Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-09-08initial commitJacques Lucke
2021-08-18cleanupJacques Lucke
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2021-06-28Functions: improve CPPTypeJacques Lucke
* Reduce code duplication. * Give methods more standardized names (e.g. `move_to_initialized` -> `move_assign`). * Support wrapping arbitrary C++ types, even those that e.g. are not copyable.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-15Fix: wrong size checkJacques Lucke
This fixes a bad mistake by myself. Thanks Lukas Tönne for telling me.
2021-05-16Cleanup: Fix inconsistent-missing-override warningAnkit Meel
macOS Clang
2021-05-14Cleanup: clang-formatCampbell Barton
2021-05-14Fix build after last commitHans Goudey
Part of a rename change in rBc5d38a2be8 was lost when committing.
2021-05-14Functions: Expose set_all method for generic virtual arraysHans Goudey
This is very similar to rB5613c61275fe6 and rB0061150e4c90d, basically just exposing a `VMutableArray` method to its generic counterpart. This is quite important for curve point attributes to avoid a lookup for every point when there are multiple splines.
2021-05-11Functions: Add materialize methods for generic mutable virtual arrayHans Goudey
Similar to how `GVArray_For_VArray` implements `materialize_impl` to forward the work to its non-generic virtual array, we can do the same thing for the mutable version, `GVMutableArray_For_VMutableArray`. This commit should have no visible changes, since as far as I can tell the only user of this class does not implement special materialize methods anyway.
2021-05-10Functions: support materialize virtual array to initialized spanJacques Lucke
2021-04-30Fix: missing returnJacques Lucke
2021-04-29Function: add method to create shallow copy of virtual arrayJacques Lucke
Creating a shallow copy is sometimes useful to get a unique ptr for a virtual array when one only has a reference. It shouldn't be used usually, but sometimes its the fastest way to do correct ownership handling.
2021-04-29Functions: make copying virtual arrays to span more efficientJacques Lucke
Sometimes functions expect a span instead of a virtual array. If the virtual array is a span internally already, great. But if it is not (e.g. the position attribute on a mesh), the elements have to be copied over to a span. This patch makes the copying process more efficient by giving the compiler more opportunity for optimization.
2021-04-17Geometry Nodes: use virtual arrays in internal attribute apiJacques Lucke
A virtual array is a data structure that is similar to a normal array in that its elements can be accessed by an index. However, a virtual array does not have to be a contiguous array internally. Instead, its elements can be layed out arbitrarily while element access happens through a virtual function call. However, the virtual array data structures are designed so that the virtual function call can be avoided in cases where it could become a bottleneck. Most commonly, a virtual array is backed by an actual array/span or is a single value internally, that is the same for every index. Besides those, there are many more specialized virtual arrays like the ones that provides vertex positions based on the `MVert` struct or vertex group weights. Not all attributes used by geometry nodes are stored in simple contiguous arrays. To provide uniform access to all kinds of attributes, the attribute API has to provide virtual array functionality that hides the implementation details of attributes. Before this refactor, the attribute API provided its own virtual array implementation as part of the `ReadAttribute` and `WriteAttribute` types. That resulted in unnecessary code duplication with the virtual array system. Even worse, it bound many algorithms used by geometry nodes to the specifics of the attribute API, even though they could also use different data sources (such as data from sockets, default values, later results of expressions, ...). This refactor removes the `ReadAttribute` and `WriteAttribute` types and replaces them with `GVArray` and `GVMutableArray` respectively. The `GV` stands for "generic virtual". The "generic" means that the data type contained in those virtual arrays is only known at run-time. There are the corresponding statically typed types `VArray<T>` and `VMutableArray<T>` as well. No regressions are expected from this refactor. It does come with one improvement for users. The attribute API can convert the data type on write now. This is especially useful when writing to builtin attributes like `material_index` with e.g. the Attribute Math node (which usually just writes to float attributes, while `material_index` is an integer attribute). Differential Revision: https://developer.blender.org/D10994
2021-04-17Functions: extend virtual array functionalityJacques Lucke
This adds support for mutable virtual arrays and provides many utilities for creating virtual arrays for various kinds of data. This commit is preparation for D10994.
2021-03-22Fix build error on macOS/clangBrecht Van Lommel
2021-03-21Cleanup: compile errors on macosJacques Lucke
2021-03-21Functions: refactor virtual array data structuresJacques Lucke
When a function is executed for many elements (e.g. per point) it is often the case that some parameters are different for every element and other parameters are the same (there are some more less common cases). To simplify writing such functions one can use a "virtual array". This is a data structure that has a value for every index, but might not be stored as an actual array internally. Instead, it might be just a single value or is computed on the fly. There are various tradeoffs involved when using this data structure which are mentioned in `BLI_virtual_array.hh`. It is called "virtual", because it uses inheritance and virtual methods. Furthermore, there is a new virtual vector array data structure, which is an array of vectors. Both these types have corresponding generic variants, which can be used when the data type is not known at compile time. This is typically the case when building a somewhat generic execution system. The function system used these virtual data structures before, but now they are more versatile. I've done this refactor in preparation for the attribute processor and other features of geometry nodes. I moved the typed virtual arrays to blenlib, so that they can be used independent of the function system. One open question for me is whether all the generic data structures (and `CPPType`) should be moved to blenlib as well. They are well isolated and don't really contain any business logic. That can be done later if necessary.