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2021-03-22Functions: make multi functions smaller and cheaper to construct in many casesJacques Lucke
Previously, the signature of a `MultiFunction` was always embedded into the function. There are two issues with that. First, `MFSignature` is relatively large, because it contains multiple strings and vectors. Secondly, constructing it can add overhead that should not be necessary, because often the same signature can be reused. The solution is to only keep a pointer to a signature in `MultiFunction` that is set during construction. Child classes are responsible for making sure that the signature lives long enough. In most cases, the signature is either embedded into the child class or it is allocated statically (and is only created once).
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-03Cleanup: use nested namespacesJacques Lucke
2020-07-03Cleanup: use trailing underscore for non-public data membersJacques Lucke
2020-06-23Functions: Multi Function NetworkJacques Lucke
A multi-function network is a graph data structure, where nodes are multi-functions (or dummies) and links represent data flow. New multi-functions can be derived from such a network. For that one just has to specify two sets of sockets in the network that represent the inputs and outputs of the new function. It is possible to do optimizations like constant folding on this data structure, but that is not implemented in this patch yet. In a next step, user generated node trees are converted into a MFNetwork, so that they can be evaluated efficiently for many particles. This patch also includes some tests that cover the majority of the code. However, this seems to be the kind of code that is best tested by some .blend files. Building graph structures in code is possible, but is not easy to understand afterwards. Reviewers: brecht Differential Revision: https://developer.blender.org/D8049