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2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-27BLI: add utility to check if type is any specific typeJacques Lucke
This adds `blender::is_same_any_v` which is the almost the same as `std::is_same_v`. The difference is that it allows for checking multiple types at the same time. Differential Revision: https://developer.blender.org/D13673
2021-12-15Refactor: Simplify spreadsheet handling of cell valuesHans Goudey
Previously we used a `CellValue` class to hold the data for a cell, and called a function to fill it whenever necessary. This is an unnecessary complication when we have virtual generic arrays and most data is already easily accessible that way anyway. This patch removes `CellValue` and uses `fn::GVArray` to provide access to data instead. In the future, if rows have different types within a single column, we can use a `GVArray` of `blender::Any` to interface with the drawing. Along with that, the use of virtual arrays made it easy to do a few other cleanups: - Use selection domain interpolations from rB5841f8656d95 for the mesh selection filter. - Change the row filter to only calculate for necessary indices. Differential Revision: https://developer.blender.org/D13478
2021-12-09Cleanup: move public doc-strings into headers for 'functions'Campbell Barton
Ref T92709
2021-11-26Geometry Nodes: deduplicate virtual array implementationsJacques Lucke
For some underlying data (e.g. spans) we had two virtual array implementations. One for the mutable and one for the immutable case. Now that most code does not deal with the virtual array implementations directly anymore (since rBrBd4c868da9f97a), we can get away with sharing one implementation for both cases. This means that we have to do a `const_cast` in a few places, but this is an implementation detail that does not leak into "user code" (only when explicitly casting a `VArrayImpl` to a `VMutableArrayImpl`, which should happen nowhere).
2021-11-17Fix error with makefiles compilationGermano Cavalcante
Use 'template' keyword to treat 'is' as a dependent template name
2021-11-16Geometry Nodes: refactor virtual array systemJacques Lucke
Goals of this refactor: * Simplify creating virtual arrays. * Simplify passing virtual arrays around. * Simplify converting between typed and generic virtual arrays. * Reduce memory allocations. As a quick reminder, a virtual arrays is a data structure that behaves like an array (i.e. it can be accessed using an index). However, it may not actually be stored as array internally. The two most important implementations of virtual arrays are those that correspond to an actual plain array and those that have the same value for every index. However, many more implementations exist for various reasons (interfacing with legacy attributes, unified iterator over all points in multiple splines, ...). With this refactor the core types (`VArray`, `GVArray`, `VMutableArray` and `GVMutableArray`) can be used like "normal values". They typically live on the stack. Before, they were usually inside a `std::unique_ptr`. This makes passing them around much easier. Creation of new virtual arrays is also much simpler now due to some constructors. Memory allocations are reduced by making use of small object optimization inside the core types. Previously, `VArray` was a class with virtual methods that had to be overridden to change the behavior of a the virtual array. Now,`VArray` has a fixed size and has no virtual methods. Instead it contains a `VArrayImpl` that is similar to the old `VArray`. `VArrayImpl` should rarely ever be used directly, unless a new virtual array implementation is added. To support the small object optimization for many `VArrayImpl` classes, a new `blender::Any` type is added. It is similar to `std::any` with two additional features. It has an adjustable inline buffer size and alignment. The inline buffer size of `std::any` can't be relied on and is usually too small for our use case here. Furthermore, `blender::Any` can store additional user-defined type information without increasing the stack size. Differential Revision: https://developer.blender.org/D12986
2021-10-14Functions: Generic array data structureHans Goudey
Sometimes it's useful to pass around a set of values with a generic type. The virtual array data structures allow this, but they don't have logical ownership. My initial use case for this is as a return type for the functions that interpolate curve attributes to evaluated points, but a need for this data structure has come up in a few other places as well. It also reduced the need for templates. Differential Revision: https://developer.blender.org/D11103
2021-09-15Geometry Nodes: multi threaded field evaluationJacques Lucke
This adds a new `ParallelMultiFunction` which wraps another multi-function and evaluates it with multiple threads. The speeds up field evaluation quite a bit (the effect is most noticeable when the number of evaluations and the field is large). There are still other single-threaded performance bottlenecks in field evaluation that will need to be solved separately. Most notably here is the process of copying the computed data into the position attribute in the Set Position node. Differential Revision: https://developer.blender.org/D12457
2021-08-20Functions: remove multi-function networkJacques Lucke
The multi-function network system was able to compose multiple multi-functions into a new one and to evaluate that efficiently. This functionality was heavily used by the particle nodes prototype a year ago. However, since then we only used multi-functions without the need to compose them in geometry nodes. The upcoming "fields" in geometry nodes will need a way to compose multi-functions again. Unfortunately, the code removed in this commit was not ideal for this different kind of function composition. I've been working on an alternative that will be added separately when it becomes needed. I've had to update all the function nodes, because their interface depended on the multi-function network data structure a bit. The actual multi-function implementations are still the same though.
2021-07-30Cleanup: clang-format (re-run after v12 version bump)Campbell Barton
2021-06-28Functions: improve CPPTypeJacques Lucke
* Reduce code duplication. * Give methods more standardized names (e.g. `move_to_initialized` -> `move_assign`). * Support wrapping arbitrary C++ types, even those that e.g. are not copyable.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-15Fix: wrong size checkJacques Lucke
This fixes a bad mistake by myself. Thanks Lukas Tönne for telling me.
2021-05-16Cleanup: Fix inconsistent-missing-override warningAnkit Meel
macOS Clang
2021-05-14Cleanup: clang-formatCampbell Barton
2021-05-14Fix build after last commitHans Goudey
Part of a rename change in rBc5d38a2be8 was lost when committing.
2021-05-14Functions: Expose set_all method for generic virtual arraysHans Goudey
This is very similar to rB5613c61275fe6 and rB0061150e4c90d, basically just exposing a `VMutableArray` method to its generic counterpart. This is quite important for curve point attributes to avoid a lookup for every point when there are multiple splines.
2021-05-11Functions: Add materialize methods for generic mutable virtual arrayHans Goudey
Similar to how `GVArray_For_VArray` implements `materialize_impl` to forward the work to its non-generic virtual array, we can do the same thing for the mutable version, `GVMutableArray_For_VMutableArray`. This commit should have no visible changes, since as far as I can tell the only user of this class does not implement special materialize methods anyway.
2021-05-10Functions: support materialize virtual array to initialized spanJacques Lucke
2021-04-30Fix: missing returnJacques Lucke
2021-04-29Function: add method to create shallow copy of virtual arrayJacques Lucke
Creating a shallow copy is sometimes useful to get a unique ptr for a virtual array when one only has a reference. It shouldn't be used usually, but sometimes its the fastest way to do correct ownership handling.
2021-04-29Functions: make copying virtual arrays to span more efficientJacques Lucke
Sometimes functions expect a span instead of a virtual array. If the virtual array is a span internally already, great. But if it is not (e.g. the position attribute on a mesh), the elements have to be copied over to a span. This patch makes the copying process more efficient by giving the compiler more opportunity for optimization.
2021-04-17Geometry Nodes: use virtual arrays in internal attribute apiJacques Lucke
A virtual array is a data structure that is similar to a normal array in that its elements can be accessed by an index. However, a virtual array does not have to be a contiguous array internally. Instead, its elements can be layed out arbitrarily while element access happens through a virtual function call. However, the virtual array data structures are designed so that the virtual function call can be avoided in cases where it could become a bottleneck. Most commonly, a virtual array is backed by an actual array/span or is a single value internally, that is the same for every index. Besides those, there are many more specialized virtual arrays like the ones that provides vertex positions based on the `MVert` struct or vertex group weights. Not all attributes used by geometry nodes are stored in simple contiguous arrays. To provide uniform access to all kinds of attributes, the attribute API has to provide virtual array functionality that hides the implementation details of attributes. Before this refactor, the attribute API provided its own virtual array implementation as part of the `ReadAttribute` and `WriteAttribute` types. That resulted in unnecessary code duplication with the virtual array system. Even worse, it bound many algorithms used by geometry nodes to the specifics of the attribute API, even though they could also use different data sources (such as data from sockets, default values, later results of expressions, ...). This refactor removes the `ReadAttribute` and `WriteAttribute` types and replaces them with `GVArray` and `GVMutableArray` respectively. The `GV` stands for "generic virtual". The "generic" means that the data type contained in those virtual arrays is only known at run-time. There are the corresponding statically typed types `VArray<T>` and `VMutableArray<T>` as well. No regressions are expected from this refactor. It does come with one improvement for users. The attribute API can convert the data type on write now. This is especially useful when writing to builtin attributes like `material_index` with e.g. the Attribute Math node (which usually just writes to float attributes, while `material_index` is an integer attribute). Differential Revision: https://developer.blender.org/D10994
2021-04-17Functions: extend virtual array functionalityJacques Lucke
This adds support for mutable virtual arrays and provides many utilities for creating virtual arrays for various kinds of data. This commit is preparation for D10994.
2021-03-22Fix build error on macOS/clangBrecht Van Lommel
2021-03-21Cleanup: compile errors on macosJacques Lucke
2021-03-21Functions: refactor virtual array data structuresJacques Lucke
When a function is executed for many elements (e.g. per point) it is often the case that some parameters are different for every element and other parameters are the same (there are some more less common cases). To simplify writing such functions one can use a "virtual array". This is a data structure that has a value for every index, but might not be stored as an actual array internally. Instead, it might be just a single value or is computed on the fly. There are various tradeoffs involved when using this data structure which are mentioned in `BLI_virtual_array.hh`. It is called "virtual", because it uses inheritance and virtual methods. Furthermore, there is a new virtual vector array data structure, which is an array of vectors. Both these types have corresponding generic variants, which can be used when the data type is not known at compile time. This is typically the case when building a somewhat generic execution system. The function system used these virtual data structures before, but now they are more versatile. I've done this refactor in preparation for the attribute processor and other features of geometry nodes. I moved the typed virtual arrays to blenlib, so that they can be used independent of the function system. One open question for me is whether all the generic data structures (and `CPPType`) should be moved to blenlib as well. They are well isolated and don't really contain any business logic. That can be done later if necessary.