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2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-09-25Cleanup: follow C++ type cast style guide in some filesJacques Lucke
https://wiki.blender.org/wiki/Style_Guide/C_Cpp#C.2B.2B_Type_Cast This was discussed in https://devtalk.blender.org/t/rfc-style-guide-for-type-casts-in-c-code/25907.
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-11-21Functions: use static names for multi-functionsJacques Lucke
Previously, the function names were stored in `std::string` and were often created dynamically (especially when the function just output a constant). This resulted in a lot of overhead. Now the function name is just a `const char *` that should be statically allocated. This is good enough for the majority of cases. If a multi-function needs a more dynamic name, it can override the `MultiFunction::debug_name` method. In my test file with >400,000 simple math nodes, the execution time improves from 3s to 1s.
2021-09-11Geometry Nodes: add field support for socket inspectionJacques Lucke
Since fields were committed to master, socket inspection did not work correctly for all socket types anymore. Now the same functionality as before is back. Furthermore, fields that depend on some input will now show the inputs in the socket inspection. I added support for evaluating constant fields more immediately. This has the benefit that the same constant field is not evaluated more than once. It also helps with making the field independent of the multi-functions that it uses. We might still want to change the ownership handling for the multi-functions of nodes a bit, but that can be done separately. Differential Revision: https://developer.blender.org/D12444
2021-09-09Geometry Nodes: fields and anonymous attributesJacques Lucke
This implements the initial core framework for fields and anonymous attributes (also see T91274). The new functionality is hidden behind the "Geometry Nodes Fields" feature flag. When enabled in the user preferences, the following new nodes become available: `Position`, `Index`, `Normal`, `Set Position` and `Attribute Capture`. Socket inspection has not been updated to work with fields yet. Besides these changes at the user level, this patch contains the ground work for: * building and evaluating fields at run-time (`FN_fields.hh`) and * creating and accessing anonymous attributes on geometry (`BKE_anonymous_attribute.h`). For evaluating fields we use a new so called multi-function procedure (`FN_multi_function_procedure.hh`). It allows composing multi-functions in arbitrary ways and supports efficient evaluation as is required by fields. See `FN_multi_function_procedure.hh` for more details on how this evaluation mechanism can be used. A new `AttributeIDRef` has been added which allows handling named and anonymous attributes in the same way in many places. Hans and I worked on this patch together. Differential Revision: https://developer.blender.org/D12414
2021-06-28Functions: improve CPPTypeJacques Lucke
* Reduce code duplication. * Give methods more standardized names (e.g. `move_to_initialized` -> `move_assign`). * Support wrapping arbitrary C++ types, even those that e.g. are not copyable.
2021-03-22Functions: make multi functions smaller and cheaper to construct in many casesJacques Lucke
Previously, the signature of a `MultiFunction` was always embedded into the function. There are two issues with that. First, `MFSignature` is relatively large, because it contains multiple strings and vectors. Secondly, constructing it can add overhead that should not be necessary, because often the same signature can be reused. The solution is to only keep a pointer to a signature in `MultiFunction` that is set during construction. Child classes are responsible for making sure that the signature lives long enough. In most cases, the signature is either embedded into the child class or it is allocated statically (and is only created once).
2020-07-23Cleanup: unify naming between different spansJacques Lucke
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-16Nodes: support default function for partially implemented nodesJacques Lucke
2020-07-10Functions: use new is-equal and hash function of CPPTypeJacques Lucke
2020-07-08Functions: initial hash/equals implementation for constant multi-functionsJacques Lucke
2020-07-07Functions: add generic functions that output constantsJacques Lucke