofStefan Gartner
application bundle on OS X
2003-05-12added some more include paths to CPPFLAGS...Stefan Gartner
2003-05-12added -I../../blenlib to CPPFLAGSStefan Gartner
2003-05-12added routine that checks for LOCALE/message directory.Rob Haarsma
2003-05-10added Matt Ebb's new windowtype buttonRob Haarsma
2003-05-10store message catalogs in Resources folder of the application bundle on OSStefan Gartner
X. Opening a file selector is no longer needed in order to switch the language for the first time; apparently gettext wasn't too happy about relative paths.
2003-05-06enable multilingual support on linux and os x using the original MakefilesStefan Gartner
2003-05-03Multilingual interface support added.Rob Haarsma
All modifications are behind compileflag INTERNATIONAL, and affect these two directories; source/blender/src and source/blender/ftfont. Thanks to philipp, a new utf8towchar() function is added to Shizu's work, which fixes the international support for OSX. It also makes the iconv library obsolete. This means all translation files (blender.mo) need to be 'recoded' to UTF-8, and language support in the fileselect window and the text editor is not possible. Iconv might be added in the future to enable these features.